//HEADER_GOES_HERE void __cdecl gamemenu_previous(); void __cdecl gamemenu_enable_single(); void __cdecl gamemenu_enable_multi(); void __cdecl gamemenu_off(); void __cdecl gamemenu_handle_previous(); void __cdecl gamemenu_new_game(); void __cdecl gamemenu_quit_game(); void __cdecl gamemenu_load_game(); void __cdecl gamemenu_save_game(); void __cdecl gamemenu_restart_town(); void __cdecl gamemenu_options(); void __cdecl gamemenu_get_music(); void __fastcall gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int gamma); void __cdecl gamemenu_get_sound(); void __cdecl gamemenu_get_color_cycling(); void __cdecl gamemenu_get_gamma(); void __fastcall gamemenu_music_volume(int a1); int __fastcall gamemenu_slider_music_sound(TMenuItem *menu_item); void __fastcall gamemenu_sound_volume(int a1); void __fastcall gamemenu_gamma(int a1); int __cdecl gamemenu_slider_gamma(); void __cdecl gamemenu_color_cycling(); /* rdata */ extern TMenuItem sgSingleMenu[6]; extern TMenuItem sgMultiMenu[5]; extern TMenuItem sgOptionMenu[6]; extern char *music_toggle_names[]; extern char *sound_toggle_names[]; extern char *color_cycling_toggle_names[];