/* * UNPUBLISHED -- Rights reserved under the copyright laws of the * United States. Use of a copyright notice is precautionary only and * does not imply publication or disclosure. * * THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION * OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION, * DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR * EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT. */ //debug extern void *pSquareCel; extern char dMonsDbg[17][112][112]; extern char dFlagDbg[17][112][112]; void __cdecl LoadDebugGFX(); void __cdecl FreeDebugGFX(); void __cdecl CheckDungeonClear(); #ifdef _DEBUG void __cdecl GiveGoldCheat(); void __cdecl StoresCheat(); void __cdecl TakeGoldCheat(); void __cdecl MaxSpellsCheat(); void __fastcall PrintDebugPlayer(bool bNextPlayer); void __cdecl PrintDebugQuest(); void __fastcall PrintDebugMonster(int m); void __cdecl GetDebugMonster(); void __cdecl NextDebugMonster(); #endif