//HEADER_GOES_HERE //plrmsg extern int plrmsg_ticks; // weak extern char plr_msg_slot; // weak extern _plrmsg plr_msgs[8]; void __fastcall plrmsg_delay(int a1); char *__fastcall ErrorPlrMsg(char *pszMsg); size_t EventPlrMsg(char *pszFmt, ...); void __fastcall SendPlrMsg(int pnum, const char *pszStr); void __cdecl ClearPlrMsg(); void __cdecl InitPlrMsg(); void __cdecl DrawPlrMsg(); void __fastcall PrintPlrMsg(int no, int x, int y, char *str, int just); /* data */ extern text_color text_color_from_player_num[2];