/* * UNPUBLISHED -- Rights reserved under the copyright laws of the * United States. Use of a copyright notice is precautionary only and * does not imply publication or disclosure. * * THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION * OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION, * DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR * EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT. */ #include "../types.h" int trapid; // weak int trapdir; // weak int pObjCels[40]; char ObjFileList[40]; int objectactive[127]; int nobjects; // idb int leverid; // idb int objectavail[127]; ObjectStruct object[127]; int InitObjFlag; // weak int numobjfiles; // weak int ObjTypeConv[113] = { 0, 4, 20, 21, 22, 24, 11, 12, 13, 0, 0, 0, 0, 0, 25, 41, 26, 0, 8, 9, 10, 80, 0, 0, 0, 0, 0, 0, 0, 0, 49, 0, 0, 0, 0, 0, 84, 85, 3, 14, 15, 16, 17, 18, 19, 0, 0, 0, 0, 0, 0, 28, 0, 53, 54, 36, 37, 38, 39, 40, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 29, 30, 31, 32, 33, 34, 35, 5, 5, 5, 6, 6, 6, 7, 7, 7, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83, 0, 0, 89, 90, 47, 46, 94 }; ObjDataStruct AllObjects[99] = { { 1, OFILE_L1BRAZ, 1, 4, 1, -1, -1, 1, 1, 26, 64, 1, 1, 0, 0, 0, 0 }, { 1, OFILE_L1DOORS, 1, 4, 1, -1, -1, 0, 1, 0, 64, 0, 0, 1, 0, 3, 1 }, { 1, OFILE_L1DOORS, 1, 4, 1, -1, -1, 0, 2, 0, 64, 0, 0, 1, 0, 3, 1 }, { 3, OFILE_SKULFIRE, 0, 0, 0, 3, -1, 1, 2, 11, 96, 1, 1, 0, 0, 0, 0 }, { 1, OFILE_LEVER, 1, 4, 1, -1, -1, 0, 1, 1, 96, 1, 1, 1, 0, 1, 1 }, { 1, OFILE_CHEST1, 1, 16, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 1, 1 }, { 1, OFILE_CHEST2, 1, 16, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 1, 1 }, { 1, OFILE_CHEST3, 1, 16, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 1, 1 }, { 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 3, OFILE_CANDLE2, 0, 0, 0, 1, -1, 1, 2, 4, 96, 1, 1, 1, 0, 0, 0 }, { 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 3, OFILE_BANNER, 0, 0, 0, 3, -1, 0, 2, 0, 96, 1, 1, 1, 0, 0, 0 }, { 3, OFILE_BANNER, 0, 0, 0, 3, -1, 0, 1, 0, 96, 1, 1, 1, 0, 0, 0 }, { 3, OFILE_BANNER, 0, 0, 0, 3, -1, 0, 3, 0, 96, 1, 1, 1, 0, 0, 0 }, { 2, OFILE_SKULPILE, 1, 4, 0, -1, -1, 0, 0, 1, 96, 1, 1, 1, 0, 0, 0 }, { 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, OFILE_CRUXSK1, 0, 0, 0, -1, -1, 0, 1, 15, 96, 1, 0, 1, 1, 3, 0 }, { 2, OFILE_CRUXSK2, 0, 0, 0, -1, -1, 0, 1, 15, 96, 1, 0, 1, 1, 3, 0 }, { 2, OFILE_CRUXSK3, 0, 0, 0, -1, -1, 0, 1, 15, 96, 1, 0, 1, 1, 3, 0 }, { 1, OFILE_ROCKSTAN, 5, 5, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 0, 0 }, { 2, OFILE_ANGEL, 0, 0, 0, -1, -1, 0, 1, 0, 96, 1, 0, 1, 0, 0, 0 }, { 2, OFILE_BOOK2, 0, 0, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 3, 0 }, { 2, OFILE_BURNCROS, 0, 0, 0, -1, -1, 1, 0, 10, 160, 1, 0, 0, 0, 0, 0 }, { 2, OFILE_NUDE2, 0, 0, 0, -1, -1, 1, 3, 6, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_SWITCH4, 16, 16, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 1, 1 }, { 1, OFILE_TNUDEM, 13, 16, 0, -1, 6, 0, 1, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TNUDEM, 13, 16, 0, 6, 6, 0, 2, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TNUDEM, 13, 16, 0, 6, 6, 0, 3, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TNUDEM, 13, 16, 0, 6, 6, 0, 4, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TNUDEW, 13, 16, 0, 6, 6, 0, 1, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TNUDEW, 13, 16, 0, 6, 6, 0, 2, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TNUDEW, 13, 16, 0, 6, 6, 0, 3, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 1, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 2, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 3, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 4, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 5, 0, 128, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_BOOK2, 6, 6, 0, -1, -1, 0, 4, 0, 96, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_L2DOORS, 5, 8, 2, -1, -1, 0, 1, 0, 64, 0, 0, 1, 0, 3, 1 }, { 1, OFILE_L2DOORS, 5, 8, 2, -1, -1, 0, 2, 0, 64, 0, 0, 1, 0, 3, 1 }, { 1, OFILE_WTORCH4, 5, 8, 2, -1, -1, 1, 1, 9, 96, 0, 1, 0, 0, 0, 0 }, { 1, OFILE_WTORCH3, 5, 8, 2, -1, -1, 1, 1, 9, 96, 0, 1, 0, 0, 0, 0 }, { 1, OFILE_WTORCH1, 5, 8, 2, -1, -1, 1, 1, 9, 96, 0, 1, 0, 0, 0, 0 }, { 1, OFILE_WTORCH2, 5, 8, 2, -1, -1, 1, 1, 9, 96, 0, 1, 0, 0, 0, 0 }, { 1, OFILE_SARC, 1, 4, 1, -1, -1, 0, 1, 5, 128, 1, 1, 1, 0, 3, 1 }, { 2, OFILE_FLAME1, 1, 4, 1, -1, -1, 0, 1, 20, 96, 0, 1, 1, 0, 0, 0 }, { 2, OFILE_LEVER, 1, 4, 1, -1, -1, 0, 1, 2, 96, 1, 1, 1, 0, 1, 1 }, { 2, OFILE_MINIWATR, 1, 4, 1, -1, -1, 1, 1, 10, 64, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_BOOK1, 3, 4, 1, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_TRAPHOLE, 1, 16, 0, -1, -1, 0, 1, 0, 64, 0, 1, 1, 0, 0, 0 }, { 1, OFILE_TRAPHOLE, 1, 16, 0, -1, -1, 0, 2, 0, 64, 0, 1, 1, 0, 0, 0 }, { 2, OFILE_BCASE, 0, 0, 0, -1, -1, 0, 1, 0, 96, 1, 0, 1, 0, 0, 0 }, { 2, OFILE_WEAPSTND, 0, 0, 0, -1, -1, 0, 1, 0, 96, 1, 0, 1, 0, 0, 0 }, { 1, OFILE_BARREL, 1, 16, 0, -1, -1, 0, 1, 9, 96, 1, 1, 1, 1, 3, 0 }, { 1, OFILE_BARRELEX, 1, 16, 0, -1, -1, 0, 1, 10, 96, 1, 1, 1, 1, 3, 0 }, { 3, OFILE_LSHRINEG, 0, 0, 0, 1, -1, 0, 1, 11, 128, 0, 0, 1, 0, 3, 0 }, { 3, OFILE_RSHRINEG, 0, 0, 0, 1, -1, 0, 1, 11, 128, 0, 0, 1, 0, 3, 0 }, { 3, OFILE_BOOK2, 0, 0, 0, 3, -1, 0, 4, 0, 96, 1, 1, 1, 0, 3, 0 }, { 3, OFILE_BCASE, 0, 0, 0, 5, -1, 0, 3, 0, 96, 0, 0, 1, 0, 3, 0 }, { 3, OFILE_BCASE, 0, 0, 0, 5, -1, 0, 4, 0, 96, 0, 0, 1, 0, 3, 0 }, { 3, OFILE_BOOK2, 0, 0, 0, 5, -1, 0, 1, 0, 96, 1, 1, 1, 0, 3, 0 }, { 3, OFILE_CANDLE2, 0, 0, 0, 5, -1, 1, 2, 4, 96, 1, 1, 1, 0, 0, 0 }, { 3, OFILE_BLOODFNT, 0, 0, 0, 7, -1, 1, 2, 10, 96, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_DECAP, 13, 16, 0, 8, -1, 0, 1, 0, 96, 1, 1, 1, 0, 1, 0 }, { 1, OFILE_CHEST1, 1, 16, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 1, 1 }, { 1, OFILE_CHEST2, 1, 16, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 1, 1 }, { 1, OFILE_CHEST3, 1, 16, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 1, 1 }, { 1, OFILE_BOOK1, 7, 7, 2, -1, 8, 0, 1, 0, 96, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_BOOK1, 5, 5, 2, -1, 9, 0, 4, 0, 96, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_PEDISTL, 5, 5, 2, -1, 9, 0, 1, 0, 96, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_L3DOORS, 9, 12, 3, -1, -1, 0, 1, 0, 64, 0, 0, 1, 0, 3, 1 }, { 1, OFILE_L3DOORS, 9, 12, 3, -1, -1, 0, 2, 0, 64, 0, 0, 1, 0, 3, 1 }, { 3, OFILE_PFOUNTN, 0, 0, 0, 9, -1, 1, 2, 10, 128, 1, 1, 1, 0, 3, 0 }, { 3, OFILE_ARMSTAND, 0, 0, 0, 10, -1, 0, 1, 0, 96, 1, 0, 1, 0, 3, 0 }, { 3, OFILE_ARMSTAND, 0, 0, 0, 10, -1, 0, 2, 0, 96, 1, 0, 1, 0, 0, 0 }, { 3, OFILE_GOATSHRN, 0, 0, 0, 11, -1, 1, 2, 10, 96, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_CAULDREN, 13, 16, 0, -1, -1, 0, 1, 0, 96, 1, 0, 1, 0, 3, 0 }, { 3, OFILE_MFOUNTN, 0, 0, 0, 13, -1, 1, 2, 10, 128, 1, 1, 1, 0, 3, 0 }, { 3, OFILE_TFOUNTN, 0, 0, 0, 14, -1, 1, 2, 4, 128, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_ALTBOY, 0, 0, 1, -1, 15, 0, 1, 0, 128, 1, 1, 1, 0, 0, 0 }, { 1, OFILE_MCIRL, 0, 0, 1, -1, 15, 0, 1, 0, 96, 0, 1, 1, 0, 0, 0 }, { 1, OFILE_MCIRL, 0, 0, 1, -1, 15, 0, 1, 0, 96, 0, 1, 1, 0, 0, 0 }, { 1, OFILE_BKSLBRNT, 4, 12, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_CANDLE2, 2, 12, 0, -1, 15, 1, 2, 4, 96, 1, 1, 1, 0, 0, 0 }, { 1, OFILE_BOOK1, 13, 13, 4, -1, 11, 0, 4, 0, 96, 1, 1, 1, 0, 3, 0 }, { 1, OFILE_ARMSTAND, 13, 13, 0, -1, 11, 0, 1, 0, 96, 1, 0, 1, 0, 3, 0 }, { 2, OFILE_WEAPSTND, 13, 13, 0, -1, 11, 0, 1, 0, 96, 1, 0, 1, 0, 3, 0 }, { 2, OFILE_BURNCROS, 0, 0, 0, 15, -1, 1, 0, 10, 160, 1, 0, 0, 0, 0, 0 }, { 2, OFILE_WEAPSTND, 0, 0, 0, 16, -1, 0, 1, 0, 96, 1, 0, 1, 0, 3, 0 }, { 2, OFILE_WEAPSTND, 0, 0, 0, 16, -1, 0, 2, 0, 96, 1, 0, 1, 0, 0, 0 }, { 2, OFILE_MUSHPTCH, 0, 0, 0, -1, 1, 0, 1, 0, 96, 1, 1, 1, 0, 3, 1 }, { 2, OFILE_LZSTAND, 0, 0, 0, -1, 15, 0, 1, 0, 128, 1, 0, 1, 0, 3, 0 }, { 1, OFILE_DECAP, 9, 9, 3, -1, -1, 0, 2, 0, 96, 1, 1, 1, 0, 1, 0 }, { 2, OFILE_CHEST3, 0, 0, 0, -1, -1, 0, 1, 0, 96, 1, 1, 1, 0, 1, 1 }, { -1, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; char *ObjMasterLoadList[56] = { "L1Braz", "L1Doors", "Lever", "Chest1", "Chest2", "Banner", "SkulPile", "SkulFire", "SkulStik", "CruxSk1", "CruxSk2", "CruxSk3", "Book1", "Book2", "Rockstan", "Angel", "Chest3", "Burncros", "Candle2", "Nude2", "Switch4", "TNudeM", "TNudeW", "TSoul", "L2Doors", "WTorch4", "WTorch3", "Sarc", "Flame1", "Prsrplt1", "Traphole", "MiniWatr", "WTorch2", "WTorch1", "BCase", "BShelf", "WeapStnd", "Barrel", "Barrelex", "LShrineG", "RShrineG", "Bloodfnt", "Decap", "Pedistl", "L3Doors", "PFountn", "Armstand", "Goatshrn", "Cauldren", "MFountn", "TFountn", "Altboy", "Mcirl", "Bkslbrnt", "Mushptch", "LzStand" }; int bxadd[8] = { -1, 0, 1, -1, 1, -1, 0, 1 }; int byadd[8] = { -1, -1, -1, 0, 0, 1, 1, 1 }; char *shrinestrs[26] = { "Mysterious", "Hidden", "Gloomy", "Weird", "Magical", "Stone", "Religious", "Enchanted", "Thaumaturgic", "Fascinating", "Cryptic", "Magical", "Eldritch", "Eerie", "Divine", "Holy", "Sacred", "Spiritual", "Spooky", "Abandoned", "Creepy", "Quiet", "Secluded", "Ornate", "Glimmering", "Tainted" }; unsigned char shrinemin[26] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; unsigned char shrinemax[26] = { 16, 16, 16, 16, 16, 16, 16, 8, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 }; // 0 - sp+mp, 1 - sp only, 2 - mp only unsigned char shrineavail[26] = { 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2 }; char *StoryBookName[9] = { "The Great Conflict", "The Wages of Sin are War", "The Tale of the Horadrim", "The Dark Exile", "The Sin War", "The Binding of the Three", "The Realms Beyond", "Tale of the Three", "The Black King" }; int StoryText[3][3] = { { QUEST_BOOK11, QUEST_BOOK12, QUEST_BOOK13 }, { QUEST_BOOK21, QUEST_BOOK22, QUEST_BOOK23 }, { QUEST_BOOK31, QUEST_BOOK32, QUEST_BOOK33 } }; //----- (0044121D) -------------------------------------------------------- void __cdecl InitObjectGFX() { ObjDataStruct *v0; // eax char *v1; // esi unsigned char v2; // cl int v3; // edx int i; // eax char v5; // al signed int v7; // ebx char *v8; // ST08_4 unsigned char *v9; // eax int v10; // ecx unsigned char fileload[56]; // [esp+4h] [ebp-58h] char filestr[32]; // [esp+3Ch] [ebp-20h] memset(fileload, 0, 0x38u); if ( AllObjects[0].oload != -1 ) { v0 = AllObjects; v1 = &AllObjects[0].otheme; do { if ( v0->oload == 1 && currlevel >= (signed int)(char)*(v1 - 3) && currlevel <= (signed int)(char)*(v1 - 2) ) fileload[(char)*(v1 - 4)] = 1; v2 = *v1; if ( *v1 != -1 ) { v3 = numthemes; for ( i = 0; i < v3; ++i ) { if ( _LOBYTE(themes[i].ttype) == v2 ) fileload[(char)*(v1 - 4)] = 1; } } v5 = v1[1]; if ( v5 != -1 ) { if ( QuestStatus(v5) ) fileload[(char)*(v1 - 4)] = 1; } v1 += 44; v0 = (ObjDataStruct *)(v1 - 5); } while ( *(v1 - 5) != -1 ); } v7 = 0; do { if ( fileload[v7] ) { v8 = ObjMasterLoadList[v7]; ObjFileList[numobjfiles] = v7; sprintf(filestr, "Objects\\%s.CEL", v8); v9 = LoadFileInMem(filestr, 0); v10 = numobjfiles++; pObjCels[v10] = (int)v9; } ++v7; } while ( v7 < 56 ); } // 67D7C4: using guessed type int numobjfiles; // 44121D: using guessed type char fileload[56]; //----- (00441317) -------------------------------------------------------- void __cdecl FreeObjectGFX() { int i; // esi void *v1; // ecx for ( i = 0; i < numobjfiles; ++i ) { v1 = (void *)pObjCels[i]; pObjCels[i] = 0; mem_free_dbg(v1); } numobjfiles = 0; } // 67D7C4: using guessed type int numobjfiles; //----- (00441345) -------------------------------------------------------- bool __fastcall RndLocOk(int xp, int yp) { int v2; // ecx int v3; // eax int v4; // eax bool result; // eax v2 = xp; v3 = v2 * 112 + yp; result = 0; if ( !dMonster[0][v3] && !dPlayer[v2][yp] && !dObject[v2][yp] && !(dFlags[v2][yp] & 8) ) { v4 = dPiece[0][v3]; if ( !nSolidTable[v4] && (leveltype != 1 || v4 <= 126 || v4 >= 144) ) result = 1; } return result; } // 5BB1ED: using guessed type char leveltype; //----- (004413A0) -------------------------------------------------------- void __fastcall InitRndLocObj(int min, int max, int objtype) { int numobjs; // ebx int xp; // esi int yp; // edi int i; // [esp+8h] [ebp-4h] i = 0; numobjs = min + random(-117, max - min); if ( numobjs > 0 ) { while ( 1 ) { do { xp = random(-117, 80) + 16; yp = random(-117, 80) + 16; } while ( !RndLocOk(xp - 1, yp - 1) ); if ( RndLocOk(xp, yp - 1) ) { if ( RndLocOk(xp + 1, yp - 1) ) /* check */ { if ( RndLocOk(xp - 1, yp) ) { if ( RndLocOk(xp, yp) ) { if ( RndLocOk(xp + 1, yp) ) { if ( RndLocOk(xp - 1, yp + 1) ) { if ( RndLocOk(xp, yp + 1) ) { if ( RndLocOk(xp + 1, yp + 1) ) { AddObject(objtype, xp, yp); if ( ++i >= numobjs ) break; } } } } } } } } } } } //----- (00441477) -------------------------------------------------------- void __fastcall InitRndLocBigObj(int min, int max, int objtype) { int xp; // edi int yp; // esi int numobjs; // [esp+4h] [ebp-8h] int i; // [esp+8h] [ebp-4h] i = 0; numobjs = min + random(-116, max - min); if ( numobjs > 0 ) { while ( 1 ) { do { xp = random(-116, 80) + 16; yp = random(-116, 80) + 16; } while ( !RndLocOk(xp - 1, yp - 2) ); if ( RndLocOk(xp, yp - 2) ) { if ( RndLocOk(xp + 1, yp - 2) ) /* check */ { if ( RndLocOk(xp - 1, yp - 1) ) { if ( RndLocOk(xp, yp - 1) ) { if ( RndLocOk(xp + 1, yp - 1) ) { if ( RndLocOk(xp - 1, yp) ) { if ( RndLocOk(xp, yp) ) { if ( RndLocOk(xp + 1, yp) ) { if ( RndLocOk(xp - 1, yp + 1) ) { if ( RndLocOk(xp, yp + 1) ) { if ( RndLocOk(xp + 1, yp + 1) ) { AddObject(objtype, xp, yp); if ( ++i >= numobjs ) break; } } } } } } } } } } } } } } //----- (00441584) -------------------------------------------------------- void __fastcall InitRndLocObj5x5(int min, int max, int objtype) { int v3; // esi int v4; // edx int v5; // ecx int v6; // ebx int v7; // eax int v8; // ecx int v9; // edi int v10; // esi int v11; // edx signed int v12; // [esp+Ch] [ebp-14h] int v13; // [esp+10h] [ebp-10h] int v14; // [esp+14h] [ebp-Ch] signed int v15; // [esp+18h] [ebp-8h] signed int v16; // [esp+1Ch] [ebp-4h] v3 = min; v4 = max - min; _LOBYTE(min) = -117; v13 = 0; v6 = v3 + random(min, v4); if ( v6 > 0 ) { do { v14 = 0; while ( 1 ) { _LOBYTE(v5) = -117; v12 = 1; v7 = random(v5, 80); _LOBYTE(v8) = -117; v9 = v7 + 16; v15 = -2; v10 = random(v8, 80) + 16; do { v16 = -2; v11 = v15 + v10; do { if ( !RndLocOk(v16 + v9, v11) ) v12 = 0; ++v16; } while ( v16 <= 2 ); ++v15; } while ( v15 <= 2 ); if ( v12 ) break; if ( ++v14 > 20000 ) return; } AddObject(objtype, v9, v10); ++v13; } while ( v13 < v6 ); } } //----- (0044163B) -------------------------------------------------------- void __cdecl ClrAllObjects() { int *v0; // eax int v1; // edx v0 = &object[0]._oy; do { *(v0 - 1) = 0; *v0 = 0; v0[3] = 0; v0[4] = 0; v0[5] = 0; v0[6] = 0; v0[7] = 0; v0[10] = 0; v0[20] = 0; v0[21] = 0; v0[22] = 0; v0[23] = 0; v0 += 30; } while ( (signed int)v0 < (signed int)&object[127]._oy ); v1 = 0; memset(objectactive, 0, sizeof(objectactive)); nobjects = 0; do { objectavail[v1] = v1; ++v1; } while ( v1 < 127 ); trapdir = 0; trapid = 1; leverid = 1; } // 679768: using guessed type int trapid; // 67976C: using guessed type int trapdir; // 67D7C8: using guessed type int hero_cpp_init_value; //----- (004416A8) -------------------------------------------------------- void __cdecl AddTortures() { int v0; // esi int v1; // edi _DWORD *v2; // [esp+Ch] [ebp-4h] v0 = 0; do { v1 = 2; v2 = (_DWORD *)((char *)dPiece + 4 * v0); do { if ( *v2 == 367 ) { AddObject(OBJ_TORTURE1, v1 - 2, v0 + 1); AddObject(OBJ_TORTURE3, v1, v0 - 1); AddObject(OBJ_TORTURE2, v1 - 2, v0 + 3); AddObject(OBJ_TORTURE4, v1 + 2, v0 - 1); AddObject(OBJ_TORTURE5, v1 - 2, v0 + 5); AddObject(OBJ_TNUDEM1, v1 - 1, v0 + 3); AddObject(OBJ_TNUDEM2, v1 + 2, v0 + 5); AddObject(OBJ_TNUDEM3, v1, v0); AddObject(OBJ_TNUDEM4, v1 + 1, v0 + 2); AddObject(OBJ_TNUDEW1, v1, v0 + 4); AddObject(OBJ_TNUDEW2, v1, v0 + 1); AddObject(OBJ_TNUDEW3, v1 + 2, v0 + 2); } v2 += 112; ++v1; } while ( v1 - 2 < 112 ); ++v0; } while ( v0 < 112 ); } //----- (0044179F) -------------------------------------------------------- void __cdecl AddCandles() { int v0; // esi int v1; // edi int v2; // ebx v0 = quests[13]._qtx; v1 = quests[13]._qty; v2 = quests[13]._qty + 1; AddObject(OBJ_STORYCANDLE, quests[13]._qtx - 2, quests[13]._qty + 1); AddObject(OBJ_STORYCANDLE, v0 + 3, v2); v1 += 2; AddObject(OBJ_STORYCANDLE, v0 - 1, v1); AddObject(OBJ_STORYCANDLE, v0 + 2, v1); } //----- (004417E8) -------------------------------------------------------- void __fastcall AddBookLever(int lx1, int ly1, int lx2, int ly2, int x1, int y1, int x2, int y2, int msg) { int v9; // esi int v10; // edi signed int v11; // ebx int v12; // edx //int v13; // eax //int v14; // eax //int v15; // eax int v16; // esi signed int v17; // [esp+Ch] [ebp-Ch] int v18; // [esp+10h] [ebp-8h] signed