/* * UNPUBLISHED -- Rights reserved under the copyright laws of the * United States. Use of a copyright notice is precautionary only and * does not imply publication or disclosure. * * THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION * OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION, * DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR * EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT. */ //doom extern int doom_quest_time; // weak extern int doom_stars_drawn; // weak extern void *pDoomCel; extern int doomflag; // weak extern int DoomQuestState; // idb int __cdecl doom_get_frame_from_time(); void __cdecl doom_alloc_cel(); void __cdecl doom_cleanup(); void __cdecl doom_load_graphics(); void __cdecl doom_init(); void __cdecl doom_close(); void __cdecl doom_draw();