/* * UNPUBLISHED -- Rights reserved under the copyright laws of the * United States. Use of a copyright notice is precautionary only and * does not imply publication or disclosure. * * THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION * OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION, * DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR * EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT. */ //dthread extern int dthread_cpp_init_value; // weak extern unsigned int glpDThreadId; // idb extern TMegaPkt *sgpInfoHead; /* may not be right struct */ extern char byte_52A508; // weak extern HANDLE sghWorkToDoEvent; // idb void __cdecl dthread_cpp_init_1(); void __cdecl dthread_cpp_init_2(); void __cdecl dthread_init_mutex(); void __cdecl dthread_cleanup_mutex_atexit(); void __cdecl dthread_cleanup_mutex(); void __fastcall dthread_remove_player(int pnum); void __fastcall dthread_send_delta(int pnum, int cmd, void *pbSrc, int dwLen); void __cdecl dthread_start(); unsigned int __stdcall dthread_handler(void *a1); void __cdecl dthread_cleanup(); /* data */ extern int dthread_inf; // weak