int v19; // [esp+14h] [ebp-4h] v18 = 0; while ( 1 ) { v17 = 1; v9 = random(-117, 80) + 16; v10 = random(-117, 80) + 16; v11 = -2; do { v19 = -2; v12 = v11 + v10; do { if ( !RndLocOk(v19 + v9, v12) ) v17 = 0; ++v19; } while ( v19 <= 2 ); ++v11; } while ( v11 <= 2 ); if ( v17 ) break; if ( ++v18 > 20000 ) return; } //_LOBYTE(v13) = QuestStatus(8); if ( QuestStatus(8) ) AddObject(OBJ_BLINDBOOK, v9, v10); //_LOBYTE(v14) = QuestStatus(11); if ( QuestStatus(11) ) AddObject(OBJ_STEELTOME, v9, v10); //_LOBYTE(v15) = QuestStatus(9); if ( QuestStatus(9) ) { v9 = 2 * setpc_x + 25; v10 = 2 * setpc_y + 40; AddObject(OBJ_BLOODBOOK, v9, v10); } v16 = dObject[v9][v10] - 1; SetObjMapRange(v16, x1, y1, x2, y2, leverid); SetBookMsg(v16, msg); ++leverid; object[v16]._oVar6 = object[v16]._oAnimFrame + 1; } //----- (00441904) -------------------------------------------------------- void __cdecl InitRndBarrels() { int v0; // ebp int v1; // esi int v2; // edi int v3; // eax bool v4; // ebx int v5; // edx int v6; // eax int v7; // eax signed int v8; // [esp+4h] [ebp-Ch] signed int v9; // [esp+8h] [ebp-8h] int v10; // [esp+Ch] [ebp-4h] v10 = 0; v0 = random(-113, 5) + 3; if ( v0 > 0 ) { do { do { v1 = random(-113, 80) + 16; v2 = random(-113, 80) + 16; } while ( !RndLocOk(v1, v2) ); v3 = random(-113, 4); AddObject(OBJ_BARRELEX - (v3 != 0), v1, v2); v4 = 1; v5 = 0; v9 = 1; while ( !random(-113, v5) && v4 ) { v8 = 0; v4 = 0; do { if ( v8 >= 3 ) break; v6 = random(-113, 8); v1 += bxadd[v6]; v2 += byadd[v6]; ++v8; v4 = RndLocOk(v1, v2); } while ( !v4 ); if ( v4 ) { v7 = random(-113, 5); AddObject(OBJ_BARRELEX - (v7 != 0), v1, v2); ++v9; } v5 = v9 >> 1; } ++v10; } while ( v10 < v0 ); } } //----- (00441A00) -------------------------------------------------------- void __fastcall AddL1Objs(int x1, int y1, int x2, int y2) { int v4; // ebx int *v5; // edi int v6; // esi int x; // [esp+0h] [ebp-8h] int y; // [esp+4h] [ebp-4h] x = x1; for ( y = y1; y < y2; ++y ) { v4 = x; if ( x < x2 ) { v5 = (int *)((char *)dPiece + 4 * (y + 112 * x)); do { v6 = *v5; if ( *v5 == 270 ) AddObject(OBJ_L1LIGHT, v4, y); if ( v6 == 44 || v6 == 51 || v6 == 214 ) AddObject(OBJ_L1LDOOR, v4, y); if ( v6 == 46 || v6 == 56 ) AddObject(OBJ_L1RDOOR, v4, y); ++v4; v5 += 112; } while ( v4 < x2 ); } } } //----- (00441A98) -------------------------------------------------------- void __fastcall AddL2Objs(int x1, int y1, int x2, int y2) { int v4; // ebx int *v5; // esi int v6; // edi int x; // [esp+0h] [ebp-8h] int y; // [esp+4h] [ebp-4h] x = x1; for ( y = y1; y < y2; ++y ) { v4 = x; if ( x < x2 ) { v5 = (int *)((char *)dPiece + 4 * (y + 112 * x)); do { v6 = *v5; if ( *v5 == 13 || v6 == 541 ) AddObject(OBJ_L2LDOOR, v4, y); if ( v6 == 17 || v6 == 542 ) AddObject(OBJ_L2RDOOR, v4, y); ++v4; v5 += 112; } while ( v4 < x2 ); } } } //----- (00441B16) -------------------------------------------------------- void __fastcall AddL3Objs(int x1, int y1, int x2, int y2) { int v4; // edi int *v5; // esi int v6; // ebx int x; // [esp+0h] [ebp-8h] int y; // [esp+4h] [ebp-4h] x = x1; for ( y = y1; y < y2; ++y ) { v4 = x; if ( x < x2 ) { v5 = (int *)((char *)dPiece + 4 * (y + 112 * x)); do { v6 = *v5; if ( *v5 == 531 ) AddObject(OBJ_L3LDOOR, v4, y); if ( v6 == 534 ) AddObject(OBJ_L3RDOOR, v4, y); ++v4; v5 += 112; } while ( v4 < x2 ); } } } //----- (00441B8A) -------------------------------------------------------- bool __fastcall WallTrapLocOk(int xp, int yp) { return (~dFlags[xp][yp] & 8u) >> 3; } //----- (00441BA0) -------------------------------------------------------- void __cdecl AddL2Torches() { int v0; // esi int v1; // edi char *v2; // ebx //int v3; // eax int v4; // ecx int (*v5)[112]; // [esp+Ch] [ebp-Ch] int v6; // [esp+10h] [ebp-8h] int (*v7)[112]; // [esp+14h] [ebp-4h] v0 = 0; v7 = dPiece; do { v1 = 0; v2 = &dObject[0][v0 - 1]; /* &dungeon[39][v0 + 39]; */ v5 = v7; do { //_LOBYTE(v3) = WallTrapLocOk(v1, v0); if ( !WallTrapLocOk(v1, v0) ) goto LABEL_18; v6 = (*v5)[0]; if ( (*v5)[0] == 1 ) { _LOBYTE(v4) = -111; if ( random(v4, 3) ) goto LABEL_18; AddObject(OBJ_TORCHL2, v1, v0); } if ( v6 == 5 ) { _LOBYTE(v4) = -111; if ( random(v4, 3) ) goto LABEL_18; AddObject(OBJ_TORCHR2, v1, v0); } if ( v6 == 37 ) { _LOBYTE(v4) = -111; if ( random(v4, 10) || *(v2 - 111) ) goto LABEL_18; AddObject(OBJ_TORCHL, v1 - 1, v0); } if ( v6 == 41 ) { _LOBYTE(v4) = -111; if ( !random(v4, 10) && !*v2 ) AddObject(OBJ_TORCHR, v1, v0 - 1); } LABEL_18: ++v5; ++v1; v2 += 112; } while ( v1 < 112 ); v7 = (int (*)[112])((char *)v7 + 4); ++v0; } while ( (signed int)v7 < (signed int)dPiece[1] ); } //----- (00441C8C) -------------------------------------------------------- bool __fastcall TorchLocOK(int xp, int yp) { int v2; // ecx bool result; // al v2 = xp; if ( dFlags[v2][yp] & 8 ) result = 0; else result = nTrapTable[dPiece[0][yp + v2 * 112]] != 0; return result; } //----- (00441CB3) -------------------------------------------------------- void __cdecl AddObjTraps() { int v0; // esi int *v1; // eax char *v2; // edi int v3; // ebx int v4; // edi int *j; // eax //int v6; // eax char v7; // al int v8; // edi int *i; // eax //int v10; // eax int v11; // eax int *v12; // [esp+0h] [ebp-18h] char *v13; // [esp+4h] [ebp-14h] int *v14; // [esp+8h] [ebp-10h] int v15; // [esp+Ch] [ebp-Ch] signed int v16; // [esp+10h] [ebp-8h] int x; // [esp+14h] [ebp-4h] if ( currlevel == 1 ) v15 = 10; if ( currlevel >= 2u ) v15 = 15; if ( currlevel >= 5u ) v15 = 20; if ( currlevel >= 7u ) v15 = 25; v0 = 0; v1 = dPiece[-1]; v12 = dPiece[-1]; do { x = 0; v16 = 0; v2 = (char *)dObject + v0; v14 = v1; v13 = (char *)dObject + v0; do { if ( *v2 > 0 && random(-112, 100) < v15 ) { v3 = (char)(*v2 - 1); if ( AllObjects[object[v3]._otype].oTrapFlag ) { if ( random(-112, 2) ) { v8 = v0 - 1; for ( i = &dPiece[v16][v0-1]; !nSolidTable[*i]; i-- ) /* check dpiece */ --v8; //_LOBYTE(v10) = TorchLocOK(x, v8); if ( TorchLocOK(x, v8) && v0 - v8 > 1 ) { AddObject(OBJ_TRAPR, x, v8); v7 = dObject[v16][v8]; goto LABEL_27; } } else { v4 = x - 1; for ( j = v14; !nSolidTable[*j]; j -= 112 ) --v4; //_LOBYTE(v6) = TorchLocOK(v4, v0); if ( TorchLocOK(v4, v0) && x - v4 > 1 ) { AddObject(OBJ_TRAPL, v4, v0); v7 = dObject[v4][v0]; LABEL_27: v11 = (char)(v7 - 1); object[v11]._oVar2 = v0; object[v11]._oVar1 = x; object[v3]._oTrapFlag = 1; goto LABEL_28; } } } } LABEL_28: ++v16; ++x; v14 += 112; v2 = (char *)v13 + 112; v13 += 112; } while ( v16 < 112 ); ++v0; v1 = v12 + 1; ++v12; } while ( (signed int)v12 < (signed int)dPiece ); } //----- (00441E58) -------------------------------------------------------- void __cdecl AddChestTraps() { signed int v0; // ebp _BYTE *v1; // ebx int v2; // esi int v3; // eax bool v4; // zf int v5; // eax signed int v6; // [esp+10h] [ebp-4h] v0 = 0; do { v1 = (unsigned char *)dObject + v0; v6 = 112; do { if ( *v1 > 0 ) { v2 = (char)(*v1 - 1); v3 = object[v2]._otype; if ( v3 >= OBJ_CHEST1 && v3 <= OBJ_CHEST3 && !object[v2]._oTrapFlag && random(0, 100) < 10 ) { object[v2]._otype += OBJ_BOOKCASER; v4 = leveltype == 2; object[v2]._oTrapFlag = 1; if ( v4 ) v5 = random(0, 2); else v5 = random(0, 3); object[v2]._oVar4 = v5; } } v1 += 112; --v6; } while ( v6 ); ++v0; } while ( v0 < 112 ); } // 5BB1ED: using guessed type char leveltype; //----- (00441EE4) -------------------------------------------------------- void __fastcall LoadMapObjects(unsigned char *pMap, int startx, int starty, int x1, int y1, int w, int h, int leveridx) { unsigned char *v8; // ebx int v9; // esi int v10; // ecx int v11; // eax int v12; // ecx int v13; // eax int v14; // esi unsigned char *v15; // ebx int i; // edi int v17; // eax int v18; // [esp+8h] [ebp-10h] int v19; // [esp+Ch] [ebp-Ch] int v20; // [esp+10h] [ebp-8h] int v21; // [esp+14h] [ebp-4h] int y; // [esp+20h] [ebp+8h] v8 = pMap + 2; InitObjFlag = 1; v9 = *pMap; v10 = pMap[2]; v11 = v10; v12 = 2 * v10; v20 = startx; v13 = v9 * v11; v14 = 2 * v9; v19 = v14; v18 = v12; v15 = &v8[4 * v14 * v12 + 2 + 2 * v13]; if ( v12 > 0 ) { v21 = -16 - starty; y = starty + 16; do { for ( i = 0; i < v14; ++i ) { if ( *v15 ) { AddObject(ObjTypeConv[*v15], i + v20 + 16, y); v17 = ObjIndex(i + v20 + 16, y); SetObjMapRange(v17, x1, y1, x1 + w, y1 + h, leveridx); v14 = v19; v12 = v18; } v15 += 2; } ++y; } while ( y + v21 < v12 ); } InitObjFlag = 0; } // 67D7C0: using guessed type int InitObjFlag; //----- (00441FAF) -------------------------------------------------------- void __fastcall LoadMapObjs(unsigned char *pMap, int startx, int starty) { unsigned char *v3; // esi int v4; // eax int v5; // edi int v6; // ecx int v7; // eax int v8; // ecx int v9; // edi unsigned char *v10; // esi int i; // ebx int v12; // [esp+8h] [ebp-8h] int v13; // [esp+Ch] [ebp-4h] int y; // [esp+18h] [ebp+8h] v3 = pMap + 2; InitObjFlag = 1; v4 = pMap[2]; v5 = *pMap; v6 = v4; v7 = 2 * v4; v12 = startx; v8 = v5 * v6; v9 = 2 * v5; v10 = &v3[4 * v9 * v7 + 2 + 2 * v8]; if ( v7 > 0 ) { v13 = v7; y = starty + 16; do { for ( i = 0; i < v9; ++i ) { if ( *v10 ) AddObject(ObjTypeConv[*v10], i + v12 + 16, y); v10 += 2; } ++y; --v13; } while ( v13 ); } InitObjFlag = 0; } // 67D7C0: using guessed type int InitObjFlag; //----- (00442036) -------------------------------------------------------- void __cdecl AddDiabObjs() { unsigned char *v0; // esi unsigned char *v1; // esi unsigned char *v2; // esi v0 = LoadFileInMem("Levels\\L4Data\\diab1.DUN", 0); LoadMapObjects(v0, 2 * diabquad1x, 2 * diabquad1y, diabquad2x, diabquad2y, 11, 12, 1); mem_free_dbg(v0); v1 = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", 0); LoadMapObjects(v1, 2 * diabquad2x, 2 * diabquad2y, diabquad3x, diabquad3y, 11, 11, 2); mem_free_dbg(v1); v2 = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", 0); LoadMapObjects(v2, 2 * diabquad3x, 2 * diabquad3y, diabquad4x, diabquad4y, 9, 9, 3); mem_free_dbg(v2); } // 5289C4: using guessed type int diabquad1x; // 5289C8: using guessed type int diabquad1y; //----- (004420F2) -------------------------------------------------------- void __cdecl AddStoryBooks() { int v0; // esi int v1; // edi signed int v2; // ebx int v3; // edx int v4; // esi int y; // [esp+Ch] [ebp-Ch] int v6; // [esp+10h] [ebp-8h] signed int v7; // [esp+14h] [ebp-4h] v6 = 0; while ( 1 ) { y = 1; v0 = random(-117, 80) + 16; v1 = random(-117, 80) + 16; v2 = -2; do { v7 = -3; v3 = v2 + v1; do { if ( !RndLocOk(v7 + v0, v3) ) y = 0; ++v7; } while ( v7 <= 3 ); ++v2; } while ( v2 <= 2 ); if ( y ) break; if ( ++v6 > 20000 ) return; } AddObject(OBJ_STORYBOOK, v0, v1); AddObject(OBJ_STORYCANDLE, v0 - 2, v1 + 1); AddObject(OBJ_STORYCANDLE, v0 - 2, v1); AddObject(OBJ_STORYCANDLE, v0 - 1, v1 - 1); AddObject(OBJ_STORYCANDLE, v0 + 1, v1 - 1); v4 = v0 + 2; AddObject(OBJ_STORYCANDLE, v4, v1); AddObject(OBJ_STORYCANDLE, v4, v1 + 1); } //----- (004421CA) -------------------------------------------------------- void __fastcall AddHookedBodies(int freq) { int v1; // ebx char *v2; // esi int v3; // edi //int v4; // eax int v5; // eax int v6; // eax int v7; // eax int v8; // [esp-8h] [ebp-20h] int v9; // [esp-4h] [ebp-1Ch] int max; // [esp+Ch] [ebp-Ch] int x; // [esp+10h] [ebp-8h] int y; // [esp+14h] [ebp-4h] y = 0; max = freq; v1 = 16; do { x = 0; v2 = (char *)dungeon + y; v3 = 17; do { if ( *v2 == 1 || *v2 == 2 ) { _LOBYTE(freq) = 0; if ( !random(freq, max) ) { //_LOBYTE(v4) = SkipThemeRoom(x, y); if ( SkipThemeRoom(x, y) ) { if ( *v2 != 1 || v2[40] != 6 ) { if ( *v2 == 2 && v2[1] == 6 ) { _LOBYTE(freq) = 0; v7 = random(freq, 2); if ( v7 ) { if ( v7 != 1 ) goto LABEL_22; v9 = v1; v8 = 39; } else { v9 = v1; v8 = 38; } AddObject(v8, v3 - 1, v9); } } else { _LOBYTE(freq) = 0; v5 = random(freq, 3); if ( v5 ) { v6 = v5 - 1; if ( v6 ) { if ( v6 == 1 ) AddObject(OBJ_TORTURE5, v3, v1); } else { AddObject(OBJ_TORTURE2, v3, v1); } } else { AddObject(OBJ_TORTURE1, v3, v1); } } } } } LABEL_22: ++x; v3 += 2; v2 += 40; } while ( v3 < 97 ); ++y; v1 += 2; } while ( v1 < 96 ); } //----- (0044229F) -------------------------------------------------------- void __cdecl AddL4Goodies() { AddHookedBodies(6); InitRndLocObj(2, 6, OBJ_TNUDEM1); InitRndLocObj(2, 6, OBJ_TNUDEM2); InitRndLocObj(2, 6, OBJ_TNUDEM3); InitRndLocObj(2, 6, OBJ_TNUDEM4); InitRndLocObj(2, 6, OBJ_TNUDEW1); InitRndLocObj(2, 6, OBJ_TNUDEW2); InitRndLocObj(2, 6, OBJ_TNUDEW3); InitRndLocObj(2, 6, OBJ_DECAP); InitRndLocObj(1, 3, OBJ_CAULDRON); } //----- (00442316) -------------------------------------------------------- void __cdecl AddLazStand() { int v0; // edi int v1; // esi signed int v2; // ebx int v3; // edx int v4; // edi signed int v5; // [esp+Ch] [ebp-Ch] int v6; // [esp+10h] [ebp-8h] signed int v7; // [esp+14h] [ebp-4h] v6 = 0; while ( 1 ) { v5 = 1; v0 = random(-117, 80) + 16; v1 = random(-117, 80) + 16; v2 = -3; do { v7 = -2; v3 = v2 + v1; do { if ( !RndLocOk(v7 + v0, v3) ) v5 = 0; ++v7; } while ( v7 <= 3 ); ++v2; } while ( v2 <= 3 ); if ( v5 ) break; if ( ++v6 > 10000 ) { InitRndLocObj(1, 1, OBJ_LAZSTAND); return; } } AddObject(OBJ_LAZSTAND, v0, v1); AddObject(OBJ_TNUDEM2, v0, v1 + 2); AddObject(OBJ_STORYCANDLE, v0 + 1, v1 + 2); AddObject(OBJ_TNUDEM3, v0 + 2, v1 + 2); AddObject(OBJ_TNUDEW1, v0, v1 - 2); AddObject(OBJ_STORYCANDLE, v0 + 1, v1 - 2); AddObject(OBJ_TNUDEW2, v0 + 2, v1 - 2); v4 = v0 - 1; AddObject(OBJ_STORYCANDLE, v4, v1 - 1); AddObject(OBJ_TNUDEW3, v4, v1); AddObject(OBJ_STORYCANDLE, v4, v1 + 1); } //----- (00442418) -------------------------------------------------------- void __fastcall InitObjects(int a1) { //int v1; // eax //int v2; // eax //int v3; // eax //int v4; // eax //int v5; // eax //int v6; // eax char v7; // al signed int v8; // ebx unsigned char *v9; // esi //int v10; // eax char v11; // al //int v12; // eax char v13; // al unsigned char *v14; // esi //int v15; // eax int v16; // [esp+0h] [ebp-4h] v16 = a1; ClrAllObjects(); if ( currlevel == 16 ) { AddDiabObjs(); } else { InitObjFlag = 1; GetRndSeed(); if ( currlevel == 9 && gbMaxPlayers == 1 ) AddSlainHero(); if ( currlevel == quests[1]._qlevel && quests[1]._qactive == 1 ) AddMushPatch(); if ( currlevel == 4 ) AddStoryBooks(); if ( currlevel == 8 ) AddStoryBooks(); if ( currlevel == 12 ) AddStoryBooks(); if ( leveltype == 1 ) { //_LOBYTE(v1) = QuestStatus(6); if ( QuestStatus(6) ) AddTortures(); //_LOBYTE(v2) = QuestStatus(13); if ( QuestStatus(13) ) AddCandles(); //_LOBYTE(v3) = QuestStatus(7); if ( QuestStatus(7) ) AddObject(OBJ_SIGNCHEST, 2 * setpc_x + 26, 2 * setpc_y + 19); InitRndLocBigObj(10, 15, OBJ_SARC); AddL1Objs(0, 0, 112, 112); InitRndBarrels(); } if ( leveltype == 2 ) { //_LOBYTE(v4) = QuestStatus(0); if ( QuestStatus(0) ) InitRndLocObj5x5(1, 1, OBJ_STAND); //_LOBYTE(v5) = QuestStatus(14); if ( QuestStatus(14) ) InitRndLocObj5x5(1, 1, OBJ_BOOK2R); AddL2Objs(0, 0, 112, 112); AddL2Torches(); //_LOBYTE(v6) = QuestStatus(8); if ( QuestStatus(8) ) { v7 = plr[myplr]._pClass; if ( v7 ) { if ( v7 == 1 ) { v8 = QUEST_RBLINDING; } else { v8 = QUEST_MBLINDING; if ( v7 != 2 ) v8 = v16; } } else { v8 = QUEST_BLINDING; } quests[8]._qmsg = v8; AddBookLever(0, 0, 112, 112, setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1, v8); v9 = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", 0); LoadMapObjs(v9, 2 * setpc_x, 2 * setpc_y); mem_free_dbg(v9); } else { v8 = v16; } //_LOBYTE(v10) = QuestStatus(9); if ( QuestStatus(9) ) { v11 = plr[myplr]._pClass; if ( v11 ) { if ( v11 == 1 ) { v8 = QUEST_RBLOODY; } else if ( v11 == 2 ) { v8 = QUEST_MBLOODY; } } else { v8 = QUEST_BLOODY; } quests[9]._qmsg = v8; AddBookLever(0, 0, 112, 112, setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7, v8); AddObject(OBJ_PEDISTAL, 2 * setpc_x + 25, 2 * setpc_y + 32); } InitRndBarrels(); } else { v8 = v16; } if ( leveltype == 3 ) { AddL3Objs(0, 0, 112, 112); InitRndBarrels(); } if ( leveltype == 4 ) { //_LOBYTE(v12) = QuestStatus(11); if ( QuestStatus(11) ) { v13 = plr[myplr]._pClass; if ( v13 ) { if ( v13 == 1 ) { v8 = QUEST_RBLOODWAR; } else if ( v13 == 2 ) { v8 = QUEST_MBLOODWAR; } } else { v8 = QUEST_BLOODWAR; } quests[11]._qmsg = v8; AddBookLever(0, 0, 112, 112, setpc_x, setpc_y, setpc_x + setpc_w, setpc_y + setpc_h, v8); v14 = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", 0); LoadMapObjs(v14, 2 * setpc_x, 2 * setpc_y); mem_free_dbg(v14); } //_LOBYTE(v15) = QuestStatus(15); if ( QuestStatus(15) && gbMaxPlayers == 1 ) AddLazStand(); InitRndBarrels(); AddL4Goodies(); } InitRndLocObj(5, 10, 5); InitRndLocObj(3, 6, 6); InitRndLocObj(1, 5, 7); if ( leveltype != 4 ) AddObjTraps(); if ( (unsigned char)leveltype > 1u ) AddChestTraps(); InitObjFlag = 0; } } // 5BB1ED: using guessed type char leveltype; // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; // 679660: using guessed type char gbMaxPlayers; // 67D7C0: using guessed type int InitObjFlag; //----- (004427C5) -------------------------------------------------------- void __fastcall SetMapObjects(char *pMap, int startx, int starty) { char *v3; // esi int v6; // edi int v7; // eax int v8; // esi int v9; // ecx int v10; // esi int v11; // ecx int v12; // edi _BYTE *v13; // eax int v14; // ebx signed int v15; // ebx char *v16; // ST08_4 unsigned char *v17; // eax int v18; // ecx int i; // ebx int fileload[56]; // [esp+Ch] [ebp-10Ch] char filestr[32]; // [esp+ECh] [ebp-2Ch] _BYTE *v22; // [esp+10Ch] [ebp-Ch] int v23; // [esp+110h] [ebp-8h] _BYTE *v24; // [esp+114h] [ebp-4h] int y; // [esp+120h] [ebp+8h] v23 = startx; v3 = pMap; ClrAllObjects(); memset(fileload, 0, sizeof(fileload)); InitObjFlag = 1; if ( AllObjects[0].oload != -1 ) { i = 0; do { if ( AllObjects[i].oload == 1 && leveltype == AllObjects[i].olvltype ) fileload[AllObjects[i].ofindex] = 1; i++; } while ( AllObjects[i].oload != -1 ); } v6 = (unsigned char)*v3; v7 = (int)(v3 + 2); v8 = (unsigned char)v3[2]; v9 = v8; v10 = 2 * v8; v11 = v6 * v9; v12 = 2 * v6; v13 = (_BYTE *)(2 * v11 + 2 + 4 * v12 * v10 + v7); v22 = v13; if ( v10 > 0 ) { v24 = (_BYTE *)v10; do { if ( v12 > 0 ) { v14 = v12; do { if ( *v13 ) fileload[(char)AllObjects[ObjTypeConv[(unsigned char)*v13]].ofindex] = 1; v13 += 2; --v14; } while ( v14 ); } --v24; } while ( v24 ); } v15 = 0; do { if ( fileload[v15] ) { v16 = ObjMasterLoadList[v15]; ObjFileList[numobjfiles] = v15; sprintf(filestr, "Objects\\%s.CEL", v16); v17 = LoadFileInMem(filestr, 0); v18 = numobjfiles++; pObjCels[v18] = (int)v17; } ++v15; } while ( v15 < 56 ); v24 = v22; if ( v10 > 0 ) { y = starty + 16; do { for ( i = 0; i < v12; ++i ) { if ( *v24 ) AddObject(ObjTypeConv[(unsigned char)*v24], i + v23 + 16, y); v24 += 2; } ++y; --v10; } while ( v10 ); } InitObjFlag = 0; } // 5BB1ED: using guessed type char leveltype; // 67D7C0: using guessed type int InitObjFlag; // 67D7C4: using guessed type int numobjfiles; // 4427C5: using guessed type int var_10C[56]; //----- (0044292B) -------------------------------------------------------- void __fastcall DeleteObject(int oi, int i) { int v2; // eax bool v3; // zf bool v4; // sf dObject[object[oi]._ox][object[oi]._oy] = 0; v2 = nobjects - 1; v3 = nobjects == 1; v4 = nobjects - 1 < 0; objectavail[-nobjects + 127] = oi; /* *(&object[0]._otype - nobjects) = oi; */ nobjects = v2; if ( !v4 && !v3 && i != v2 ) objectactive[i] = objectactive[v2]; } //----- (0044297B) -------------------------------------------------------- void __fastcall SetupObject(int i, int x, int y, int ot) { int v4; // esi int v5; // edi int v6; // ecx int v7; // edx int v8; // eax int v9; // eax int v10; // edx int v11; // eax int v12; // ecx int v13; // eax int v14; // eax unsigned char v15; // al v4 = i; object[v4]._otype = ot; v5 = ot; v6 = AllObjects[ot].ofindex; object[v4]._ox = x; object[v4]._oy = y; v7 = ObjFileList[0]; v8 = 0; while ( v7 != v6 ) v7 = ObjFileList[v8++ + 1]; object[v4]._oAnimData = pObjCels[v8]; v9 = AllObjects[v5].oAnimFlag; object[v4]._oAnimFlag = v9; if ( v9 ) { v10 = AllObjects[v5].oAnimDelay; _LOBYTE(v6) = -110; object[v4]._oAnimDelay = v10; object[v4]._oAnimCnt = random(v6, v10); v11 = AllObjects[v5].oAnimLen; _LOBYTE(v12) = -110; object[v4]._oAnimLen = v11; v13 = random(v12, v11 - 1) + 1; } else { v14 = AllObjects[v5].oAnimLen; object[v4]._oAnimDelay = 1000; object[v4]._oAnimLen = v14; v13 = AllObjects[v5].oAnimDelay; object[v4]._oAnimCnt = 0; } object[v4]._oAnimFrame = v13; object[v4]._oAnimWidth = AllObjects[v5].oAnimWidth; object[v4]._oSolidFlag = AllObjects[v5].oSolidFlag; object[v4]._oMissFlag = AllObjects[v5].oMissFlag; object[v4]._oLight = AllObjects[v5].oLightFlag; _LOBYTE(object[v4]._oBreak) = AllObjects[v5].oBreak; v15 = AllObjects[v5].oSelFlag; object[v4]._oDelFlag = 0; _LOBYTE(object[v4]._oSelFlag) = v15; object[v4]._oPreFlag = 0; object[v4]._oTrapFlag = 0; object[v4]._oDoorFlag = 0; } //----- (00442A9D) -------------------------------------------------------- void __fastcall SetObjMapRange(int i, int x1, int y1, int x2, int y2, int v) { object[i]._oVar1 = x1; object[i]._oVar2 = y1; object[i]._oVar3 = x2; object[i]._oVar4 = y2; object[i]._oVar8 = v; } //----- (00442AD1) -------------------------------------------------------- void __fastcall SetBookMsg(int i, int msg) { object[i]._oVar7 = msg; } //----- (00442ADB) -------------------------------------------------------- void __fastcall AddL1Door(int i, int x, int y, int ot) { int v4; // ecx int v5; // edx int *v6; // eax int v7; // edx int v8; // eax int v9; // eax v4 = i; v5 = 112 * x; object[v4]._oDoorFlag = 1; if ( ot == 1 ) { v6 = (int *)((char *)dPiece + 4 * (y + v5)); v7 = *v6; v8 = *(v6 - 1); } else { v9 = v5 + y; v7 = dPiece[0][v5 + y]; v8 = dPiece[-4][v5 + y]; // *(_DWORD *)&dflags[28][4 * v9 + 32]; /* check */ } object[v4]._oVar4 = 0; object[v4]._oVar1 = v7; object[v4]._oVar2 = v8; } //----- (00442B2C) -------------------------------------------------------- void __fastcall AddSCambBook(int i) { object[i]._oVar1 = setpc_x; object[i]._oVar2 = setpc_y; object[i]._oVar3 = setpc_w + setpc_x + 1; object[i]._oVar4 = setpc_h + setpc_y + 1; object[i]._oVar6 = object[i]._oAnimFrame + 1; } // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; //----- (00442B75) -------------------------------------------------------- void __fastcall AddChest(int i, int t) { int v2; // edi int v3; // esi int v4; // esi int v5; // ecx int v6; // [esp-4h] [ebp-Ch] v2 = t; v3 = i; _LOBYTE(i) = -109; if ( !random(i, 2) ) object[v3]._oAnimFrame += 3; v4 = v3; object[v4]._oRndSeed = GetRndSeed(); switch ( v2 ) { case OBJ_CHEST1: goto LABEL_22; case OBJ_CHEST2: LABEL_12: if ( setlevel ) { object[v4]._oVar1 = 2; break; } v6 = 3; goto LABEL_18; case OBJ_CHEST3: LABEL_9: if ( setlevel ) { object[v4]._oVar1 = 3; break; } v6 = 4; LABEL_18: _LOBYTE(v5) = -109; object[v4]._oVar1 = random(v5, v6); break; case OBJ_TCHEST1: LABEL_22: if ( setlevel ) { object[v4]._oVar1 = 1; break; } v6 = 2; goto LABEL_18; case OBJ_TCHEST2: goto LABEL_12; case OBJ_TCHEST3: goto LABEL_9; } _LOBYTE(v5) = -109; object[v4]._oVar2 = random(v5, 8); } // 5CF31D: using guessed type char setlevel; //----- (00442C27) -------------------------------------------------------- void __fastcall AddL2Door(int i, int x, int y, int ot) { int v4; // esi v4 = i; object[i]._oDoorFlag = 1; if ( ot == OBJ_L2LDOOR ) ObjSetMicro(x, y, 538); else ObjSetMicro(x, y, 540); object[v4]._oVar4 = 0; } //----- (00442C62) -------------------------------------------------------- void __fastcall AddL3Door(int i, int x, int y, int ot) { int v4; // esi v4 = i; object[i]._oDoorFlag = 1; if ( ot == OBJ_L3LDOOR ) ObjSetMicro(x, y, 531); else ObjSetMicro(x, y, 534); object[v4]._oVar4 = 0; } //----- (00442C9D) -------------------------------------------------------- void __fastcall AddSarc(int i) { int v1; // esi char v2; // al int v3; // ecx int v4; // eax bool v5; // sf unsigned char v6; // of v1 = i; v2 = -1 - i; v3 = 112 * object[i]._ox; dObject[0][v3 + object[v1]._oy - 1] = v2; /* dungeon[39][v3 + 39 + object[v1]._oy] = v2; */ _LOBYTE(v3) = -103; object[v1]._oVar1 = random(v3, 10); v4 = GetRndSeed(); v6 = __OFSUB__(object[v1]._oVar1, 8); v5 = object[v1]._oVar1 - 8 < 0; object[v1]._oRndSeed = v4; if ( !(v5 ^ v6) ) object[v1]._oVar2 = PreSpawnSkeleton(); } //----- (00442CEE) -------------------------------------------------------- void __fastcall AddFlameTrap(int i) { object[i]._oVar1 = trapid; object[i]._oVar2 = 0; object[i]._oVar3 = trapdir; object[i]._oVar4 = 0; } // 679768: using guessed type int trapid; // 67976C: using guessed type int trapdir; //----- (00442D16) -------------------------------------------------------- void __fastcall AddFlameLvr(int i) { object[i]._oVar1 = trapid; object[i]._oVar2 = 49; } // 679768: using guessed type int trapid; //----- (00442D2F) -------------------------------------------------------- void __fastcall AddTrap(int i) { int mt; // eax mt = random(148, currlevel / 3 + 1); if ( !mt ) object[i]._oVar3 = 0; if ( mt == 1 ) object[i]._oVar3 = 1; if ( mt == 2 ) object[i]._oVar3 = 7; object[i]._oVar4 = 0; } //----- (00442D8A) -------------------------------------------------------- void __fastcall AddObjLight(int i, int r) { if ( InitObjFlag ) { DoLighting(object[i]._ox, object[i]._oy, r, -1); object[i]._oVar1 = -1; } else { object[i]._oVar1 = 0; } } // 67D7C0: using guessed type int InitObjFlag; //----- (00442DC1) -------------------------------------------------------- void __fastcall AddBarrel(int i) { int v1; // esi int v2; // eax int v3; // ecx int v4; // eax int v5; // ecx int v6; // eax bool v7; // sf unsigned char v8; // of v1 = i; object[i]._oVar1 = 0; v2 = GetRndSeed(); _LOBYTE(v3) = -107; object[v1]._oRndSeed = v2; v4 = random(v3, 10); _LOBYTE(v5) = -107; object[v1]._oVar2 = v4; v6 = random(v5, 3); v8 = __OFSUB__(object[v1]._oVar2, 8); v7 = object[v1]._oVar2 - 8 < 0; object[v1]._oVar3 = v6; if ( !(v7 ^ v8) ) object[v1]._oVar4 = PreSpawnSkeleton(); } //----- (00442E0F) -------------------------------------------------------- void __fastcall AddShrine(int i) { int v1; // esi signed int v2; // edi signed int v3; // eax int *v4; // ecx bool v5; // zf int v6; // eax int slist[26]; // [esp+8h] [ebp-68h] v1 = i; v2 = currlevel; v3 = 0; object[i]._oPreFlag = 1; do { if ( v2 < (char)shrinemin[v3] || v2 > (char)shrinemax[v3] ) { v4 = &slist[v3]; *v4 = 0; } else { v4 = &slist[v3]; *v4 = 1; } if ( gbMaxPlayers == 1 ) v5 = shrineavail[v3] == 2; else v5 = shrineavail[v3] == 1; if ( v5 ) *v4 = 0; ++v3; } while ( v3 < 26 ); do { _LOBYTE(v4) = -106; v6 = random((int)v4, 26); } while ( !slist[v6] ); _LOBYTE(v4) = -106; object[v1]._oVar1 = v6; if ( random((int)v4, 2) ) { object[v1]._oAnimFrame = 12; object[v1]._oAnimLen = 22; } } // 679660: using guessed type char gbMaxPlayers; // 442E0F: using guessed type int var_68[26]; //----- (00442EB2) -------------------------------------------------------- void __fastcall AddBookcase(int i) { int v1; // esi v1 = i; object[v1]._oRndSeed = GetRndSeed(); object[v1]._oPreFlag = 1; } //----- (00442ECF) -------------------------------------------------------- void __fastcall AddPurifyingFountain(int i) { char *v1; // eax v1 = &dObject[object[i]._ox][object[i]._oy]; *(v1 - 1) = -1 - i; *(v1 - 112) = -1 - i; *(v1 - 113) = -1 - i; object[i]._oRndSeed = GetRndSeed(); } //----- (00442F08) -------------------------------------------------------- void __fastcall AddArmorStand(int i) { int v1; // eax if ( !armorFlag ) { v1 = i; _LOBYTE(object[v1]._oSelFlag) = 0; object[v1]._oAnimFlag = 2; } object[i]._oRndSeed = GetRndSeed(); } // 6AAA3C: using guessed type int armorFlag; //----- (00442F3A) -------------------------------------------------------- void __fastcall AddDecap(int i) { int v1; // esi int v2; // eax int v3; // ecx int v4; // eax v1 = i; v2 = GetRndSeed(); _LOBYTE(v3) = -105; object[v1]._oRndSeed = v2; v4 = random(v3, 8); object[v1]._oPreFlag = 1; object[v1]._oAnimFrame = v4 + 1; } //----- (00442F68) -------------------------------------------------------- void __fastcall AddVilebook(int i) { if ( setlevel ) { if ( setlvlnum == SL_VILEBETRAYER ) object[i]._oAnimFrame = 4; } } // 5CCB10: using guessed type char setlvlnum; // 5CF31D: using guessed type char setlevel; //----- (00442F88) -------------------------------------------------------- void __fastcall AddMagicCircle(int i) { int v1; // esi int v2; // eax v1 = i; v2 = GetRndSeed(); object[v1]._oVar6 = 0; object[v1]._oRndSeed = v2; object[v1]._oPreFlag = 1; object[v1]._oVar5 = 1; } //----- (00442FB1) -------------------------------------------------------- void __fastcall AddBookstand(int i) { object[i]._oRndSeed = GetRndSeed(); } //----- (00442FC4) -------------------------------------------------------- void __fastcall AddPedistal(int i) { int v1; // ecx int v2; // eax int v3; // edx int v4; // esi int v5; // esi int v6; // eax v1 = i; v2 = setpc_x; v3 = setpc_y; v4 = setpc_w; object[v1]._oVar1 = setpc_x; v5 = v2 + v4; v6 = setpc_h; object[v1]._oVar3 = v5; object[v1]._oVar2 = v3; object[v1]._oVar4 = v3 + v6; } // 5CF330: using guessed type int setpc_h; // 5CF334: using guessed type int setpc_w; //----- (00442FFC) -------------------------------------------------------- void __fastcall AddStoryBook(int i) { int bookframe; // eax int v7; // eax SetRndSeed(glSeedTbl[16]); bookframe = random(0, 3); object[i]._oVar1 = bookframe; if ( currlevel == 4 ) object[i]._oVar2 = StoryText[bookframe][0]; if ( currlevel == 8 ) object[i]._oVar2 = StoryText[bookframe][1]; if ( currlevel == 12 ) object[i]._oVar2 = StoryText[bookframe][2]; object[i]._oVar3 = ((unsigned int)currlevel >> 2) + 3 * bookframe - 1; v7 = 5 - 2 * bookframe; object[i]._oAnimFrame = v7; object[i]._oVar4 = v7 + 1; } //----- (0044308E) -------------------------------------------------------- void __fastcall AddWeaponRack(int i) { if ( !weaponFlag ) { object[i]._oSelFlag = 0; object[i]._oAnimFlag = 2; } object[i]._oRndSeed = GetRndSeed(); } // 6AAA50: using guessed type int weaponFlag; //----- (004430C0) -------------------------------------------------------- void __fastcall AddTorturedBody(int i) { object[i]._oRndSeed = GetRndSeed(); object[i]._oPreFlag = 1; object[i]._oAnimFrame = random(0, 4) + 1; } //----- (004430EE) -------------------------------------------------------- void __fastcall GetRndObjLoc(int randarea, int *xx, int *yy) { int *v3; // ebx int v4; // eax int v5; // ecx int v6; // eax int v7; // esi bool v8; // eax int v9; // edi int v10; // [esp+Ch] [ebp-Ch] int v11; // [esp+10h] [ebp-8h] int v12; // [esp+14h] [ebp-4h] v3 = xx; v12 = randarea; if ( randarea ) { v10 = 0; while ( 1 ) { LABEL_3: if ( ++v10 > 1000 && v12 > 1 ) --v12; _LOBYTE(randarea) = 0; v4 = random(randarea, 112); _LOBYTE(v5) = 0; *v3 = v4; v6 = random(v5, 112); v7 = v6; *yy = v6; v8 = 0; v11 = 0; if ( v12 <= 0 ) break; while ( !v8 ) { v9 = 0; do { if ( v8 ) break; v8 = RndLocOk(v11 + *v3, v7 + v9++) == 0; } while ( v9 < v12 ); randarea = ++v11; if ( v11 >= v12 ) { if ( v8 ) goto LABEL_3; return; } } } } } //----- (00443178) -------------------------------------------------------- void __cdecl AddMushPatch() { int i; // bl int y; // [esp+0h] [ebp-8h] int x; // [esp+4h] [ebp-4h] if ( nobjects < 127 ) { i = objectavail[0]; GetRndObjLoc(5, &x, &y); dObject[x + 1][y + 1] = -1 - i; dObject[x + 2][y + 1] = -1 - i; dObject[x + 1][y + 2] = -1 - i; AddObject(OBJ_MUSHPATCH, x + 2, y + 2); } } //----- (004431D4) -------------------------------------------------------- void __cdecl AddSlainHero() { int x; // [esp+0h] [ebp-8h] int y; // [esp+4h] [ebp-4h] GetRndObjLoc(5, &x, &y); AddObject(OBJ_SLAINHERO, x + 2, y + 2); } //----- (004431FF) -------------------------------------------------------- void __fastcall AddObject(int ot, int ox, int oy) { int v3; // ebp int v4; // esi //unsigned int v5; // eax int v6; // ebx int v7; // ebx int v8; // eax v3 = ox; v4 = ot; if ( nobjects < 127 ) { //v5 = 4 * nobjects; v6 = objectavail[0]; objectactive[nobjects] = objectavail[0]; objectavail[0] = objectavail[-nobjects + 126]; /* double check */ dObject[ox][oy] = v6 + 1; SetupObject(v6, ox, oy, ot); switch ( v4 ) { case OBJ_L1LIGHT: case OBJ_SKFIRE: case OBJ_CANDLE1: case OBJ_CANDLE2: case OBJ_BOOKCANDLE: goto LABEL_31; case OBJ_L1LDOOR: case OBJ_L1RDOOR: AddL1Door(v6, v3, oy, v4); break; case OBJ_CHEST1: case OBJ_CHEST2: case OBJ_CHEST3: case OBJ_TCHEST1: case OBJ_TCHEST2: case OBJ_TCHEST3: AddChest(v6, v4); break; case OBJ_BOOK2L: AddVilebook(v6); break; case OBJ_BCROSS: case OBJ_TBCROSS: AddBookstand(v6); LABEL_31: AddObjLight(v6, 5); break; case OBJ_TNUDEM2: AddTorturedBody(v6); break; case OBJ_BOOK2R: AddSCambBook(v6); break; case OBJ_L2LDOOR: case OBJ_L2RDOOR: AddL2Door(v6, v3, oy, v4); break; case OBJ_TORCHL: case OBJ_TORCHR: case OBJ_TORCHL2: case OBJ_TORCHR2: AddObjLight(v6, 8); break; case OBJ_SARC: AddSarc(v6); break; case OBJ_FLAMEHOLE: AddFlameTrap(v6); break; case OBJ_FLAMELVR: AddFlameLvr(v6); break; case OBJ_WATER: object[v6]._oAnimFrame = 1; break; case OBJ_TRAPL: case OBJ_TRAPR: AddTrap(v6); break; case OBJ_BARREL: case OBJ_BARRELEX: AddBarrel(v6); break; case OBJ_SHRINEL: case OBJ_SHRINER: AddShrine(v6); break; case OBJ_SKELBOOK: case OBJ_BOOKSTAND: AddBookstand(v6); break; case OBJ_BOOKCASEL: case OBJ_BOOKCASER: AddBookcase(v6); break; case OBJ_BLOODFTN: AddBookstand(v6); break; case OBJ_DECAP: AddDecap(v6); break; case OBJ_PEDISTAL: AddPedistal(v6); break; case OBJ_L3LDOOR: case OBJ_L3RDOOR: AddL3Door(v6, v3, oy, v4); break; case OBJ_PURIFYINGFTN: AddPurifyingFountain(v6); break; case OBJ_ARMORSTAND: case OBJ_WARARMOR: AddArmorStand(v6); break; case OBJ_GOATSHRINE: AddBookstand(v6); break; case OBJ_CAULDRON: AddBookstand(v6); break; case OBJ_MURKYFTN: AddPurifyingFountain(v6); break; case OBJ_TEARFTN: AddBookstand(v6); break; case OBJ_MCIRCLE1: case OBJ_MCIRCLE2: AddMagicCircle(v6); break; case OBJ_STORYBOOK: AddStoryBook(v6); break; case OBJ_STORYCANDLE: