/* * UNPUBLISHED -- Rights reserved under the copyright laws of the * United States. Use of a copyright notice is precautionary only and * does not imply publication or disclosure. * * THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION * OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION, * DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR * EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT. */ //loadsave extern void *tbuff; void __fastcall LoadGame(bool firstflag); char __cdecl BLoad(); int __cdecl ILoad(); int __cdecl ILoad_2(); bool __cdecl OLoad(); void __fastcall LoadPlayer(int i); void __fastcall LoadMonster(int i); void __fastcall LoadMissile(int i); void __fastcall LoadObject(int i); void __fastcall LoadItem(int i); void __fastcall LoadPremium(int i); void __fastcall LoadQuest(int i); void __fastcall LoadLighting(int i); void __fastcall LoadVision(int i); void __fastcall LoadPortal(int i); void __cdecl SaveGame(); void __fastcall BSave(char v); void __fastcall ISave(int v); void __fastcall ISave_2(int v); void __fastcall OSave(unsigned char v); void __fastcall SavePlayer(int i); void __fastcall SaveMonster(int i); void __fastcall SaveMissile(int i); void __fastcall SaveObject(int i); void __fastcall SaveItem(int i); void __fastcall SavePremium(int i); void __fastcall SaveQuest(int i); void __fastcall SaveLighting(int i); void __fastcall SaveVision(int i); void __fastcall SavePortal(int i); void __cdecl SaveLevel(); void __cdecl LoadLevel();