//HEADER_GOES_HERE //doom extern int doom_quest_time; // weak extern int doom_stars_drawn; // weak extern void *pDoomCel; extern int doomflag; // weak extern int DoomQuestState; // idb int __cdecl doom_get_frame_from_time(); void __cdecl doom_alloc_cel(); void __cdecl doom_cleanup(); void __cdecl doom_load_graphics(); void __cdecl doom_init(); void __cdecl doom_close(); void __cdecl doom_draw();