AddObjLight(v6, 3); break; case OBJ_WARWEAP: case OBJ_WEAPONRACK: AddWeaponRack(v6); break; default: break; } v7 = v6; v8 = object[v7]._oAnimWidth - 64; ++nobjects; object[v7]._oAnimWidth2 = v8 >> 1; } } //----- (004434CB) -------------------------------------------------------- void __fastcall Obj_Light(int i, int lr) { int v2; // esi int v3; // ebx int *v4; // edi int v5; // ST18_4 int v6; // eax int r; // [esp+Ch] [ebp-14h] int x; // [esp+14h] [ebp-Ch] int y; // [esp+18h] [ebp-8h] signed int v10; // [esp+1Ch] [ebp-4h] v2 = i; r = lr; if ( object[i]._oVar1 != -1 ) { v10 = 0; x = object[v2]._ox; v3 = lr + 10; y = object[v2]._oy; if ( lightflag ) { LABEL_15: if ( object[v2]._oVar1 == 1 ) AddUnLight(object[v2]._olid); object[v2]._oVar1 = 0; } else { v4 = &plr[0].plrlevel; while ( !v10 ) { if ( *((_BYTE *)v4 - 23) ) { if ( currlevel == *v4 ) { v5 = abs(v4[1] - x); v6 = abs(v4[2] - y); if ( v5 < v3 && v6 < v3 ) v10 = 1; } } v4 += 5430; if ( (signed int)v4 >= (signed int)&plr[4].plrlevel ) { if ( !v10 ) goto LABEL_15; break; } } if ( !object[v2]._oVar1 ) object[v2]._olid = AddLight(x, y, r); object[v2]._oVar1 = 1; } } } // 646A28: using guessed type int lightflag; //----- (004435B5) -------------------------------------------------------- void __fastcall Obj_Circle(int i) { int v1; // ecx int v2; // edx int v3; // esi int v4; // eax int v5; // ST1C_4 int v6; // edx int v7; // eax v1 = i; v2 = object[v1]._ox; v3 = object[v1]._oy; if ( plr[myplr].WorldX != v2 || plr[myplr].WorldY != v3 ) { v7 = object[v1]._otype; if ( v7 == OBJ_MCIRCLE1 ) object[v1]._oAnimFrame = 1; if ( v7 == OBJ_MCIRCLE2 ) object[v1]._oAnimFrame = 3; object[v1]._oVar6 = 0; } else { v4 = object[v1]._otype; if ( v4 == OBJ_MCIRCLE1 ) object[v1]._oAnimFrame = 2; if ( v4 == OBJ_MCIRCLE2 ) object[v1]._oAnimFrame = 4; if ( v2 == 45 ) { if ( v3 == 47 ) { object[v1]._oVar6 = 2; return; } } else if ( v2 == 26 && v3 == 46 ) { object[v1]._oVar6 = 1; return; } object[v1]._oVar6 = 0; if ( v2 == 35 && v3 == 36 && object[v1]._oVar5 == 3 ) { v5 = object[v1]._oVar4; v6 = object[v1]._oVar2; object[v1]._oVar6 = 4; ObjChangeMapResync(object[v1]._oVar1, v6, object[v1]._oVar3, v5); if ( quests[15]._qactive == 2 ) quests[15]._qvar1 = 4; AddMissile(plr[myplr].WorldX, plr[myplr].WorldY, 35, 46, plr[myplr]._pdir, 3, 0, myplr, 0, 0); track_repeat_walk(0); sgbMouseDown = 0; ReleaseCapture(); ClrPlrPath(myplr); StartStand(myplr, 0); } } } // 525748: using guessed type char sgbMouseDown; //----- (00443727) -------------------------------------------------------- void __fastcall Obj_StopAnim(int i) { if ( object[i]._oAnimFrame == object[i]._oAnimLen ) { object[i]._oAnimCnt = 0; object[i]._oAnimDelay = 1000; } } //----- (0044374A) -------------------------------------------------------- void __fastcall Obj_Door(int i) { int dy; // edx int dx; // eax if ( object[i]._oVar4 ) { dy = object[i]._oy; dx = object[i]._ox; _LOBYTE(object[i]._oSelFlag) = 2; object[i]._oMissFlag = 1; object[i]._oVar4 = ((dItem[dx][dy] == 0 && dDead[dx][dy] == 0 && dPlayer[dx][dy] == 0 && dMonster[dx][dy] == 0) == 0) + 1; } else { object[i]._oMissFlag = 0; _LOBYTE(object[i]._oSelFlag) = 3; } } //----- (004437CD) -------------------------------------------------------- void __fastcall Obj_Sarc(int i) { if ( object[i]._oAnimFrame == object[i]._oAnimLen ) object[i]._oAnimFlag = 0; } //----- (004437E6) -------------------------------------------------------- void __fastcall ActivateTrapLine(int ttype, int tid) { int v2; // edi int i; // ebp int v4; // esi int v5; // edx int v6; // ecx int v7; // [esp+8h] [ebp-4h] v2 = 0; v7 = tid; for ( i = ttype; v2 < nobjects; ++v2 ) { v4 = objectactive[v2]; if ( object[v4]._otype == i && object[v4]._oVar1 == v7 ) { v5 = object[v4]._oy; v6 = object[v4]._ox; object[v4]._oVar4 = 1; object[v4]._oAnimFlag = 1; object[v4]._oAnimDelay = 1; object[v4]._olid = AddLight(v6, v5, 1); } } } //----- (00443855) -------------------------------------------------------- void __fastcall Obj_FlameTrap(int i) { int v1; // ecx int *v2; // esi int v3; // eax int v4; // ecx bool v5; // zf bool v6; // sf unsigned char v7; // of int v8; // edx int v9; // eax signed int v10; // esi int v11; // eax _BYTE *v12; // edx _DWORD *v13; // eax int v14; // eax _BYTE *v15; // edx _DWORD *v16; // eax int *v17; // eax v1 = i; if ( object[v1]._oVar2 ) { v2 = &object[v1]._oVar4; if ( !object[v1]._oVar4 ) return; v3 = --object[v1]._oAnimFrame; if ( v3 == 1 ) { v4 = object[v1]._olid; *v2 = 0; AddUnLight(v4); return; } v7 = __OFSUB__(v3, 4); v5 = v3 == 4; v6 = v3 - 4 < 0; goto LABEL_24; } if ( object[v1]._oVar4 ) { v17 = &object[v1]._oAnimFrame; if ( object[v1]._oAnimFrame == object[v1]._oAnimLen ) *v17 = 11; v3 = *v17; v7 = __OFSUB__(v3, 5); v5 = v3 == 5; v6 = v3 - 5 < 0; LABEL_24: if ( (unsigned char)(v6 ^ v7) | v5 ) ChangeLightRadius(object[v1]._olid, v3); return; } v8 = object[v1]._oy; v9 = object[v1]._ox; v10 = 5; if ( object[v1]._oVar3 == 2 ) { v11 = v8 + 112 * (v9 - 2); v12 = (unsigned char *)dPlayer + v11; v13 = (_DWORD *)((char *)dMonster + 4 * v11); do { if ( *v12 || *v13 ) object[v1]._oVar4 = 1; v13 += 112; v12 += 112; --v10; } while ( v10 ); } else { v14 = v8 - 2 + 112 * v9; v15 = (unsigned char *)dPlayer + v14; v16 = (_DWORD *)((char *)dMonster + 4 * v14); do { if ( *v15 || *v16 ) object[v1]._oVar4 = 1; ++v16; ++v15; --v10; } while ( v10 ); } if ( object[v1]._oVar4 ) ActivateTrapLine(object[v1]._otype, object[v1]._oVar1); } //----- (00443966) -------------------------------------------------------- void __fastcall Obj_Trap(int i) { int edi1; // edi int v2; // esi int v3; // eax int v4; // eax int v5; // ebx int v6; // ecx int v7; // eax int v8; // ecx char *j; // edx int v10; // eax int v11; // [esp+8h] [ebp-1Ch] int v12; // [esp+10h] [ebp-14h] int sx; // [esp+14h] [ebp-10h] int sy; // [esp+18h] [ebp-Ch] int v15; // [esp+1Ch] [ebp-8h] int v1; // [esp+20h] [ebp-4h] edi1 = i; if ( object[i]._oVar4 ) return; v2 = dObject[object[edi1]._oVar1][object[edi1]._oVar2] - 1; v3 = object[v2]._otype; if ( v3 <= OBJ_L2RDOOR ) { if ( v3 < OBJ_L2LDOOR ) { if ( v3 <= 0 ) return; if ( v3 > OBJ_L1RDOOR ) { if ( v3 <= OBJ_SKFIRE || v3 > OBJ_CHEST3 && v3 != OBJ_SWITCHSKL ) return; goto LABEL_9; } } LABEL_17: if ( !object[v2]._oVar4 ) return; goto LABEL_10; } if ( v3 != OBJ_SARC ) { if ( v3 <= OBJ_PEDISTAL || v3 > OBJ_L3RDOOR ) return; goto LABEL_17; } LABEL_9: if ( _LOBYTE(object[v2]._oSelFlag) ) return; LABEL_10: v4 = object[edi1]._ox; object[edi1]._oVar4 = 1; v5 = object[v2]._oy; v6 = object[v2]._ox; sx = v4; sy = object[edi1]._oy; v7 = v5 - 1; v1 = object[v2]._ox; v11 = v5 + 1; if ( (unsigned char)(__OFSUB__(v5 - 1, v5 + 1) ^ 1) | (v5 - 1 == v5 + 1) ) { v12 = v6 - 1; v15 = v6 + 1; do { v8 = v12; if ( v12 <= v15 ) { for ( j = &dPlayer[v12][v7]; ; j += 112 ) { if ( *j ) { v1 = v8; v5 = v7; } if ( ++v8 > v15 ) break; } } ++v7; } while ( v7 <= v11 ); v6 = v1; } if ( !deltaload ) { v10 = GetDirection(sx, sy, v6, v5); AddMissile(sx, sy, v1, v5, v10, object[edi1]._oVar3, 1, -1, 0, 0); PlaySfxLoc(IS_TRAP, object[v2]._ox, object[v2]._oy); } object[v2]._oTrapFlag = 0; } // 676190: using guessed type int deltaload; //----- (00443AD5) -------------------------------------------------------- void __fastcall Obj_BCrossDamage(int i) { int v1; // esi bool v2; // zf int v3; // ecx int v4; // edx char v5; // al int v6; // ecx int damage[5]; // [esp+4h] [ebp-18h] int v8; // [esp+18h] [ebp-4h] v1 = myplr; v8 = i; v2 = plr[myplr]._pmode == PM_DEATH; damage[1] = 6; damage[2] = 8; damage[3] = 10; damage[4] = 12; if ( !v2 ) { v3 = plr[v1]._pFireResist; if ( v3 > 0 ) damage[(unsigned char)leveltype] -= v3 * damage[(unsigned char)leveltype] / 100; if ( plr[v1].WorldX == object[v8]._ox && plr[v1].WorldY == object[v8]._oy - 1 ) { v4 = damage[(unsigned char)leveltype]; plr[v1]._pHitPoints -= v4; plr[v1]._pHPBase -= v4; if ( (signed int)(plr[v1]._pHitPoints & 0xFFFFFFC0) <= 0 ) { SyncPlrKill(myplr, 0); LABEL_15: drawhpflag = 1; return; } v5 = plr[v1]._pClass; if ( v5 ) { if ( v5 == 1 ) { v6 = PS_ROGUE68; } else { if ( v5 != 2 ) goto LABEL_15; v6 = PS_MAGE68; } } else { v6 = PS_WARR68; } PlaySfxLoc(v6, plr[v1].WorldX, plr[v1].WorldY); goto LABEL_15; } } } // 5BB1ED: using guessed type char leveltype; //----- (00443BD2) -------------------------------------------------------- void __cdecl ProcessObjects() { int v0; // ebx int v1; // edi int v2; // esi int v3; // eax int *v4; // eax int *v5; // eax int v6; // edx v0 = 0; if ( nobjects > 0 ) { while ( 1 ) { v1 = objectactive[v0]; v2 = objectactive[v0]; v3 = object[v2]._otype; if ( v3 <= OBJ_SARC ) break; if ( v3 <= OBJ_L3RDOOR ) { if ( v3 >= OBJ_L3LDOOR ) goto LABEL_32; if ( v3 == OBJ_FLAMEHOLE ) { Obj_FlameTrap(v1); goto LABEL_40; } if ( v3 <= OBJ_BOOKLVR ) goto LABEL_40; if ( v3 <= OBJ_TRAPR ) { Obj_Trap(v1); goto LABEL_40; } if ( v3 <= OBJ_WEAPRACK ) goto LABEL_40; if ( v3 <= OBJ_SHRINER ) { LABEL_29: Obj_StopAnim(v1); goto LABEL_40; } if ( v3 != OBJ_BOOKCANDLE ) goto LABEL_40; LABEL_28: Obj_Light(v1, 5); goto LABEL_40; } if ( v3 < OBJ_MCIRCLE1 ) goto LABEL_40; if ( v3 <= OBJ_MCIRCLE2 ) { Obj_Circle(v1); } else { if ( v3 != OBJ_STORYCANDLE ) { if ( v3 != OBJ_TBCROSS ) goto LABEL_40; goto LABEL_37; } Obj_Light(v1, 3); } LABEL_40: if ( object[v2]._oAnimFlag ) { v4 = &object[v2]._oAnimCnt; ++*v4; if ( object[v2]._oAnimCnt >= object[v2]._oAnimDelay ) { *v4 = 0; v5 = &object[v2]._oAnimFrame; ++*v5; if ( object[v2]._oAnimFrame > object[v2]._oAnimLen ) *v5 = 1; } } if ( ++v0 >= nobjects ) goto LABEL_45; } if ( v3 == OBJ_SARC ) { Obj_Sarc(v1); goto LABEL_40; } if ( v3 > OBJ_CRUX3 ) { if ( v3 != OBJ_BCROSS ) { if ( v3 <= OBJ_BOOK2R ) goto LABEL_40; if ( v3 > OBJ_L2RDOOR ) { if ( v3 <= OBJ_TORCHR2 ) Obj_Light(v1, 8); goto LABEL_40; } LABEL_32: Obj_Door(v1); goto LABEL_40; } LABEL_37: Obj_Light(v1, 10); Obj_BCrossDamage(v1); goto LABEL_40; } if ( v3 >= OBJ_CRUX1 ) goto LABEL_29; if ( !v3 ) { Obj_Light(v1, 10); goto LABEL_40; } if ( v3 <= 0 ) goto LABEL_40; if ( v3 <= OBJ_L1RDOOR ) goto LABEL_32; if ( v3 != OBJ_SKFIRE && v3 != OBJ_CANDLE2 ) goto LABEL_40; goto LABEL_28; } LABEL_45: v6 = 0; while ( v6 < nobjects ) { if ( object[objectactive[v6]]._oDelFlag ) { DeleteObject(objectactive[v6], v6); v6 = 0; } else { ++v6; } } } //----- (00443D69) -------------------------------------------------------- void __fastcall ObjSetMicro(int dx, int dy, int pn) { int v3; // esi char *v4; // eax int v5; // edx signed int v6; // ecx int v7; // esi signed int v8; // ecx dPiece[0][dy + 112 * dx] = pn; v3 = pn - 1; v4 = (char *)dpiece_defs_map_1 + 32 * gendung_get_dpiece_num_from_coord(dx, dy); if ( leveltype == 4 ) { v7 = *(_DWORD *)&dpiece_defs[0].blocks + 32 * v3; v8 = 0; do { *(_WORD *)&v4[2 * v8] = *(_WORD *)(v7 + 2 * ((v8 & 1) - (v8 & 0xE)) + 28); ++v8; } while ( v8 < 16 ); } else { v5 = *(_DWORD *)&dpiece_defs[0].blocks + 20 * v3; v6 = 0; do { *(_WORD *)&v4[2 * v6] = *(_WORD *)(v5 + 2 * ((v6 & 1) - (v6 & 0xE)) + 16); ++v6; } while ( v6 < 10 ); } } // 5BB1ED: using guessed type char leveltype; //----- (00443DEA) -------------------------------------------------------- void __fastcall objects_set_door_piece(int x, int y) { int v2; // edi int v3; // ST10_4 int v4; // ST18_4 short v5; // ST14_2 short v6; // ST0C_2 v2 = y; v3 = x; v4 = dPiece[0][y + 112 * x] - 1; v5 = *(_WORD *)(20 * (unsigned short)v4 + *(_DWORD *)&dpiece_defs[0].blocks + 16); v6 = *(_WORD *)(20 * (unsigned short)v4 + *(_DWORD *)&dpiece_defs[0].blocks + 18); dpiece_defs_map_1[0][0][16 * gendung_get_dpiece_num_from_coord(x, y)] = v5; dpiece_defs_map_1[0][0][16 * gendung_get_dpiece_num_from_coord(v3, v2) + 1] = v6; } //----- (00443E62) -------------------------------------------------------- void __fastcall ObjSetMini(int x, int y, int v) { unsigned short *v3; // esi unsigned short v4; // ax int v5; // eax int pn; // ST1C_4 int v7; // ST18_4 int v8; // ST14_4 int v9; // ST10_4 int v10; // esi int v11; // edi v3 = (unsigned short *)((char *)pMegaTiles + 8 * ((unsigned short)v - 1)); v4 = *v3; ++v3; v5 = v4 + 1; pn = v5; _LOWORD(v5) = *v3; ++v3; v7 = ++v5; _LOWORD(v5) = *v3; v8 = ++v5; _LOWORD(v5) = v3[1]; v9 = v5 + 1; v10 = 2 * x + 16; v11 = 2 * y + 16; ObjSetMicro(v10, v11, pn); ObjSetMicro(v10 + 1, v11++, v7); ObjSetMicro(v10, v11, v8); ObjSetMicro(v10 + 1, v11, v9); } //----- (00443EDA) -------------------------------------------------------- void __fastcall ObjL1Special(int x1, int y1, int x2, int y2) { int i; // ebx int v5; // edx _BYTE *v6; // eax int *v7; // edi int v8; // edx int v9; // esi for ( i = y1; i <= y2; ++i ) { if ( x1 <= x2 ) { v5 = 112 * x1 + i; v6 = (unsigned char *)dArch + v5; v7 = (int *)((char *)dPiece + 4 * v5); v8 = x2 - x1 + 1; do { v9 = *v7; *v6 = 0; if ( v9 == 12 ) *v6 = 1; if ( v9 == 11 ) *v6 = 2; if ( v9 == 71 ) *v6 = 1; if ( v9 == 259 ) *v6 = 5; if ( v9 == 249 ) *v6 = 2; if ( v9 == 325 ) *v6 = 2; if ( v9 == 321 ) *v6 = 1; if ( v9 == 255 ) *v6 = 4; if ( v9 == 211 ) *v6 = 1; if ( v9 == 344 ) *v6 = 2; if ( v9 == 341 ) *v6 = 1; if ( v9 == 331 ) *v6 = 2; if ( v9 == 418 ) *v6 = 1; if ( v9 == 421 ) *v6 = 2; v7 += 112; v6 += 112; --v8; } while ( v8 ); } } } //----- (00443FC6) -------------------------------------------------------- void __fastcall ObjL2Special(int x1, int y1, int x2, int y2) { int v4; // edi int v5; // esi _BYTE *v6; // eax int *v7; // ebx int v8; // esi int v9; // edx int i; // edi int v11; // eax char *v12; // edx int *v13; // esi int v14; // eax int v15; // ebx int v16; // [esp+Ch] [ebp-4h] v4 = y1; v16 = y1; if ( y1 <= y2 ) { do { if ( x1 <= x2 ) { v5 = 112 * x1 + v4; v6 = (unsigned char *)dArch + v5; v7 = (int *)((char *)dPiece + 4 * v5); v8 = x2 - x1 + 1; do { v9 = *v7; *v6 = 0; if ( v9 == 541 ) *v6 = 5; if ( v9 == 178 ) *v6 = 5; if ( v9 == 551 ) *v6 = 5; if ( v9 == 542 ) *v6 = 6; if ( v9 == 553 ) *v6 = 6; if ( v9 == 13 ) *v6 = 5; if ( v9 == 17 ) *v6 = 6; v7 += 112; v6 += 112; --v8; } while ( v8 ); } ++v4; } while ( v4 <= y2 ); for ( i = v16; i <= y2; ++i ) { if ( x1 <= x2 ) { v11 = i + 112 * x1; v12 = &dArch[0][v11 + 2]; v13 = (int *)((char *)dPiece + 4 * v11); v14 = x2 - x1 + 1; do { v15 = *v13; if ( *v13 == 132 ) { *(v12 - 1) = 2; *v12 = 1; } if ( v15 == 135 || v15 == 139 ) { v12[110] = 3; v12[222] = 4; } v13 += 112; v12 += 112; --v14; } while ( v14 ); } } } } //----- (004440C2) -------------------------------------------------------- void __fastcall DoorSet(int oi, int dx, int dy) { int v3; // esi int v4; // ebp int v5; // ebx ObjectStruct *v6; // ebp v3 = dx; v4 = oi; v5 = dPiece[0][dy + 112 * dx]; if ( v5 == 43 ) ObjSetMicro(dx, dy, 392); if ( v5 == 45 ) ObjSetMicro(v3, dy, 394); if ( v5 != 50 ) goto LABEL_10; v6 = &object[v4]; if ( v6->_otype == OBJ_L1LDOOR ) ObjSetMicro(v3, dy, 411); if ( v6->_otype == OBJ_L1RDOOR ) { ObjSetMicro(v3, dy, 412); LABEL_10: if ( v5 == 54 ) ObjSetMicro(v3, dy, 397); if ( v5 == 55 ) ObjSetMicro(v3, dy, 398); if ( v5 == 61 ) ObjSetMicro(v3, dy, 399); if ( v5 == 67 ) ObjSetMicro(v3, dy, 400); if ( v5 == 68 ) ObjSetMicro(v3, dy, 401); if ( v5 == 69 ) ObjSetMicro(v3, dy, 403); if ( v5 == 70 ) ObjSetMicro(v3, dy, 404); if ( v5 == 72 ) ObjSetMicro(v3, dy, 406); if ( v5 == 212 ) ObjSetMicro(v3, dy, 407); if ( v5 == 354 ) ObjSetMicro(v3, dy, 409); if ( v5 == 355 ) ObjSetMicro(v3, dy, 410); if ( v5 == 411 ) ObjSetMicro(v3, dy, 396); if ( v5 == 412 ) ObjSetMicro(v3, dy, 396); } } //----- (00444246) -------------------------------------------------------- void __cdecl RedoPlayerVision() { int *v0; // esi v0 = &plr[0].plrlevel; do { if ( *((_BYTE *)v0 - 23) ) { if ( currlevel == *v0 ) ChangeVisionXY(v0[27], v0[1], v0[2]); } v0 += 5430; } while ( (signed int)v0 < (signed int)&plr[4].plrlevel ); } //----- (0044427B) -------------------------------------------------------- void __fastcall OperateL1RDoor(int pnum, int oi, unsigned char sendflag) { int v3; // esi int v4; // eax int v5; // ebx int v6; // edi int v7; // ST04_4 int v8; // [esp+Ch] [ebp-Ch] int v9; // [esp+10h] [ebp-8h] int param1; // [esp+14h] [ebp-4h] v3 = oi; param1 = oi; v9 = pnum; v4 = object[oi]._oVar4; if ( v4 != 2 ) { v5 = object[v3]._ox; v6 = object[v3]._oy; if ( v4 ) { if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, v5, object[v3]._oy); v8 = v6 + 112 * v5; if ( dDead[0][v8] != 0 || dMonster[0][v8] != 0 || dItem[0][v8] != 0 ) { object[v3]._oVar4 = 2; return; } if ( v9 == myplr && sendflag ) NetSendCmdParam1(1u, CMD_CLOSEDOOR, param1); v7 = object[v3]._oVar1; object[v3]._oVar4 = 0; _LOBYTE(object[v3]._oSelFlag) = 3; ObjSetMicro(v5, v6, v7); if ( object[v3]._oVar2 == 50 ) { if ( dPiece[-4][v8] == 396 ) /* check *(_DWORD *)&dflags[28][4 * v8 + 32] == 396 ) */ ObjSetMicro(v5 - 1, v6, 411); else ObjSetMicro(v5 - 1, v6, 50); } else { ObjSetMicro(v5 - 1, v6, object[v3]._oVar2); } object[v3]._oAnimFrame -= 2; object[v3]._oPreFlag = 0; } else { if ( pnum == myplr && sendflag ) NetSendCmdParam1(1u, CMD_OPENDOOR, oi); if ( !deltaload ) PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); ObjSetMicro(v5, v6, 395); dArch[v5][v6] = 8; objects_set_door_piece(v5, v6 - 1); object[v3]._oAnimFrame += 2; object[v3]._oPreFlag = 1; DoorSet(param1, v5 - 1, v6); object[v3]._oVar4 = 1; _LOBYTE(object[v3]._oSelFlag) = 2; } RedoPlayerVision(); return; } if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); } // 676190: using guessed type int deltaload; //----- (0044443C) -------------------------------------------------------- void __fastcall OperateL1LDoor(int pnum, int oi, unsigned char sendflag) { int v3; // esi int v4; // eax int v5; // ebx int v6; // edi int v7; // ST04_4 int v8; // [esp+Ch] [ebp-Ch] int v9; // [esp+10h] [ebp-8h] int param1; // [esp+14h] [ebp-4h] v3 = oi; param1 = oi; v9 = pnum; v4 = object[oi]._oVar4; if ( v4 != 2 ) { v5 = object[v3]._ox; v6 = object[v3]._oy; if ( v4 ) { if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, v5, object[v3]._oy); v8 = v6 + 112 * v5; if ( dDead[v5][v6] != 0 || dMonster[0][v8] != 0 || dItem[v5][v6] != 0 ) { object[v3]._oVar4 = 2; return; } if ( v9 == myplr && sendflag ) NetSendCmdParam1(1u, CMD_CLOSEDOOR, param1); v7 = object[v3]._oVar1; object[v3]._oVar4 = 0; _LOBYTE(object[v3]._oSelFlag) = 3; ObjSetMicro(v5, v6, v7); if ( object[v3]._oVar2 == 50 ) { if ( dPiece[0][v8-1] == 396 ) /* check *(_DWORD *)&dflags[39][v8 * 4 + 36] == 396 ) */ ObjSetMicro(v5, v6 - 1, 412); else ObjSetMicro(v5, v6 - 1, 50); } else { ObjSetMicro(v5, v6 - 1, object[v3]._oVar2); } object[v3]._oAnimFrame -= 2; object[v3]._oPreFlag = 0; } else { if ( pnum == myplr && sendflag ) NetSendCmdParam1(1u, CMD_OPENDOOR, oi); if ( !deltaload ) PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); if ( object[v3]._oVar1 == 214 ) ObjSetMicro(v5, v6, 408); else ObjSetMicro(v5, v6, 393); dArch[v5][v6] = 7; objects_set_door_piece(v5 - 1, v6); object[v3]._oAnimFrame += 2; object[v3]._oPreFlag = 1; DoorSet(param1, v5, v6 - 1); object[v3]._oVar4 = 1; _LOBYTE(object[v3]._oSelFlag) = 2; } RedoPlayerVision(); return; } if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); } // 676190: using guessed type int deltaload; //----- (00444613) -------------------------------------------------------- void __fastcall OperateL2RDoor(int pnum, int oi, unsigned char sendflag) { int v3; // esi int v4; // eax int v5; // ebx short param1; // [esp+Ch] [ebp-Ch] int v7; // [esp+10h] [ebp-8h] int v8; // [esp+14h] [ebp-4h] v3 = oi; param1 = oi; v7 = pnum; v4 = object[oi]._oVar4; if ( v4 != 2 ) { v5 = object[v3]._oy; v8 = object[v3]._ox; if ( v4 ) { if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, v5); if ( dDead[v8][v5] != 0 || dMonster[0][v5 + 112 * v8] != 0 || dItem[v8][v5] != 0 ) { object[v3]._oVar4 = 2; return; } if ( v7 == myplr && sendflag ) NetSendCmdParam1(1u, CMD_CLOSEDOOR, param1); object[v3]._oVar4 = 0; _LOBYTE(object[v3]._oSelFlag) = 3; ObjSetMicro(v8, v5, 540); object[v3]._oAnimFrame -= 2; object[v3]._oPreFlag = 0; } else { if ( pnum == myplr && sendflag ) NetSendCmdParam1(1u, CMD_OPENDOOR, oi); if ( !deltaload ) PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); ObjSetMicro(v8, v5, 17); object[v3]._oAnimFrame += 2; object[v3]._oPreFlag = 1; object[v3]._oVar4 = 1; _LOBYTE(object[v3]._oSelFlag) = 2; } RedoPlayerVision(); return; } if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); } // 676190: using guessed type int deltaload; //----- (00444775) -------------------------------------------------------- void __fastcall OperateL2LDoor(int pnum, int oi, unsigned char sendflag) { int v3; // esi int v4; // eax int v5; // ebx short param1; // [esp+Ch] [ebp-Ch] int v7; // [esp+10h] [ebp-8h] int v8; // [esp+14h] [ebp-4h] v3 = oi; param1 = oi; v7 = pnum; v4 = object[oi]._oVar4; if ( v4 != 2 ) { v5 = object[v3]._oy; v8 = object[v3]._ox; if ( v4 ) { if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, v5); if ( dDead[v8][v5] != 0 || dMonster[0][v5 + 112 * v8] != 0 || dItem[v8][v5] != 0 ) { object[v3]._oVar4 = 2; return; } if ( v7 == myplr && sendflag ) NetSendCmdParam1(1u, CMD_CLOSEDOOR, param1); object[v3]._oVar4 = 0; _LOBYTE(object[v3]._oSelFlag) = 3; ObjSetMicro(v8, v5, 538); object[v3]._oAnimFrame -= 2; object[v3]._oPreFlag = 0; } else { if ( pnum == myplr && sendflag ) NetSendCmdParam1(1u, CMD_OPENDOOR, oi); if ( !deltaload ) PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); ObjSetMicro(v8, v5, 13); object[v3]._oAnimFrame += 2; object[v3]._oPreFlag = 1; object[v3]._oVar4 = 1; _LOBYTE(object[v3]._oSelFlag) = 2; } RedoPlayerVision(); return; } if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); } // 676190: using guessed type int deltaload; //----- (004448D7) -------------------------------------------------------- void __fastcall OperateL3RDoor(int pnum, int oi, unsigned char sendflag) { int v3; // esi int v4; // eax int v5; // ebx short param1; // [esp+Ch] [ebp-Ch] int v7; // [esp+10h] [ebp-8h] int v8; // [esp+14h] [ebp-4h] v3 = oi; param1 = oi; v7 = pnum; v4 = object[oi]._oVar4; if ( v4 != 2 ) { v5 = object[v3]._oy; v8 = object[v3]._ox; if ( v4 ) { if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, v5); if ( dDead[v8][v5] != 0 || dMonster[0][v5 + 112 * v8] != 0 || dItem[v8][v5] != 0 ) { object[v3]._oVar4 = 2; return; } if ( v7 == myplr && sendflag ) NetSendCmdParam1(1u, CMD_CLOSEDOOR, param1); object[v3]._oVar4 = 0; _LOBYTE(object[v3]._oSelFlag) = 3; ObjSetMicro(v8, v5, 534); object[v3]._oAnimFrame -= 2; object[v3]._oPreFlag = 0; } else { if ( pnum == myplr && sendflag ) NetSendCmdParam1(1u, CMD_OPENDOOR, oi); if ( !deltaload ) PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); ObjSetMicro(v8, v5, 541); object[v3]._oAnimFrame += 2; object[v3]._oPreFlag = 1; object[v3]._oVar4 = 1; _LOBYTE(object[v3]._oSelFlag) = 2; } RedoPlayerVision(); return; } if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); } // 676190: using guessed type int deltaload; //----- (00444A3C) -------------------------------------------------------- void __fastcall OperateL3LDoor(int pnum, int oi, unsigned char sendflag) { int v3; // esi int v4; // eax int v5; // ebx short param1; // [esp+Ch] [ebp-Ch] int v7; // [esp+10h] [ebp-8h] int v8; // [esp+14h] [ebp-4h] v3 = oi; param1 = oi; v7 = pnum; v4 = object[oi]._oVar4; if ( v4 != 2 ) { v5 = object[v3]._oy; v8 = object[v3]._ox; if ( v4 ) { if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, v5); if ( dDead[v8][v5] != 0 || dMonster[0][v5 + 112 * v8] != 0 || dItem[v8][v5] != 0 ) { object[v3]._oVar4 = 2; return; } if ( v7 == myplr && sendflag ) NetSendCmdParam1(1u, CMD_CLOSEDOOR, param1); object[v3]._oVar4 = 0; _LOBYTE(object[v3]._oSelFlag) = 3; ObjSetMicro(v8, v5, 531); object[v3]._oAnimFrame -= 2; object[v3]._oPreFlag = 0; } else { if ( pnum == myplr && sendflag ) NetSendCmdParam1(1u, CMD_OPENDOOR, oi); if ( !deltaload ) PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); ObjSetMicro(v8, v5, 538); object[v3]._oAnimFrame += 2; object[v3]._oPreFlag = 1; object[v3]._oVar4 = 1; _LOBYTE(object[v3]._oSelFlag) = 2; } RedoPlayerVision(); return; } if ( !deltaload ) PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); } // 676190: using guessed type int deltaload; //----- (00444BA1) -------------------------------------------------------- void __fastcall MonstCheckDoors(int m) { int v1; // ecx int v2; // eax int v3; // ecx int v4; // eax char *v5; // ecx int v6; // eax int v7; // esi int v8; // esi int v9; // eax int v10; // ebx int v11; // eax bool v12; // zf bool v13; // sf unsigned char v14; // of int v15; // eax int v16; // ebx int v17; // eax bool v18; // zf bool v19; // sf unsigned char v20; // of int v21; // eax int v22; // ebx int v23; // eax bool v24; // zf bool v25; // sf unsigned char v26; // of int v27; // [esp+0h] [ebp-14h] int v28; // [esp+4h] [ebp-10h] int v29; // [esp+8h] [ebp-Ch] int v30; // [esp+Ch] [ebp-8h] int v31; // [esp+Ch] [ebp-8h] int v32; // [esp+Ch] [ebp-8h] int oi; // [esp+10h] [ebp-4h] v1 = m; v2 = monster[v1]._mx; v3 = monster[v1]._my; v29 = v2; v4 = v3 + 112 * v2; v28 = v3; v5 = (char *)dObject + v4; if ( dObject[-1][v4 - 1] || *(v5 - 1) || dObject[0][v4 + 111] || *(v5 - 112) || dObject[1][v4] || dObject[-1][v4 + 1] || dObject[0][v4 + 1] || dObject[1][v4 + 1] ) { v6 = 0; v27 = 0; if ( nobjects > 0 ) { while ( 1 ) { v7 = objectactive[v6]; oi = v7; v8 = v7; v9 = object[v8]._otype; if ( v9 != 1 && v9 != OBJ_L1RDOOR || object[v8]._oVar4 ) goto LABEL_21; v10 = abs(object[v8]._ox - v29); v11 = abs(object[v8]._oy - v28); v14 = __OFSUB__(v10, 1); v12 = v10 == 1; v13 = v10 - 1 < 0; v30 = v11; if ( v10 != 1 ) goto LABEL_17; if ( v11 <= 1 && object[v8]._otype == 1 ) break; LABEL_18: if ( v30 == 1 && object[v8]._otype == OBJ_L1RDOOR ) OperateL1RDoor(myplr, oi, 1u); LABEL_21: v15 = object[v8]._otype; if ( v15 != OBJ_L2LDOOR && v15 != OBJ_L2RDOOR || object[v8]._oVar4 ) goto LABEL_32; v16 = abs(object[v8]._ox - v29); v17 = abs(object[v8]._oy - v28); v20 = __OFSUB__(v16, 1); v18 = v16 == 1; v19 = v16 - 1 < 0; v31 = v17; if ( v16 != 1 ) goto LABEL_28; if ( v17 <= 1 && object[v8]._otype == OBJ_L2LDOOR ) { OperateL2LDoor(myplr, oi, 1u); v20 = 0; v18 = 1; v19 = 0; LABEL_28: if ( !((unsigned char)(v19 ^ v20) | v18) ) goto LABEL_32; } if ( v31 == 1 && object[v8]._otype == OBJ_L2RDOOR ) OperateL2RDoor(myplr, oi, 1u); LABEL_32: v21 = object[v8]._otype; if ( v21 != OBJ_L3LDOOR && v21 != OBJ_L3RDOOR || object[v8]._oVar4 ) goto LABEL_43; v22 = abs(object[v8]._ox - v29); v23 = abs(object[v8]._oy - v28); v26 = __OFSUB__(v22, 1); v24 = v22 == 1; v25 = v22 - 1 < 0; v32 = v23; if ( v22 == 1 ) { if ( v23 > 1 || object[v8]._otype != OBJ_L3RDOOR ) { LABEL_40: if ( v32 == 1 && object[v8]._otype == OBJ_L3LDOOR ) OperateL3LDoor(myplr, oi, 1u); goto LABEL_43; } OperateL3RDoor(myplr, oi, 1u); v26 = 0; v24 = 1; v25 = 0; } if ( (unsigned char)(v25 ^ v26) | v24 ) goto LABEL_40; LABEL_43: v6 = v27++ + 1; if ( v27 >= nobjects ) return; } OperateL1LDoor(myplr, oi, 1u); v14 = 0; v12 = 1; v13 = 0; LABEL_17: if ( !((unsigned char)(v13 ^ v14) | v12) ) goto LABEL_21; goto LABEL_18; } } } //----- (00444DC3) -------------------------------------------------------- void __fastcall ObjChangeMap(int x1, int y1, int x2, int y2) { int v4; // ebx int v5; // edi int v6; // esi //int v7; // ecx int v8; // edi int v9; // ebx //int v10; // ecx int v11; // [esp+Ch] [ebp-8h] int a2; // [esp+10h] [ebp-4h] int i; // [esp+1Ch] [ebp+8h] int y_end; // [esp+20h] [ebp+Ch] v4 = y1; v5 = x2; v6 = x1; for ( a2 = y1; a2 <= y2; ++a2 ) { i = v6; if ( v6 <= v5 ) { v11 = a2 + 40 * v6; do { ObjSetMini(i++, a2, (unsigned char)pdungeon[0][v11]); dungeon[0][v11] = pdungeon[0][v11]; v11 += 40; } while ( i <= v5 ); } } if ( leveltype == 1 ) { ObjL1Special(2 * v6 + 16, 2 * v4 + 16, 2 * v5 + 17, 2 * y2 + 17); AddL1Objs(2 * v6 + 16, 2 * v4 + 16, 2 * v5 + 17, 2 * y2 + 17); /* v7 */ } if ( leveltype == 2 ) { v8 = 2 * v5 + 17; v9 = 2 * v4 + 16; y_end = 2 * y2 + 17; ObjL2Special(2 * v6 + 16, v9, v8, y_end); AddL2Objs(2 * v6 + 16, v9, v8, y_end); /* v10 */ } } // 5BB1ED: using guessed type char leveltype; //----- (00444E9E) -------------------------------------------------------- void __fastcall ObjChangeMapResync(int x1, int y1, int x2, int y2) { int v4; // edi int v5; // esi int v6; // ebx int v7; // edi int v8; // [esp+Ch] [ebp-Ch] int i; // [esp+10h] [ebp-8h] int a2; // [esp+14h] [ebp-4h] v4 = y2; v5 = y1; v6 = x1; v8 = y1; for ( a2 = y1; a2 <= v4; ++a2 ) { i = v6; if ( v6 <= x2 ) { v7 = a2 + 40 * v6; do { ObjSetMini(i++, a2, (unsigned char)pdungeon[0][v7]); dungeon[0][v7] = pdungeon[0][v7]; v7 += 40; } while ( i <= x2 ); v4 = y2; v5 = v8; } } if ( leveltype == 1 ) ObjL1Special(2 * v6 + 16, 2 * v5 + 16, 2 * x2 + 17, 2 * v4 + 17); if ( leveltype == 2 ) ObjL2Special(2 * v6 + 16, 2 * v5 + 16, 2 * x2 + 17, 2 * v4 + 17); } // 5BB1ED: using guessed type char leveltype; //----- (00444F4F) -------------------------------------------------------- void __fastcall OperateL1Door(int pnum, int i, unsigned char sendflag) { int v3; // ebx int v4; // edi int v5; // esi int v6; // ST1C_4 int v7; // eax bool v8; // zf bool v9; // sf unsigned char v10; // of int v11; // [esp+Ch] [ebp-Ch] int pnuma; // [esp+10h] [ebp-8h] v3 = i; v4 = i; pnuma = pnum; v5 = pnum; v6 = abs(object[i]._ox - plr[pnum].WorldX); v7 = abs(object[v4]._oy - plr[v5].WorldY); v10 = __OFSUB__(v6, 1); v8 = v6 == 1; v9 = v6 - 1 < 0; v11 = v7; if ( v6 != 1 ) { LABEL_5: if ( !((unsigned char)(v9 ^ v10) | v8) ) return; goto LABEL_6; } if ( v7 <= 1 && object[v4]._otype == 1 ) { OperateL1LDoor(pnuma, v3, sendflag); v10 = 0; v8 = 1; v9 = 0; goto LABEL_5; } LABEL_6: if ( v11 == 1 && object[v4]._otype == OBJ_L1RDOOR ) OperateL1RDoor(pnuma, v3, sendflag); } //----- (00444FDE) -------------------------------------------------------- void __fastcall OperateLever(int pnum, int i) { int v2; // esi int *v3; // edi signed int v4; // edi int v5; // ecx int v6; // eax short param1; // [esp+8h] [ebp-8h] int v8; // [esp+Ch] [ebp-4h] param1 = i; v2 = i; v3 = &object[i]._oSelFlag; v8 = pnum; if ( *(_BYTE *)v3 ) { if ( !deltaload ) PlaySfxLoc(IS_LEVER, object[v2]._ox, object[v2]._oy); *(_BYTE *)v3 = 0; ++object[v2]._oAnimFrame; v4 = 1; if ( currlevel != 16 ) goto LABEL_17; v5 = 0; if ( nobjects <= 0 ) goto LABEL_17; do { v6 = objectactive[v5]; if ( object[v6]._otype == OBJ_SWITCHSKL && object[v2]._oVar8 == object[v6]._oVar8 && _LOBYTE(object[v6]._oSelFlag) ) { v4 = 0; } ++v5; } while ( v5 < nobjects ); if ( v4 ) LABEL_17: ObjChangeMap(object[v2]._oVar1, object[v2]._oVar2, object[v2]._oVar3, object[v2]._oVar4); if ( v8 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, param1); } } // 676190: using guessed type int deltaload; //----- (004450AC) -------------------------------------------------------- void __fastcall OperateBook(int pnum, int i) { int esi1; // esi int v3; // edx signed int v4; // ecx int v5; // eax bool v6; // zf int v7; // ecx int *v8; // eax int j; // esi int v10; // [esp+Ch] [ebp-14h] signed int v11; // [esp+10h] [ebp-10h] signed int v1; // [esp+14h] [ebp-Ch] signed int v2; // [esp+18h] [ebp-8h] int v14; // [esp+1Ch] [ebp-4h] esi1 = i; v3 = pnum; v10 = pnum; if ( !_LOBYTE(object[esi1]._oSelFlag) ) return; if ( !setlevel || setlvlnum != SL_VILEBETRAYER ) goto LABEL_17; v4 = 0; v11 = 0; v14 = 0; if ( nobjects > 0 ) { while ( 1 ) { v5 = objectactive[v14]; if ( object[v5]._otype == OBJ_MCIRCLE2 ) { if ( object[v5]._oVar6 == 1 ) { v1 = 27; v2 = 29; object[v5]._oVar6 = 4; v4 = 1; } if ( object[v5]._oVar6 == 2 ) { v1 = 43; v2 = 29; object[v5]._oVar6 = 4; v4 = 1; } } if ( v4 ) { ++objectavail[30 * dObject[35][36] + 123]; /* fix */ AddMissile(plr[v3].WorldX, plr[v3].WorldY, v1, v2, plr[v3]._pdir, MIS_RNDTELEPORT, 0, v3, 0, 0); v11 = 1; v4 = 0; } if ( ++v14 >= nobjects ) break; v3 = v10; } if ( v11 ) { v3 = v10; LABEL_17: ++object[esi1]._oAnimFrame; v6 = setlevel == 0; _LOBYTE(object[esi1]._oSelFlag) = 0; if ( !v6 ) { if ( setlvlnum == SL_BONECHAMB ) { v7 = 21720 * myplr; v8 = plr[myplr]._pMemSpells; *((_BYTE *)v8 + 1) |= 0x10u; v8[1] = v8[1]; if ( plr[v3]._pSplLvl[SPL_GUARDIAN] < 15 ) ++plr[0]._pSplLvl[v7 + SPL_GUARDIAN]; quests[14]._qactive = 3; if ( !deltaload ) PlaySfxLoc(IS_QUESTDN, object[esi1]._ox, object[esi1]._oy); _LOBYTE(v7) = 43; InitDiabloMsg(v7); AddMissile( plr[myplr].WorldX, plr[myplr].WorldY, object[esi1]._ox - 2, object[esi1]._oy - 4, plr[myplr]._pdir, MIS_GUARDIAN, 0, myplr, 0, 0); } if ( setlevel ) { if ( setlvlnum == SL_VILEBETRAYER ) { ObjChangeMapResync( object[esi1]._oVar1, object[esi1]._oVar2, object[esi1]._oVar3, object[esi1]._oVar4); for ( j = 0; j < nobjects; ++j ) SyncObjectAnim(objectactive[j]); } } } return; } } } // 5CCB10: using guessed type char setlvlnum; // 5CF31D: using guessed type char setlevel; // 676190: using guessed type int deltaload; //----- (004452D1) -------------------------------------------------------- void __fastcall OperateBookLever(int pnum, int i) { int v2; // esi int v3; // edi int v4; // ebp int v5; // edx int v6; // eax int v7; // ST0C_4 int v8; // edx char v9; // bl int v10; // ST08_4 int v11; // ecx int v12; // ecx int v13; // [esp+Ch] [ebp-8h] short param1; // [esp+10h] [ebp-4h] param1 = i; v2 = i; v13 = pnum; v3 = 2 * setpc_x + 16; v4 = 2 * setpc_y + 16; if ( _LOBYTE(object[i]._oSelFlag) && !qtextflag ) { v5 = object[v2]._otype; if ( v5 == OBJ_BLINDBOOK && !quests[8]._qvar1 ) { quests[8]._qactive = 2; quests[8]._qlog = 1; quests[8]._qvar1 = 1; } if ( v5 == OBJ_BLOODBOOK && !quests[9]._qvar1 ) { quests[9]._qactive = 2; quests[9]._qlog = 1; quests[9]._qvar1 = 1; SpawnQuestItem(21, 2 * setpc_x + 19, 2 * setpc_y + 26, 0, 1); SpawnQuestItem(21, 2 * setpc_x + 31, 2 * setpc_y + 26, 0, 1); SpawnQuestItem(21, 2 * setpc_x + 25, 2 * setpc_y + 33, 0, 1); } v6 = object[v2]._otype; if ( v6 == OBJ_STEELTOME && !quests[11]._qvar1 ) { quests[11]._qactive = 2; quests[11]._qlog = 1; quests[11]._qvar1 = 1; } if ( object[v2]._oAnimFrame != object[v2]._oVar6 ) { if ( v6 != OBJ_BLOODBOOK ) ObjChangeMap(object[v2]._oVar1, object[v2]._oVar2, object[v2]._oVar3, object[v2]._oVar4); if ( object[v2]._otype == OBJ_BLINDBOOK ) { CreateItem(3, v3 + 5, v4 + 5); v7 = object[v2]._oVar4; v8 = object[v2]._oVar2; v9 = TransVal; v10 = object[v2]._oVar3; v11 = object[v2]._oVar1; TransVal = 9; DRLG_MRectTrans(v11, v8, v10, v7); TransVal = v9; } } v12 = object[v2]._oVar7; object[v2]._oAnimFrame = object[v2]._oVar6; InitQTextMsg(v12); if ( v13 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, param1); } } // 5A5590: using guessed type char TransVal; // 646D00: using guessed type char qtextflag; //----- (00445483) -------------------------------------------------------- void __fastcall OperateSChambBk(int pnum, int i) { int v2; // esi int j; // edi char v4; // al signed int v5; // ecx //int speech_id; // [esp+4h] [ebp-4h] v2 = i; if ( _LOBYTE(object[i]._oSelFlag) && !qtextflag ) { if ( object[v2]._oAnimFrame != object[v2]._oVar6 ) { ObjChangeMapResync(object[v2]._oVar1, object[v2]._oVar2, object[v2]._oVar3, object[v2]._oVar4); for ( j = 0; j < nobjects; ++j ) SyncObjectAnim(objectactive[j]); } object[v2]._oAnimFrame = object[v2]._oVar6; if ( quests[14]._qactive == 1 ) { quests[14]._qactive = 2; quests[14]._qlog = 1; } v4 = plr[myplr]._pClass; if ( v4 ) { if ( v4 == 1 ) { v5 = QUEST_RBONER; } else { v5 = QUEST_MBONER; //if ( v4 != 2 ) //v5 = speech_id; } } else { v5 = QUEST_BONER; } quests[14]._qmsg = v5; InitQTextMsg(v5); } } // 646D00: using guessed type char qtextflag; //----- (0044555A) -------------------------------------------------------- void __fastcall OperateChest(int pnum, int i, unsigned char sendmsg) { int v3; // esi bool v4; // zf int v5; // edi int v6; // eax int v7; // eax int v8; // ecx int v9; // ecx int v10; // ecx signed int v11; // [esp-8h] [ebp-18h] short param2; // [esp+8h] [ebp-8h] int param1; // [esp+Ch] [ebp-4h] param2 = i; v3 = i; param1 = pnum; if ( _LOBYTE(object[i]._oSelFlag) ) { if ( !deltaload ) PlaySfxLoc(IS_CHEST, object[v3]._ox, object[v3]._oy); object[v3]._oAnimFrame += 2; v4 = deltaload == 0; _LOBYTE(object[v3]._oSelFlag) = 0; if ( v4 ) { SetRndSeed(object[v3]._oRndSeed); v5 = 0; if ( setlevel ) { if ( object[v3]._oVar1 > 0 ) { do { CreateRndItem(object[v3]._ox, object[v3]._oy, 1u, sendmsg, 0); ++v5; } while ( v5 < object[v3]._oVar1 ); } } else if ( object[v3]._oVar1 > 0 ) { do { if ( object[v3]._oVar2 ) CreateRndItem(object[v3]._ox, object[v3]._oy, 0, sendmsg, 0); else CreateRndUseful(param1, object[v3]._ox, object[v3]._oy, sendmsg); ++v5; } while ( v5 < object[v3]._oVar1 ); } if ( !object[v3]._oTrapFlag ) goto LABEL_26; v6 = object[v3]._otype; if ( v6 < OBJ_TCHEST1 || v6 > OBJ_TCHEST3 ) goto LABEL_26; v7 = GetDirection(object[v3]._ox, object[v3]._oy, plr[param1].WorldX, plr[param1].WorldY); v8 = object[v3]._oVar4; if ( v8 ) { v9 = v8 - 1; if ( v9 ) { if ( v9 != 1 ) { v10 = sendmsg; goto LABEL_25; } v11 = 42; } else { v11 = 27; } v10 = v11; } else { v10 = 0; } LABEL_25: AddMissile(object[v3]._ox, object[v3]._oy, plr[param1].WorldX, plr[param1].WorldY, v7, v10, 1, -1, 0, 0); object[v3]._oTrapFlag = 0; LABEL_26: if ( param1 == myplr ) NetSendCmdParam2(0, CMD_PLROPOBJ, param1, param2); return; } } } // 5CF31D: using guessed type char setlevel; // 676190: using guessed type int deltaload; //----- (004456E3) -------------------------------------------------------- void __fastcall OperateMushPatch(int pnum, int i) { int v2; // esi bool v3; // zf char v4; // al int v5; // ecx int xx; // [esp+8h] [ebp-8h] int yy; // [esp+Ch] [ebp-4h] if ( quests[1]._qactive != 2 || quests[1]._qvar1 < 2u ) { if ( !deltaload && pnum == myplr ) { v4 = plr[myplr]._pClass; if ( v4 ) { if ( v4 == 1 ) { v5 = PS_ROGUE13; } else { if ( v4 != 2 ) return; v5 = PS_MAGE13; } } else { v5 = PS_WARR13; } PlaySFX(v5); } } else { v2 = i; if ( _LOBYTE(object[i]._oSelFlag) ) { if ( !deltaload ) PlaySfxLoc(IS_CHEST, object[v2]._ox, object[v2]._oy); ++object[v2]._oAnimFrame; v3 = deltaload == 0; _LOBYTE(object[v2]._oSelFlag) = 0; if ( v3 ) { GetSuperItemLoc(object[v2]._ox, object[v2]._oy, &xx, &yy); SpawnQuestItem(17, xx, yy, 0, 0); quests[1]._qvar1 = 3; } } } } // 676190: using guessed type int deltaload; //----- (004457B8) -------------------------------------------------------- void __fastcall OperateInnSignChest(int pnum, int i) { char v2; // al int v3; // ecx int v4; // esi bool v5; // zf int xx; // [esp+8h] [ebp-8h] int yy; // [esp+Ch] [ebp-4h] if ( quests[7]._qvar1 == 2 ) { v4 = i; if ( _LOBYTE(object[i]._oSelFlag) ) { if ( !deltaload ) PlaySfxLoc(IS_CHEST, object[v4]._ox, object[v4]._oy); object[v4]._oAnimFrame += 2; v5 = deltaload == 0; _LOBYTE(object[v4]._oSelFlag) = 0; if ( v5 ) { GetSuperItemLoc(object[v4]._ox, object[v4]._oy, &xx, &yy); SpawnQuestItem(IDI_BANNER, xx, yy, 0, 0); } } } else if ( !deltaload && pnum == myplr ) { v2 = plr[myplr]._pClass; switch ( v2 ) { case UI_WARRIOR: v3 = PS_WARR24; LABEL_8: PlaySFX(v3); return; case UI_ROGUE: v3 = PS_ROGUE24; goto LABEL_8; case UI_SORCERER: v3 = PS_MAGE24; goto LABEL_8; } } } // 676190: using guessed type int deltaload; //----- (00445880) -------------------------------------------------------- void __fastcall OperateSlainHero(int pnum, int i, unsigned char sendmsg) { unsigned short v3; // di int v4; // esi int v5; // eax bool v6; // zf char v7; // cl int v8; // ecx v3 = i; v4 = pnum; v5 = i; if ( _LOBYTE(object[i]._oSelFlag) ) { v6 = deltaload == 0; _LOBYTE(object[v5]._oSelFlag) = 0; if ( v6 ) { v7 = plr[pnum]._pClass; if ( v7 ) { if ( v7 == 1 ) { CreateMagicItem(object[v5]._ox, object[v5]._oy, 3, 119, 0, 1); v8 = PS_ROGUE9; } else { if ( v7 != 2 ) goto LABEL_10; CreateSpellBook(object[v5]._ox, object[v5]._oy, 3, 0, 1); v8 = PS_MAGE9; } } else { CreateMagicItem(object[v5]._ox, object[v5]._oy, 9, 153, 0, 1); v8 = PS_WARR9; } PlaySfxLoc(v8, plr[myplr].WorldX, plr[myplr].WorldY); LABEL_10: if ( v4 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, v3); return; } } } // 676190: using guessed type int deltaload; //----- (00445954) -------------------------------------------------------- void __fastcall OperateTrapLvr(int i) { int v1; // ecx int v2; // eax int v3; // esi int v4; // edx int v5; // eax int v6; // eax v1 = i; v2 = object[v1]._oAnimFrame; v3 = nobjects; v4 = 0; if ( v2 == 1 ) { object[v1]._oAnimFrame = 2; if ( v3 > 0 ) { do { v5 = objectactive[v4]; if ( object[v5]._otype == object[v1]._oVar2 && object[v5]._oVar1 == object[v1]._oVar1 ) { object[v5]._oAnimFlag = 0; object[v5]._oVar2 = 1; } ++v4; } while ( v4 < v3 ); } } else { object[v1]._oAnimFrame = v2 - 1; if ( v3 > 0 ) { do { v6 = objectactive[v4]; if ( object[v6]._otype == object[v1]._oVar2 && object[v6]._oVar1 == object[v1]._oVar1 ) { object[v6]._oVar2 = 0; if ( object[v6]._oVar4 ) object[v6]._oAnimFlag = 1; } ++v4; } while ( v4 < v3 ); } } } //----- (00445A0B) -------------------------------------------------------- void __fastcall OperateSarc(int pnum, int i, unsigned char sendmsg) { unsigned short v3; // bp int v4; // esi bool v5; // zf int v6; // ecx int v7; // [esp+Ch] [ebp-4h] v3 = i; v4 = i; v7 = pnum; if ( _LOBYTE(object[i]._oSelFlag) ) { if ( !deltaload ) PlaySfxLoc(IS_SARC, object[v4]._ox, object[v4]._oy); v5 = deltaload == 0; _LOBYTE(object[v4]._oSelFlag) = 0; if ( v5 ) { v6 = object[v4]._oRndSeed; object[v4]._oAnimFlag = 1; object[v4]._oAnimDelay = 3; SetRndSeed(v6); if ( object[v4]._oVar1 <= 2 ) CreateRndItem(object[v4]._ox, object[v4]._oy, 0, sendmsg, 0); if ( object[v4]._oVar1 >= 8 ) SpawnSkeleton(object[v4]._oVar2, object[v4]._ox, object[v4]._oy); if ( v7 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, v3); } else { object[v4]._oAnimFrame = object[v4]._oAnimLen; } } } // 676190: using guessed type int deltaload; //----- (00445ADC) -------------------------------------------------------- void __fastcall OperateL2Door(int pnum, int i, unsigned char sendflag) { int v3; // ebx int v4; // edi int v5; // esi int v6; // ST1C_4 int v7; // eax bool v8; // zf bool v9; // sf unsigned char v10; // of int v11; // [esp+Ch] [ebp-Ch] int pnuma; // [esp+10h] [ebp-8h] v3 = i; v4 = i; pnuma = pnum; v5 = pnum; v6 = abs(object[i]._ox - plr[pnum].WorldX); v7 = abs(object[v4]._oy - plr[v5].WorldY); v10 = __OFSUB__(v6, 1); v8 = v6 == 1; v9 = v6 - 1 < 0; v11 = v7; if ( v6 != 1 ) { LABEL_5: if ( !((unsigned char)(v9 ^ v10) | v8) ) return; goto LABEL_6; } if ( v7 <= 1 && object[v4]._otype == OBJ_L2LDOOR ) { OperateL2LDoor(pnuma, v3, sendflag); v10 = 0; v8 = 1; v9 = 0; goto LABEL_5; } LABEL_6: if ( v11 == 1 && object[v4]._otype == OBJ_L2RDOOR ) OperateL2RDoor(pnuma, v3, sendflag); } //----- (00445B6C) -------------------------------------------------------- void __fastcall OperateL3Door(int pnum, int i, unsigned char sendflag) { int v3; // ebx int v4; // edi int v5; // esi int v6; // ST1C_4 int v7; // eax bool v8; // zf bool v9; // sf unsigned char v10; // of int v11; // [esp+Ch] [ebp-Ch] int pnuma; // [esp+10h] [ebp-8h] v3 = i; v4 = i; pnuma = pnum; v5 = pnum; v6 = abs(object[i]._ox - plr[pnum].WorldX); v7 = abs(object[v4]._oy - plr[v5].WorldY); v10 = __OFSUB__(v6, 1); v8 = v6 == 1; v9 = v6 - 1 < 0; v11 = v7; if ( v6 != 1 ) { LABEL_5: if ( !((unsigned char)(v9 ^ v10) | v8) ) return; goto LABEL_6; } if ( v7 <= 1 && object[v4]._otype == OBJ_L3RDOOR ) { OperateL3RDoor(pnuma, v3, sendflag); v10 = 0; v8 = 1; v9 = 0; goto LABEL_5; } LABEL_6: if ( v11 == 1 && object[v4]._otype == OBJ_L3LDOOR ) OperateL3LDoor(pnuma, v3, sendflag); } //----- (00445BFC) -------------------------------------------------------- void __fastcall OperatePedistal(int pnum, int i) { int v2; // esi int v3; // edi unsigned char *v4; // edi int inv_item_num; // [esp+8h] [ebp-4h] v2 = i; v3 = pnum; if ( object[i]._oVar6 != 3 ) { if ( PlrHasItem(pnum, 21, &inv_item_num) ) { RemoveInvItem(v3, inv_item_num); ++object[v2]._oAnimFrame; ++object[v2]._oVar6; } if ( object[v2]._oVar6 == 1 ) { if ( !deltaload ) PlaySfxLoc(LS_PUDDLE, object[v2]._ox, object[v2]._oy); ObjChangeMap(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7); } if ( object[v2]._oVar6 == 2 ) { if ( !deltaload ) PlaySfxLoc(LS_PUDDLE, object[v2]._ox, object[v2]._oy); ObjChangeMap(setpc_x + 6, setpc_y + 3, setpc_x + setpc_w, setpc_y + 7); } if ( object[v2]._oVar6 == 3 ) { if ( !deltaload ) PlaySfxLoc(LS_BLODSTAR, object[v2]._ox, object[v2]._oy); ObjChangeMap(object[v2]._oVar1, object[v2]._oVar2, object[v2]._oVar3, object[v2]._oVar4); v4 = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", 0); LoadMapObjs(v4, 2 * setpc_x, 2 * setpc_y); mem_free_dbg(v4); CreateItem(7, 2 * setpc_x + 25, 2 * setpc_y + 19); _LOBYTE(object[v2]._oSelFlag) = 0; } } } // 5CF334: using guessed type int setpc_w; // 676190: using guessed type int deltaload; //----- (00445D5F) -------------------------------------------------------- void __fastcall TryDisarm(int pnum, int i) { int v2; // edi int v3; // esi int v4; // esi int v5; // edi int v6; // ebx int j; // edx signed int v8; // edi int v9; // eax int v10; // ecx int v11; // eax int v12; // [esp+Ch] [ebp-4h] v2 = pnum; v3 = i; v12 = i; if ( pnum == myplr ) SetCursor(CURSOR_HAND); v4 = v3; if ( object[v4]._oTrapFlag ) { _LOBYTE(pnum) = -102; v5 = 2 * plr[v2]._pDexterity - 5 * currlevel; if ( random(pnum, 100) <= v5 ) { v6 = nobjects; for ( j = 0; j < v6; ++j ) { v8 = 0; v9 = objectactive[j]; v10 = object[v9]._otype; if ( v10 == OBJ_TRAPL ) v8 = 1; if ( v10 == OBJ_TRAPR ) v8 = 1; if ( v8 && dObject[object[v9]._oVar1][object[v9]._oVar2] - 1 == v12 ) { object[v9]._oVar4 = 1; object[v4]._oTrapFlag = 0; } } v11 = object[v4]._otype; if ( v11 >= OBJ_TCHEST1 && v11 <= OBJ_TCHEST3 ) object[v4]._oTrapFlag = 0; } } } //----- (00445E33) -------------------------------------------------------- int __fastcall ItemMiscIdIdx(int imiscid) { int result; // eax int *i; // edx result = 0; for ( i = &AllItemsList[0].iMiscId; !*(i - 14) || *i != imiscid; i += 19 ) ++result; return result; } //----- (00445E4B) -------------------------------------------------------- void __fastcall OperateShrine(int pnum, int i, int sType) { int v3; // esi int *v4; // ebx int v5; // eax int v6; // ecx int v7; // ecx int v8; // ecx int v9; // eax int v10; // eax int v11; // eax int v12; // edx int v13; // esi signed int v14; // ebx int *v15; // eax int *v16; // eax int v17; // edx int v18; // ebx int *v19; // eax signed int v20; // edx int v21; // eax int v22; // ecx int *v23; // eax int v24; // edx int v25; // esi int v26; // eax int v27; // ecx int v28; // edx int *v29; // ecx int v30; // edx int v31; // ebx signed int v32; // edx int v33; // edx int v34; // eax int v35; // ecx int v36; // esi signed int v37; // edx int v38; // eax int *v39; // ecx signed int v40; // esi int v41; // esi int *v42; // ecx int *v43; // eax signed int v44; // ecx int v45; // eax int *v46; // ecx signed int v47; // edx int v48; // ebx int *v49; // ecx int *v50; // eax signed int v51; // ecx signed int v52; // edi int v53; // esi int v54; // ebx int v55; // eax bool v56; // zf signed int v57; // ebx unsigned int v58; // edi signed int v59; // edx int v60; // ebx char *v61; // esi int j; // edi int v63; // esi int v64; // eax int *v65; // eax int v66; // edx char v67; // al char v68; // al int v69; // esi int v70; // edx int v71; // ebx int v72; // edi int v73; // eax int v74; // edx int v75; // edx int v76; // edx int v77; // esi int v78; // ebx int *v79; // eax int v80; // eax int v81; // eax int *v82; // eax int v83; // eax int v84; // eax int v85; // ecx int v86; // edx int v87; // eax int v88; // ebx int v89; // eax int v90; // ecx int v91; // esi int v92; // eax int v93; // edx int *v94; // eax int v95; // edx char v96; // al char v97; // al int v98; // esi int v99; // edx int v100; // ebx int v101; // edi int v102; // eax int v103; // edx int v104; // edx int v105; // edx int v106; // ebx int v107; // ST38_4 int v108; // ST34_4 int v109; // ST3C_4 int v110; // eax _BYTE *v111; // eax signed int v112; // edx int *v113; // eax int v114; // edx char v115; // al char v116; // al int v117; // esi int v118; // edx int v119; // ebx int v120; // edi int v121; // eax int v122; // edx int v123; // edx int v124; // edx int v125; // eax int *v126; // ecx signed int v127; // esi int v128; // esi int *v129; // ecx int *v130; // eax signed int v131; // ecx int v132; // ecx int v133; // eax int v134; // ebx int v135; // edi int v136; // esi unsigned short param2; // [esp+Ch] [ebp-18h] int v138; // [esp+14h] [ebp-10h] signed int v139; // [esp+1Ch] [ebp-8h] int *v140; // [esp+1Ch] [ebp-8h] signed int v141; // [esp+1Ch] [ebp-8h] int arglist; // [esp+20h] [ebp-4h] int sfx_ida; // [esp+2Ch] [ebp+8h] int sfx_ide; // [esp+2Ch] [ebp+8h] int sfx_idb; // [esp+2Ch] [ebp+8h] int *sfx_idc; // [esp+2Ch] [ebp+8h] int sfx_idf; // [esp+2Ch] [ebp+8h] int sfx_idd; // [esp+2Ch] [ebp+8h] int sfx_idg; // [esp+2Ch] [ebp+8h] param2 = i; arglist = pnum; if ( dropGoldFlag ) { dropGoldFlag = 0; dropGoldValue = 0; } v3 = i; v4 = &object[i]._oSelFlag; if ( _LOBYTE(object[i]._oSelFlag) ) { SetRndSeed(object[v3]._oRndSeed); v5 = deltaload; *(_BYTE *)v4 = 0; if ( v5 ) { v6 = object[v3]._oAnimLen; object[v3]._oAnimFlag = 0; object[v3]._oAnimFrame = v6; } else { PlaySfxLoc(sType, object[v3]._ox, object[v3]._oy); object[v3]._oAnimFlag = 1; object[v3]._oAnimDelay = 1; v5 = deltaload; } v7 = object[v3]._oVar1; switch ( v7 ) { case 0: if ( !v5 && arglist == myplr ) { ModifyPlrStr(arglist, -1); ModifyPlrMag(arglist, -1); ModifyPlrDex(arglist, -1); ModifyPlrVit(arglist, -1); _LOBYTE(v8) = 0; v9 = random(v8, 4); if ( v9 ) { v10 = v9 - 1; if ( v10 ) { v11 = v10 - 1; if ( v11 ) { if ( v11 == 1 ) ModifyPlrVit(arglist, 6); } else { ModifyPlrDex(arglist, 6); } } else { ModifyPlrMag(arglist, 6); } } else { ModifyPlrStr(arglist, 6); } CheckStats(arglist); _LOBYTE(v7) = 12; goto LABEL_221; } return; case 1: v12 = 0; if ( v5 || arglist != myplr ) return; v13 = arglist; v14 = 7; v15 = &plr[arglist].InvBody[0]._itype; v7 = 7; do { if ( *v15 != -1 ) ++v12; v15 += 92; --v7; } while ( v7 ); if ( v12 <= 0 ) goto LABEL_47; v16 = &plr[v13].InvBody[0]._iMaxDur; do { if ( *(v16 - 58) != -1 ) { v7 = *v16; if ( *v16 != 255 ) { if ( v7 ) { *(v16 - 1) += 10; v17 = *(v16 - 1); v7 += 10; *v16 = v7; if ( v17 > v7 ) *(v16 - 1) = v7; } } } v16 += 92; --v14; } while ( v14 ); while ( 1 ) { v18 = 0; v19 = &plr[v13].InvBody[0]._iMaxDur; v20 = 7; do { if ( *(v19 - 58) != -1 ) { v7 = *v19; if ( *v19 != 255 ) { if ( v7 ) ++v18; } } v19 += 92; --v20; } while ( v20 ); if ( !v18 ) goto LABEL_47; _LOBYTE(v7) = 0; v21 = random(v7, 7); v7 = v13 * 21720 + 368 * v21; if ( *(int *)((char *)&plr[0].InvBody[0]._itype + v7) != -1 ) { v7 = *(int *)((char *)&plr[0].InvBody[0]._iMaxDur + v7); if ( v7 != 255 ) { if ( v7 ) break; } } } v22 = 368 * v21 + v13 * 21720; v23 = (int *)((char *)&plr[0].InvBody[0]._iDurability + v22); v7 = (int)&plr[0].InvBody[0]._iMaxDur + v22; *v23 -= 20; v24 = *v23; *(_DWORD *)v7 -= 20; v25 = *(_DWORD *)v7; if ( v24 <= 0 ) *v23 = 1; if ( v25 <= 0 ) *(_DWORD *)v7 = 1; LABEL_47: _LOBYTE(v7) = 13; goto LABEL_221; case 2: if ( v5 ) return; if ( arglist != myplr ) goto LABEL_280; v26 = arglist; if ( plr[arglist].InvBody[0]._itype != ITYPE_NONE ) plr[v26].InvBody[0]._iAC += 2; if ( plr[v26].InvBody[6]._itype != ITYPE_NONE ) plr[v26].InvBody[6]._iAC += 2; v27 = plr[v26].InvBody[4]._itype; if ( v27 != ITYPE_NONE ) { if ( v27 == ITYPE_SHIELD ) { plr[v26].InvBody[4]._iAC += 2; } else { v28 = plr[v26].InvBody[4]._iMinDam; v29 = &plr[v26].InvBody[4]._iMaxDam; --*v29; if ( plr[v26].InvBody[4]._iMaxDam < v28 ) *v29 = v28; } } v7 = plr[v26].InvBody[5]._itype; if ( v7 != ITYPE_NONE ) { if ( v7 == ITYPE_SHIELD ) { plr[v26].InvBody[5]._iAC += 2; } else { v30 = plr[v26].InvBody[5]._iMinDam; v7 = (int)&plr[v26].InvBody[5]._iMaxDam; --*(_DWORD *)v7; if ( plr[v26].InvBody[5]._iMaxDam < v30 ) *(_DWORD *)v7 = v30; } } v31 = 0; if ( plr[v26]._pNumInv <= 0 ) goto LABEL_73; v7 = (int)&plr[v26].InvList[0]._iAC; break; case 3: if ( v5 ) return; if ( arglist != myplr ) goto LABEL_280; v34 = arglist; v35 = plr[arglist].InvBody[4]._itype; if ( v35 != ITYPE_NONE && v35 != ITYPE_SHIELD ) ++plr[v34].InvBody[4]._iMaxDam; v7 = plr[v34].InvBody[5]._itype; if ( v7 != ITYPE_NONE && v7 != ITYPE_SHIELD ) ++plr[v34].InvBody[5]._iMaxDam; v36 = 0; if ( plr[v34]._pNumInv > 0 ) { v7 = (int)&plr[v34].InvList[0]._iMaxDam; do { v37 = *(_DWORD *)(v7 - 200); if ( v37 > 0 && (v37 <= 4 || v37 == 10) ) ++*(_DWORD *)v7; ++v36; v7 += 368; } while ( v36 < plr[v34]._pNumInv ); } _LOBYTE(v7) = 15; goto LABEL_221; case 4: case 11: if ( v5 ) return; AddMissile( plr[arglist].WorldX, plr[arglist].WorldY, plr[arglist].WorldX, plr[arglist].WorldY, plr[arglist]._pdir, 13, -1, arglist, 0, 2 * (unsigned char)leveltype); if ( arglist != myplr ) return; _LOBYTE(v7) = 16; goto LABEL_221; case 5: if ( v5 ) return; if ( arglist != myplr ) goto LABEL_280; v38 = arglist; v39 = &plr[arglist].InvBody[0]._iMaxCharges; v40 = 7; do { if ( *(v39 - 56) == 10 ) *(v39 - 1) = *v39; v39 += 92; --v40; } while ( v40 ); v41 = 0; if ( plr[v38]._pNumInv > 0 ) { v42 = &plr[v38].InvList[0]._iMaxCharges; do { if ( *(v42 - 56) == 10 ) *(v42 - 1) = *v42; ++v41; v42 += 92; } while ( v41 < plr[v38]._pNumInv ); } v43 = &plr[v38].SpdList[0]._iMaxCharges; v44 = 8; do { if ( *(v43 - 56) == 10 ) *(v43 - 1) = *v43; v43 += 92; --v44; } while ( v44 ); v7 = 17; goto LABEL_221; case 6: if ( v5 ) return; if ( arglist != myplr ) goto LABEL_280; v45 = arglist; v46 = &plr[arglist].InvBody[0]._iDurability; v47 = 7; do { *v46 = v46[1]; v46 += 92; --v47; } while ( v47 ); v48 = 0; if ( plr[v45]._pNumInv > 0 ) { v49 = &plr[v45].InvList[0]._iDurability; do { ++v48; *v49 = v49[1]; v49 += 92; } while ( v48 < plr[v45]._pNumInv ); } v50 = &plr[v45].SpdList[0]._iDurability; v51 = 8; do { *v50 = v50[1]; v50 += 92; --v51; } while ( v51 ); v7 = 18; goto LABEL_221; case 7: if ( v5 || arglist != myplr ) return; sfx_ida = 0; v138 = 0; v52 = 1; v53 = arglist; v54 = plr[arglist]._pMemSpells[1]; v139 = 37; do { v7 = v138 & v54; if ( v138 & v54 | v52 & plr[arglist]._pMemSpells[0] ) ++sfx_ida; v55 = __PAIR__((unsigned int)v138, v52) >> 31; v52 *= 2; v56 = v139-- == 1; v138 = v55; } while ( !v56 ); v57 = 1; if ( sfx_ida > 1 ) { v58 = 0; v59 = 1; do { v7 = v58 & plr[v53]._pMemSpells[1]; if ( v7 | v57 & plr[v53]._pMemSpells[0] ) { v7 = (int)&plr[v53]._pSplLvl[v59]; if ( *(_BYTE *)v7 < 15 ) ++*(_BYTE *)v7; } v58 = __PAIR__(v58, v57) >> 31; v57 *= 2; ++v59; } while ( v59 <= 37 ); do { _LOBYTE(v7) = 0; v60 = random(v7, 37); v7 = v60; } while ( !(plr[v53]._pMemSpells[1] & ((unsigned __int64)((__int64)1 << v60) >> 32) | plr[v53]._pMemSpells[0] & (unsigned int)((__int64)1 << v60)) ); v61 = &plr[v53]._pSplLvl[v60 + 1]; if ( *v61 < 2 ) *v61 = 0; else *v61 -= 2; } _LOBYTE(v7) = 19; goto LABEL_221; case 8: for ( j = 0; j < nobjects; ++j ) { v63 = objectactive[j]; v7 = object[v63]._otype; if ( (v7 == OBJ_CHEST1 || v7 == OBJ_CHEST2 || v7 == OBJ_CHEST3) && !_LOBYTE(object[v63]._oSelFlag) ) { v64 = GetRndSeed(); object[v63]._oAnimFrame -= 2; object[v63]._oRndSeed = v64; v5 = deltaload; _LOBYTE(object[v63]._oSelFlag) = 1; } } if ( v5 ) return; if ( arglist != myplr ) goto LABEL_280; _LOBYTE(v7) = 20; goto LABEL_221; case 9: if ( v5 || arglist != myplr ) return; v7 = 21720 * arglist; v65 = plr[arglist]._pMemSpells; v66 = plr[arglist]._pMemSpells[1]; *v65 |= 1u; v65[1] = v66; v67 = plr[arglist]._pSplLvl[1]; if ( v67 < 15 ) plr[0]._pSplLvl[v7 + 1] = v67 + 1; v68 = plr[0]._pSplLvl[v7 + 1]; if ( v68 < 15 ) plr[0]._pSplLvl[v7 + 1] = v68 + 1; v69 = *(int *)((char *)&plr[0]._pMaxManaBase + v7); v70 = *(int *)((char *)&plr[0]._pManaBase + v7); v71 = *(int *)((char *)&plr[0]._pMana + v7) - v70; v72 = *(int *)((char *)&plr[0]._pMaxManaBase + v7) / 10; v73 = *(int *)((char *)&plr[0]._pMaxMana + v7) - v69; *(int *)((char *)&plr[0]._pManaBase + v7) = v70 - v72; v74 = *(int *)((char *)&plr[0]._pMana + v7) - v72; sfx_ide = v74; *(int *)((char *)&plr[0]._pMana + v7) = v74; v75 = *(int *)((char *)&plr[0]._pMaxMana + v7); *(int *)((char *)&plr[0]._pMaxManaBase + v7) = v69 - v72; v76 = v75 - v72; *(int *)((char *)&plr[0]._pMaxMana + v7) = v76; if ( (signed int)(sfx_ide & 0xFFFFFFC0) <= 0 ) { *(int *)((char *)&plr[0]._pManaBase + v7) = 0; *(int *)((char *)&plr[0]._pMana + v7) = v71; } if ( (signed int)(v76 & 0xFFFFFFC0) <= 0 ) { *(int *)((char *)&plr[0]._pMaxManaBase + v7) = 0; *(int *)((char *)&plr[0]._pMaxMana + v7) = v73; } _LOBYTE(v7) = 21; goto LABEL_221; case 10: if ( v5 ) return; v77 = arglist; AddMissile( plr[arglist].WorldX, plr[arglist].WorldY, plr[arglist].WorldX, plr[arglist].WorldY, plr[arglist]._pdir, 42, -1, arglist, 0, 2 * (unsigned char)leveltype); if ( arglist != myplr ) return; _LOBYTE(v7) = 22; plr[v77]._pMana = plr[v77]._pMaxMana; plr[v77]._pManaBase = plr[v77]._pMaxManaBase; goto LABEL_221; case 12: if ( v5 ) return; if ( arglist != myplr ) goto LABEL_280; sfx_idb = 0; v78 = arglist; if ( plr[arglist]._pNumInv > 0 ) { v79 = &plr[v78].InvList[0]._iMiscId; v140 = &plr[v78].InvList[0]._iMiscId; do { if ( !*(v79 - 53) ) { if ( *v79 == IMISC_HEAL || *v79 == IMISC_MANA ) { v80 = ItemMiscIdIdx(IMISC_REJUV); SetPlrHandItem(&plr[v78].HoldItem, v80); GetPlrHandSeed(&plr[v78].HoldItem); v79 = v140; plr[v78].HoldItem._iStatFlag = 1; qmemcpy(v140 - 55, &plr[v78].HoldItem, 0x170u); } if ( *v79 == IMISC_FULLHEAL || *v79 == IMISC_FULLMANA ) { v81 = ItemMiscIdIdx(IMISC_FULLREJUV); SetPlrHandItem(&plr[v78].HoldItem, v81); GetPlrHandSeed(&plr[v78].HoldItem); v79 = v140; plr[v78].HoldItem._iStatFlag = 1; qmemcpy(v140 - 55, &plr[v78].HoldItem, 0x170u); } } ++sfx_idb; v79 += 92; v7 = sfx_idb; v140 = v79; } while ( sfx_idb < plr[v78]._pNumInv ); } v82 = &plr[v78].SpdList[0]._iMiscId; v141 = 8; sfx_idc = &plr[v78].SpdList[0]._iMiscId; do { if ( !*(v82 - 53) ) { if ( *v82 == IMISC_HEAL || *v82 == IMISC_MANA ) { v83 = ItemMiscIdIdx(IMISC_REJUV); SetPlrHandItem(&plr[v78].HoldItem, v83); GetPlrHandSeed(&plr[v78].HoldItem); v82 = sfx_idc; plr[v78].HoldItem._iStatFlag = 1; qmemcpy(sfx_idc - 55, &plr[v78].HoldItem, 0x170u); } v7 = *v82; if ( *v82 == IMISC_FULLHEAL || v7 == IMISC_FULLMANA ) { v84 = ItemMiscIdIdx(IMISC_FULLREJUV); SetPlrHandItem(&plr[v78].HoldItem, v84); GetPlrHandSeed(&plr[v78].HoldItem); v82 = sfx_idc; plr[v78].HoldItem._iStatFlag = 1; qmemcpy(sfx_idc - 55, &plr[v78].HoldItem, 0x170u); v7 = 0; } } v82 += 92; v56 = v141-- == 1; sfx_idc = v82; } while ( !v56 ); _LOBYTE(v7) = 24; goto LABEL_221; case 13: if ( v5 || arglist != myplr ) return; ModifyPlrMag(arglist, 2); CheckStats(arglist); _LOBYTE(v7) = 25; goto LABEL_221; case 14: if ( v5 || arglist != myplr ) return; v85 = object[v3]._ox; v86 = object[v3]._oy; if ( 2 * currlevel >= 7 ) { CreateTypeItem(v85, v86, 0, ITYPE_MISC, 19, 0, 1); CreateTypeItem(object[v3]._ox, object[v3]._oy, 0, ITYPE_MISC, 19, 0, 1); } else { CreateTypeItem(v85, v86, 0, ITYPE_MISC, 7, 0, 1); CreateTypeItem(object[v3]._ox, object[v3]._oy, 0, ITYPE_MISC, 2, 0, 1); } v87 = arglist; plr[v87]._pMana = plr[arglist]._pMaxMana; plr[v87]._pManaBase = plr[arglist]._pMaxManaBase; plr[v87]._pHitPoints = plr[arglist]._pMaxHP; v7 = plr[arglist]._pMaxHPBase; plr[v87]._pHPBase = v7; _LOBYTE(v7) = 26; goto LABEL_221; case 15: if ( v5 ) return; v88 = 0; do { _LOBYTE(v7) = -97; v89 = random(v7, 112); _LOBYTE(v90) = -97; v91 = v89; v92 = random(v90, 112); if ( ++v88 > 12544 ) break; v7 = v92 + 112 * v91; v93 = v92 + 112 * v91; } while ( nSolidTable[dPiece[0][v93]] || dObject[0][v7] || dMonster[0][v93] ); AddMissile( plr[arglist].WorldX, plr[arglist].WorldY, v91, v92, plr[arglist]._pdir, 3, -1, arglist, 0, 2 * (unsigned char)leveltype); if ( arglist != myplr ) return; _LOBYTE(v7) = 27; goto LABEL_221; case 16: if ( v5 || arglist != myplr ) return; v7 = 21720 * arglist; v94 = plr[arglist]._pMemSpells; v95 = plr[arglist]._pMemSpells[1]; *((_BYTE *)v94 + 3) |= 0x20u; v94[1] = v95; v96 = plr[arglist]._pSplLvl[30]; if ( v96 < 15 ) plr[0]._pSplLvl[v7 + 30] = v96 + 1; v97 = plr[0]._pSplLvl[v7 + 30]; if ( v97 < 15 ) plr[0]._pSplLvl[v7 + 30] = v97 + 1; v98 = *(int *)((char *)&plr[0]._pMaxManaBase + v7); v99 = *(int *)((char *)&plr[0]._pManaBase + v7); v100 = *(int *)((char *)&plr[0]._pMana + v7) - v99; v101 = *(int *)((char *)&plr[0]._pMaxManaBase + v7) / 10; v102 = *(int *)((char *)&plr[0]._pMaxMana + v7) - v98; *(int *)((char *)&plr[0]._pManaBase + v7) = v99 - v101; v103 = *(int *)((char *)&plr[0]._pMana + v7) - v101; sfx_idf = v103; *(int *)((char *)&plr[0]._pMana + v7) = v103; v104 = *(int *)((char *)&plr[0]._pMaxMana + v7); *(int *)((char *)&plr[0]._pMaxManaBase + v7) = v98 - v101; v105 = v104 - v101; *(int *)((char *)&plr[0]._pMaxMana + v7) = v105; if ( (signed int)(sfx_idf & 0xFFFFFFC0) <= 0 ) { *(int *)((char *)&plr[0]._pManaBase + v7) = 0; *(int *)((char *)&plr[0]._pMana + v7) = v100; } if ( (signed int)(v105 & 0xFFFFFFC0) <= 0 ) { *(int *)((char *)&plr[0]._pMaxManaBase + v7) = 0; *(int *)((char *)&plr[0]._pMaxMana + v7) = v102; } _LOBYTE(v7) = 28; goto LABEL_221; case 17: if ( v5 || arglist != myplr ) return; sfx_idd = 0; v106 = arglist; do { if ( !plr[v106].InvGrid[sfx_idd] ) { _LOBYTE(v7) = -96; v107 = 5 * (unsigned char)leveltype + random(v7, 10 * (unsigned char)leveltype); v108 = plr[v106]._pNumInv; v109 = v106 * 21720 + 368 * v108; qmemcpy((char *)plr[0].InvList + v109, &golditem, 0x170u); *(int *)((char *)&plr[0].InvList[0]._iSeed + v109) = GetRndSeed(); ++plr[v106]._pNumInv; plr[v106].InvGrid[sfx_idd] = plr[v106]._pNumInv; *(int *)((char *)&plr[0].InvList[0]._ivalue + v109) = v107; plr[v106]._pGold += v107; SetGoldCurs(arglist, v108); } ++sfx_idd; } while ( sfx_idd < 40 ); _LOBYTE(v7) = 29; goto LABEL_221; case 18: if ( v5 ) return; if ( arglist == myplr ) { _LOBYTE(v7) = 30; goto LABEL_221; } _LOBYTE(v7) = 31; InitDiabloMsg(v7); v110 = myplr; plr[v110]._pHitPoints = plr[myplr]._pMaxHP; plr[v110]._pHPBase = plr[v110]._pMaxHPBase; plr[v110]._pMana = plr[v110]._pMaxMana; plr[v110]._pManaBase = plr[v110]._pMaxManaBase; goto LABEL_280; case 19: if ( v5 || arglist != myplr ) return; ModifyPlrDex(arglist, 2); CheckStats(arglist); if ( arglist != myplr ) goto LABEL_280; _LOBYTE(v7) = 32; goto LABEL_221; case 20: if ( v5 || arglist != myplr ) return; ModifyPlrStr(arglist, 2); CheckStats(arglist); if ( arglist != myplr ) goto LABEL_280; _LOBYTE(v7) = 33; goto LABEL_221; case 21: if ( v5 || arglist != myplr ) return; ModifyPlrVit(arglist, 2); CheckStats(arglist); if ( arglist != myplr ) goto LABEL_280; _LOBYTE(v7) = 34; goto LABEL_221; case 22: if ( v5 ) return; if ( arglist != myplr ) goto LABEL_280; v7 = 0; do { v111 = (unsigned char *)automapview + v7; v112 = 40; do { *v111 = 1; v111 += 40; --v112; } while ( v112 ); ++v7; } while ( v7 < 40 ); _LOBYTE(v7) = 35; goto LABEL_221; case 23: if ( v5 || arglist != myplr ) return; v7 = 21720 * arglist; v113 = plr[arglist]._pMemSpells; v114 = plr[arglist]._pMemSpells[1]; *((_BYTE *)v113 + 3) |= 0x40u; v113[1] = v114; v115 = plr[arglist]._pSplLvl[31]; if ( v115 < 15 ) plr[0]._pSplLvl[v7 + 31] = v115 + 1; v116 = plr[0]._pSplLvl[v7 + 31]; if ( v116 < 15 ) plr[0]._pSplLvl[v7 + 31] = v116 + 1; v117 = *(int *)((char *)&plr[0]._pMaxManaBase + v7); v118 = *(int *)((char *)&plr[0]._pManaBase + v7); v119 = *(int *)((char *)&plr[0]._pMana + v7) - v118; v120 = *(int *)((char *)&plr[0]._pMaxManaBase + v7) / 10; v121 = *(int *)((char *)&plr[0]._pMaxMana + v7) - v117; *(int *)((char *)&plr[0]._pManaBase + v7) = v118 - v120; v122 = *(int *)((char *)&plr[0]._pMana + v7) - v120; sfx_idg = v122; *(int *)((char *)&plr[0]._pMana + v7) = v122; v123 = *(int *)((char *)&plr[0]._pMaxMana + v7); *(int *)((char *)&plr[0]._pMaxManaBase + v7) = v117 - v120; v124 = v123 - v120; *(int *)((char *)&plr[0]._pMaxMana + v7) = v124; if ( (signed int)(sfx_idg & 0xFFFFFFC0) <= 0 ) { *(int *)((char *)&plr[0]._pManaBase + v7) = 0; *(int *)((char *)&plr[0]._pMana + v7) = v119; } if ( (signed int)(v124 & 0xFFFFFFC0) <= 0 ) { *(int *)((char *)&plr[0]._pMaxManaBase + v7) = 0; *(int *)((char *)&plr[0]._pMaxMana + v7) = v121; } _LOBYTE(v7) = 36; goto LABEL_221; case 24: if ( v5 || arglist != myplr ) return; v125 = arglist; v126 = &plr[arglist].InvBody[0]._iIdentified; v127 = 7; do { if ( *((_BYTE *)v126 + 4) && !*v126 ) *v126 = 1; v126 += 92; --v127; } while ( v127 ); v128 = 0; if ( plr[v125]._pNumInv > 0 ) { v129 = &plr[v125].InvList[0]._iIdentified; do { if ( *((_BYTE *)v129 + 4) && !*v129 ) *v129 = 1; ++v128; v129 += 92; } while ( v128 < plr[v125]._pNumInv ); } v130 = &plr[v125].SpdList[0]._iIdentified; v131 = 8; do { if ( *((_BYTE *)v130 + 4) && !*v130 ) *v130 = 1; v130 += 92; --v131; } while ( v131 ); v7 = 37; goto LABEL_221; case 25: if ( v5 ) return; if ( arglist == myplr ) { _LOBYTE(v7) = 38; goto LABEL_221; } _LOBYTE(v7) = 39; InitDiabloMsg(v7); _LOBYTE(v132) = -101; v133 = random(v132, 4); v134 = 1; v135 = 2 * (v133 == 1) - 1; if ( v133 == 2 || (v134 = -1, v133 != 3) ) v136 = -1; else v136 = 1; ModifyPlrStr(myplr, 2 * (v133 == 0) - 1); ModifyPlrMag(myplr, v135); ModifyPlrDex(myplr, v134); ModifyPlrVit(myplr, v136); CheckStats(myplr); goto LABEL_280; default: goto LABEL_280; } while ( 1 ) { v32 = *(_DWORD *)(v7 - 204); if ( v32 > 0 ) { if ( v32 <= 4 ) goto LABEL_70; if ( v32 <= 9 ) { *(_DWORD *)v7 += 2; } else if ( v32 == 10 ) { LABEL_70: --*(_DWORD *)(v7 - 4); v33 = *(_DWORD *)(v7 - 8); if ( *(_DWORD *)(v7 - 4) < v33 ) *(_DWORD *)(v7 - 4) = v33; goto LABEL_72; } } LABEL_72: ++v31; v7 += 368; if ( v31 >= plr[v26]._pNumInv ) { LABEL_73: _LOBYTE(v7) = 14; LABEL_221: InitDiabloMsg(v7); LABEL_280: CalcPlrInv(arglist, 1u); drawpanflag = 255; if ( arglist == myplr ) NetSendCmdParam2(0, CMD_PLROPOBJ, arglist, param2); return; } } } } // 4B84DC: using guessed type int dropGoldFlag; // 52571C: using guessed type int drawpanflag; // 5BB1ED: using guessed type char leveltype; // 676190: using guessed type int deltaload; //----- (00446E6A) -------------------------------------------------------- void __fastcall OperateSkelBook(int pnum, int i, unsigned char sendmsg) { unsigned short v3; // di int v4; // esi bool v5; // zf int v6; // ecx int v7; // eax int v8; // ecx int v9; // edx int v10; // [esp+Ch] [ebp-4h] v3 = i; v4 = i; v10 = pnum; if ( _LOBYTE(object[i]._oSelFlag) ) { if ( !deltaload ) PlaySfxLoc(IS_ISCROL, object[v4]._ox, object[v4]._oy); object[v4]._oAnimFrame += 2; v5 = deltaload == 0; _LOBYTE(object[v4]._oSelFlag) = 0; if ( v5 ) { SetRndSeed(object[v4]._oRndSeed); _LOBYTE(v6) = -95; v7 = random(v6, 5); v8 = object[v4]._ox; v9 = object[v4]._oy; if ( v7 ) CreateTypeItem(v8, v9, 0, ITYPE_MISC, 21, sendmsg, 0); else CreateTypeItem(v8, v9, 0, ITYPE_MISC, 24, sendmsg, 0); if ( v10 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, v3); } } } // 676190: using guessed type int deltaload; //----- (00446F08) -------------------------------------------------------- void __fastcall OperateBookCase(int pnum, int i, unsigned char sendmsg) { unsigned short v3; // di int v4; // ebp int v5; // esi bool v6; // zf //int v7; // eax v3 = i; v4 = pnum; v5 = i; if ( _LOBYTE(object[i]._oSelFlag) ) { if ( !deltaload ) PlaySfxLoc(IS_ISCROL, object[v5]._ox, object[v5]._oy); object[v5]._oAnimFrame -= 2; v6 = deltaload == 0; _LOBYTE(object[v5]._oSelFlag) = 0; if ( v6 ) { SetRndSeed(object[v5]._oRndSeed); CreateTypeItem(object[v5]._ox, object[v5]._oy, 0, ITYPE_MISC, 24, sendmsg, 0); //_LOBYTE(v7) = QuestStatus(3); if ( QuestStatus(3) && monster[4].mName == UniqMonst[2].mName && _LOBYTE(monster[4]._msquelch) == -1 && monster[4]._mhitpoints ) { monster[4].mtalkmsg = QUEST_ZHAR2; M_StartStand(0, monster[4]._mdir); _LOBYTE(monster[4]._mgoal) = 5; monster[4]._mmode = MM_TALK; } if ( v4 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, v3); } } } // 676190: using guessed type int deltaload; //----- (00446FE8) -------------------------------------------------------- void __fastcall OperateDecap(int pnum, int i, unsigned char sendmsg) { unsigned short v3; // bp int v4; // esi int v5; // edi int *v6; // eax bool v7; // zf v3 = i; v4 = i; v5 = pnum; v6 = &object[i]._oSelFlag; if ( *(_BYTE *)v6 ) { v7 = deltaload == 0; *(_BYTE *)v6 = 0; if ( v7 ) { SetRndSeed(object[v4]._oRndSeed); CreateRndItem(object[v4]._ox, object[v4]._oy, 0, sendmsg, 0); if ( v5 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, v3); } } } // 676190: using guessed type int deltaload; //----- (00447046) -------------------------------------------------------- void __fastcall OperateArmorStand(int pnum, int i, unsigned char sendmsg) { unsigned short v3; // di int v4; // esi int *v5; // eax bool v6; // zf int v7; // ecx unsigned char v8; // al int v9; // [esp-10h] [ebp-20h] int v10; // [esp-8h] [ebp-18h] int v11; // [esp+Ch] [ebp-4h] v3 = i; v4 = i; v11 = pnum; v5 = &object[i]._oSelFlag; if ( *(_BYTE *)v5 ) { ++object[v4]._oAnimFrame; v6 = deltaload == 0; *(_BYTE *)v5 = 0; if ( v6 ) { SetRndSeed(object[v4]._oRndSeed); _LOBYTE(v7) = 0; v8 = random(v7, 2); if ( currlevel > 5u ) { if ( currlevel >= 6u && currlevel <= 9u ) { CreateTypeItem(object[v4]._ox, object[v4]._oy, v8, ITYPE_MARMOR, 0, sendmsg, 0); goto LABEL_15; } if ( currlevel >= 0xAu && currlevel <= 0xCu ) { CreateTypeItem(object[v4]._ox, object[v4]._oy, 0, ITYPE_HARMOR, 0, sendmsg, 0); goto LABEL_15; } if ( currlevel < 0xDu || currlevel > 0x10u ) goto LABEL_15; v10 = sendmsg; v9 = ITYPE_HARMOR; } else { v10 = sendmsg; v9 = ITYPE_LARMOR; } CreateTypeItem(object[v4]._ox, object[v4]._oy, 1u, v9, 0, v10, 0); LABEL_15: if ( v11 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, v3); return; } } } // 676190: using guessed type int deltaload; //----- (0044710C) -------------------------------------------------------- int __fastcall FindValidShrine(int i) { bool done; // esi int rv; // eax bool v3; // zf do { done = 0; do { rv = random(0, 26); if ( currlevel >= shrinemin[rv] && currlevel <= shrinemax[rv] && rv != 8 ) done = 1; } while ( !done ); if ( gbMaxPlayers == 1 ) v3 = shrineavail[rv] == 2; else v3 = shrineavail[rv] == 1; } while ( v3 ); return rv; } // 679660: using guessed type char gbMaxPlayers; //----- (0044715F) -------------------------------------------------------- void __fastcall OperateGoatShrine(int pnum, int i, int sType) { int v3; // edi int v4; // ebx int v5; // esi v3 = i; v4 = pnum; v5 = i; SetRndSeed(object[i]._oRndSeed); object[v5]._oVar1 = FindValidShrine(v3); OperateShrine(v4, v3, sType); object[v5]._oAnimDelay = 2; drawpanflag = 255; } // 52571C: using guessed type int drawpanflag; //----- (004471AA) -------------------------------------------------------- void __fastcall OperateCauldron(int pnum, int i, int sType) { int v3; // edi int v4; // ebx int v5; // esi v3 = i; v4 = pnum; v5 = i; SetRndSeed(object[i]._oRndSeed); object[v5]._oVar1 = FindValidShrine(v3); OperateShrine(v4, v3, sType); object[v5]._oAnimFlag = 0; object[v5]._oAnimFrame = 3; drawpanflag = 255; } // 52571C: using guessed type int drawpanflag; //----- (004471FC) -------------------------------------------------------- bool __fastcall OperateFountains(int pnum, int i) { unsigned short v2; // bx int v3; // esi int v4; // edi bool v5; // bp int v6; // ecx signed int v7; // ebx int v8; // ebp int v10; // eax int v11; // esi int v12; // eax int v13; // eax int v14; // edi int v15; // edx int v16; // edx int v17; // ecx int *v18; // eax int v19; // ecx int v20; // edi int v21; // edx int v22; // ecx int v23; // [esp-4h] [ebp-20h] signed int v24; // [esp+10h] [ebp-Ch] signed int v25; // [esp+14h] [ebp-8h] short param1; // [esp+18h] [ebp-4h] v2 = i; v3 = i; v4 = pnum; param1 = i; v5 = 0; SetRndSeed(object[i]._oRndSeed); switch ( object[v3]._otype ) { case OBJ_BLOODFTN: if ( !deltaload && v4 == myplr ) { v20 = v4; v23 = object[v3]._oy; v15 = object[v3]._ox; if ( plr[v20]._pHitPoints < plr[v20]._pMaxHP ) { PlaySfxLoc(LS_FOUNTAIN, v15, v23); plr[v20]._pHitPoints += 64; v21 = plr[v20]._pHitPoints; v22 = plr[v20]._pMaxHP; v18 = &plr[v20]._pHPBase; *v18 += 64; if ( v21 <= v22 ) goto LABEL_39; plr[v20]._pHitPoints = v22; v19 = plr[v20]._pMaxHPBase; goto LABEL_38; } LABEL_45: PlaySfxLoc(LS_FOUNTAIN, v15, v23); break; } return 0; case OBJ_PURIFYINGFTN: if ( !deltaload && v4 == myplr ) { v14 = v4; v23 = object[v3]._oy; v15 = object[v3]._ox; if ( plr[v14]._pMana < plr[v14]._pMaxMana ) { PlaySfxLoc(LS_FOUNTAIN, v15, v23); plr[v14]._pMana += 64; v16 = plr[v14]._pMana; v17 = plr[v14]._pMaxMana; v18 = &plr[v14]._pManaBase; *v18 += 64; if ( v16 <= v17 ) { LABEL_39: v5 = 1; break; } plr[v14]._pMana = v17; v19 = plr[v14]._pMaxManaBase; LABEL_38: *v18 = v19; goto LABEL_39; } goto LABEL_45; } return 0; case OBJ_MURKYFTN: if ( _LOBYTE(object[v3]._oSelFlag) ) { if ( !deltaload ) PlaySfxLoc(LS_FOUNTAIN, object[v3]._ox, object[v3]._oy); _LOBYTE(object[v3]._oSelFlag) = 0; if ( deltaload ) return 0; AddMissile( plr[v4].WorldX, plr[v4].WorldY, plr[v4].WorldX, plr[v4].WorldY, plr[v4]._pdir, 39, -1, v4, 0, 2 * (unsigned char)leveltype); v5 = 1; if ( v4 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, v2); } break; default: if ( object[v3]._otype == OBJ_TEARFTN && _LOBYTE(object[v3]._oSelFlag) ) { v7 = -1; v8 = -1; v25 = 0; v24 = 0; if ( !deltaload ) PlaySfxLoc(LS_FOUNTAIN, object[v3]._ox, object[v3]._oy); _LOBYTE(object[v3]._oSelFlag) = 0; if ( deltaload || v4 != myplr ) return 0; do { _LOBYTE(v6) = 0; v10 = random(v6, 4); v11 = v10; if ( v10 != v7 ) { if ( v10 ) { v12 = v10 - 1; if ( v12 ) { v13 = v12 - 1; if ( v13 ) { if ( v13 == 1 ) ModifyPlrVit(v4, v8); } else { ModifyPlrDex(v4, v8); } } else { ModifyPlrMag(v4, v8); } } else { ModifyPlrStr(v4, v8); } v7 = v11; v8 = 1; ++v24; } if ( v24 > 1 ) v25 = 1; } while ( !v25 ); CheckStats(v4); v5 = 1; if ( v4 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, param1); } break; } drawpanflag = 255; return v5; } // 52571C: using guessed type int drawpanflag; // 5BB1ED: using guessed type char leveltype; // 676190: using guessed type int deltaload; //----- (004474AD) -------------------------------------------------------- void __fastcall OperateWeaponRack(int pnum, int i, unsigned char sendmsg) { unsigned short v3; // di int v4; // esi int v5; // ecx int v6; // eax int v7; // eax int v8; // eax int v9; // eax bool v10; // zf int v11; // ecx int v12; // edx signed int v13; // [esp-4h] [ebp-14h] int v14; // [esp+Ch] [ebp-4h] v3 = i; v4 = i; v14 = pnum; if ( !_LOBYTE(object[i]._oSelFlag) ) return; SetRndSeed(object[v4]._oRndSeed); _LOBYTE(v5) = 0; v6 = random(v5, 4); if ( v6 ) { v7 = v6 - 1; if ( !v7 ) { v13 = ITYPE_AXE; goto LABEL_7; } v8 = v7 - 1; if ( !v8 ) { v13 = ITYPE_BOW; goto LABEL_7; } if ( v8 == 1 ) { v13 = ITYPE_MACE; LABEL_7: v9 = v13; goto LABEL_12; } v9 = sendmsg; } else { v9 = ITYPE_SWORD; } LABEL_12: ++object[v4]._oAnimFrame; v10 = deltaload == 0; _LOBYTE(object[v4]._oSelFlag) = 0; if ( v10 ) { v11 = object[v4]._ox; v12 = object[v4]._oy; if ( (unsigned char)leveltype <= 1u ) CreateTypeItem(v11, v12, 0, v9, 0, sendmsg, 0); else CreateTypeItem(v11, v12, 1u, v9, 0, sendmsg, 0); if ( v14 == myplr ) NetSendCmdParam1(0, CMD_OPERATEOBJ, v3); } } // 5BB1ED: using guessed type char leveltype; // 676190: using guessed type int deltaload; //----- (00447558) -------------------------------------------------------- void __fastcall OperateStoryBook(int pnum, int i) { unsigned short v2; // di int v3; // esi int v4; // ST04_4 int v5; // edx v2 = i; v3 = i; if ( _LOBYTE(object[i]._oSelFlag) && !deltaload && !qtextflag && pnum == myplr ) { v4 = object[v3]._oy; v5 = object[v3]._ox; object[v3]._oAnimFrame = object[v3]._oVar4; PlaySfxLoc(IS_ISCROL, v5, v4); InitQTextMsg(object[v3]._oVar2); NetSendCmdParam1(0, CMD_OPERATEOBJ, v2); } } // 646D00: using guessed type char qtextflag; // 676190: using guessed type int deltaload; //----- (004475BB) -------------------------------------------------------- void __fastcall OperateLazStand(int pnum, int i) { int v2; // eax int v3; // edx int xx; // [esp+4h] [ebp-8h] int yy; // [esp+8h] [ebp-4h] v2 = i; if ( _LOBYTE(object[i]._oSelFlag) && !deltaload && !qtextflag && pnum == myplr ) { v3 = object[v2]._oy; ++object[v2]._oAnimFrame; _LOBYTE(object[v2]._oSelFlag) = 0; GetSuperItemLoc(object[v2]._ox, v3, &xx, &yy); SpawnQuestItem(33, xx, yy, 0, 0); } } // 646D00: using guessed type char qtextflag; // 676190: using guessed type int deltaload; //----- (00447620) -------------------------------------------------------- void __fastcall OperateObject(int pnum, int i, unsigned char TeleFlag) { int v3; // esi int v4; // edi ObjectStruct *v5; // ebx int v6; // ecx bool sendmsg; // [esp+Ch] [ebp-4h] v3 = pnum; v4 = i; sendmsg = pnum == myplr; v5 = &object[i]; v6 = v5->_otype; switch ( v5->_otype ) { case OBJ_L1LDOOR: case OBJ_L1RDOOR: if ( TeleFlag ) { if ( v6 == OBJ_L1LDOOR ) OperateL1LDoor(v3, i, OBJ_L1LDOOR); if ( v5->_otype == OBJ_L1RDOOR ) OperateL1RDoor(v3, v4, 1u); } else if ( v3 == myplr ) { OperateL1Door(v3, i, 1u); } break; case OBJ_LEVER: case OBJ_SWITCHSKL: OperateLever(v3, i); break; case OBJ_CHEST1: case OBJ_CHEST2: case OBJ_CHEST3: case OBJ_TCHEST1: case OBJ_TCHEST2: case OBJ_TCHEST3: OperateChest(v3, i, sendmsg); break; case OBJ_BOOK2L: OperateBook(v3, i); break; case OBJ_BOOK2R: OperateSChambBk(v3, i); break; case OBJ_L2LDOOR: case OBJ_L2RDOOR: if ( TeleFlag ) { if ( v6 == OBJ_L2LDOOR ) OperateL2LDoor(v3, i, 1u); if ( v5->_otype == OBJ_L2RDOOR ) OperateL2RDoor(v3, v4, 1u); } else if ( v3 == myplr ) { OperateL2Door(v3, i, 1u); } break; case OBJ_SARC: OperateSarc(v3, i, sendmsg); break; case OBJ_FLAMELVR: OperateTrapLvr(i); break; case OBJ_SHRINEL: case OBJ_SHRINER: OperateShrine(v3, i, IS_MAGIC); break; case OBJ_SKELBOOK: case OBJ_BOOKSTAND: OperateSkelBook(v3, i, sendmsg); break; case OBJ_BOOKCASEL: case OBJ_BOOKCASER: OperateBookCase(v3, i, sendmsg); break; case OBJ_BLOODFTN: case OBJ_PURIFYINGFTN: case OBJ_MURKYFTN: case OBJ_TEARFTN: OperateFountains(v3, i); break; case OBJ_DECAP: OperateDecap(v3, i, sendmsg); break; case OBJ_BLINDBOOK: case OBJ_BLOODBOOK: case OBJ_STEELTOME: OperateBookLever(v3, i); break; case OBJ_PEDISTAL: OperatePedistal(v3, i); break; case OBJ_L3LDOOR: case OBJ_L3RDOOR: if ( TeleFlag ) { if ( v6 == OBJ_L3LDOOR ) OperateL3LDoor(v3, i, 1u); if ( v5->_otype == OBJ_L3RDOOR ) OperateL3RDoor(v3, v4, 1u); } else if ( v3 == myplr ) { OperateL3Door(v3, i, 1u); } break; case OBJ_ARMORSTAND: case OBJ_WARARMOR: OperateArmorStand(v3, i, sendmsg); break; case OBJ_GOATSHRINE: OperateGoatShrine(v3, i, LS_GSHRINE); break; case OBJ_CAULDRON: OperateCauldron(v3, i, LS_CALDRON); break; case OBJ_STORYBOOK: OperateStoryBook(v3, i); break; case OBJ_WARWEAP: case OBJ_WEAPONRACK: OperateWeaponRack(v3, i, sendmsg); break; case OBJ_MUSHPATCH: OperateMushPatch(v3, i); break; case OBJ_LAZSTAND: OperateLazStand(v3, i); break; case OBJ_SLAINHERO: OperateSlainHero(v3, i, sendmsg); break; case OBJ_SIGNCHEST: OperateInnSignChest(v3, i); break; default: return; } } //----- (00447932) -------------------------------------------------------- void __fastcall SyncOpL1Door(int pnum, int cmd, int i) { signed int v3; // eax ObjectStruct *v4; // esi if ( pnum != myplr ) { v3 = 0; if ( cmd == 43 ) { if ( object[i]._oVar4 ) return; v3 = 1; } if ( cmd == 44 && object[i]._oVar4 == 1 ) v3 = 1; if ( v3 ) { v4 = &object[i]; if ( v4->_otype == 1 ) OperateL1LDoor(-1, i, 0); if ( v4->_otype == OBJ_L1RDOOR ) OperateL1RDoor(-1, i, 0); } } } //----- (004479A3) -------------------------------------------------------- void __fastcall SyncOpL2Door(int pnum, int cmd, int i) { signed int v3; // eax ObjectStruct *v4; // esi if ( pnum != myplr ) { v3 = 0; if ( cmd == 43 ) { if ( object[i]._oVar4 ) return; v3 = 1; } if ( cmd == 44 && object[i]._oVar4 == 1 ) v3 = 1; if ( v3 ) { v4 = &object[i]; if ( v4->_otype == OBJ_L2LDOOR ) OperateL2LDoor(-1, i, 0); if ( v4->_otype == OBJ_L2RDOOR ) OperateL2RDoor(-1, i, 0); } } } //----- (00447A15) -------------------------------------------------------- void __fastcall SyncOpL3Door(int pnum, int cmd, int i) { signed int v3; // eax ObjectStruct *v4; // esi if ( pnum != myplr ) { v3 = 0; if ( cmd == 43 ) { if ( object[i]._oVar4 ) return; v3 = 1; } if ( cmd == 44 && object[i]._oVar4 == 1 ) v3 = 1; if ( v3 ) { v4 = &object[i]; if ( v4->_otype == OBJ_L3LDOOR ) OperateL3LDoor(-1, i, 0); if ( v4->_otype == OBJ_L3RDOOR ) OperateL3RDoor(-1, i, 0); } } } //----- (00447A87) -------------------------------------------------------- void __fastcall SyncOpObject(int pnum, int cmd, int i) { switch ( object[i]._otype ) { case OBJ_L1LDOOR: case OBJ_L1RDOOR: SyncOpL1Door(pnum, cmd, i); break; case OBJ_LEVER: case OBJ_SWITCHSKL: OperateLever(pnum, i); break; case OBJ_CHEST1: case OBJ_CHEST2: case OBJ_CHEST3: case OBJ_TCHEST1: case OBJ_TCHEST2: case OBJ_TCHEST3: OperateChest(pnum, i, 0); break; case OBJ_L2LDOOR: case OBJ_L2RDOOR: SyncOpL2Door(pnum, cmd, i); break; case OBJ_SARC: OperateSarc(pnum, i, 0); break; case OBJ_SHRINEL: case OBJ_SHRINER: OperateShrine(pnum, i, IS_MAGIC); break; case OBJ_SKELBOOK: case OBJ_BOOKSTAND: OperateSkelBook(pnum, i, 0); break; case OBJ_BOOKCASEL: case OBJ_BOOKCASER: OperateBookCase(pnum, i, 0); break; case OBJ_DECAP: OperateDecap(pnum, i, 0); break; case OBJ_BLINDBOOK: case OBJ_BLOODBOOK: case OBJ_STEELTOME: OperateBookLever(pnum, i); break; case OBJ_PEDISTAL: OperatePedistal(pnum, i); break; case OBJ_L3LDOOR: case OBJ_L3RDOOR: SyncOpL3Door(pnum, cmd, i); break; case OBJ_ARMORSTAND: case OBJ_WARARMOR: OperateArmorStand(pnum, i, 0); break; case OBJ_GOATSHRINE: OperateGoatShrine(pnum, i, LS_GSHRINE); break; case OBJ_CAULDRON: OperateCauldron(pnum, i, LS_CALDRON); break; case OBJ_MURKYFTN: case OBJ_TEARFTN: OperateFountains(pnum, i); break; case OBJ_STORYBOOK: OperateStoryBook(pnum, i); break; case OBJ_WARWEAP: case OBJ_WEAPONRACK: OperateWeaponRack(pnum, i, 0); break; case OBJ_MUSHPATCH: OperateMushPatch(pnum, i); break; case OBJ_SLAINHERO: OperateSlainHero(pnum, i, 0); break; case OBJ_SIGNCHEST: OperateInnSignChest(pnum, i); break; default: return; } } //----- (00447C2D) -------------------------------------------------------- void __fastcall BreakCrux(int i) { int v1; // esi int v2; // edi int v3; // edx signed int v4; // eax int v5; // ecx int v6; // ebx v1 = i; v2 = nobjects; _LOBYTE(object[v1]._oBreak) = -1; _LOBYTE(object[v1]._oSelFlag) = 0; v3 = 0; v4 = 1; object[v1]._oAnimFlag = 1; object[v1]._oAnimFrame = 1; object[v1]._oAnimDelay = 1; object[v1]._oSolidFlag = 1; object[v1]._oMissFlag = 1; if ( v2 <= 0 ) goto LABEL_15; do { v5 = objectactive[v3]; v6 = object[v5]._otype; if ( (v6 == OBJ_CRUX1 || v6 == OBJ_CRUX2 || v6 == OBJ_CRUX3) && object[v1]._oVar8 == object[v5]._oVar8 && _LOBYTE(object[v5]._oBreak) != -1 ) { v4 = 0; } ++v3; } while ( v3 < v2 ); if ( v4 ) { LABEL_15: if ( !deltaload ) PlaySfxLoc(IS_LEVER, object[v1]._ox, object[v1]._oy); ObjChangeMap(object[v1]._oVar1, object[v1]._oVar2, object[v1]._oVar3, object[v1]._oVar4); } } // 676190: using guessed type int deltaload; //----- (00447CEF) -------------------------------------------------------- void __fastcall BreakBarrel(int pnum, int i, int dam, unsigned char forcebreak, int sendmsg) { int v5; // esi bool v6; // zf int v7; // eax int v8; // edx int v9; // eax int v10; // eax int v11; // eax char v12; // al char v13; // al int v14; // edx int v15; // [esp-4h] [ebp-24h] short param2; // [esp+Ch] [ebp-14h] int param1; // [esp+10h] [ebp-10h] int v18; // [esp+14h] [ebp-Ch] int *v19; // [esp+18h] [ebp-8h] int v20; // [esp+1Ch] [ebp-4h] int forcebreaka; // [esp+2Ch] [ebp+Ch] param2 = i; v5 = i; param1 = pnum; if ( _LOBYTE(object[i]._oSelFlag) ) { if ( forcebreak ) { object[v5]._oVar1 = 0; } else { object[v5]._oVar1 -= dam; if ( pnum != myplr && object[v5]._oVar1 <= 0 ) object[v5]._oVar1 = 1; } if ( object[v5]._oVar1 <= 0 ) { _LOBYTE(object[v5]._oBreak) = -1; v6 = deltaload == 0; object[v5]._oVar1 = 0; object[v5]._oAnimFlag = 1; object[v5]._oAnimFrame = 1; object[v5]._oAnimDelay = 1; object[v5]._oSolidFlag = 0; object[v5]._oMissFlag = 1; _LOBYTE(object[v5]._oSelFlag) = 0; object[v5]._oPreFlag = 1; if ( v6 ) { v8 = object[v5]._ox; v15 = object[v5]._oy; if ( object[v5]._otype == OBJ_BARRELEX ) { PlaySfxLoc(IS_BARLFIRE, v8, v15); v9 = object[v5]._oy; v20 = v9 - 1; if ( v9 - 1 <= v9 + 1 ) { do { v10 = object[v5]._ox; v18 = v10 - 1; if ( v10 - 1 <= v10 + 1 ) { forcebreaka = 112 * (v10 - 1) + v20; v19 = (int *)((char *)dMonster + 4 * forcebreaka); do { v11 = *v19; if ( *v19 > 0 ) MonsterTrapHit(v11 - 1, 1, 4, 0, 1, 0); v12 = dPlayer[0][forcebreaka]; if ( v12 > 0 ) PlayerMHit(v12 - 1, -1, 0, 8, 16, 1, 0, 0); v13 = dObject[0][forcebreaka]; if ( v13 > 0 ) { v14 = v13 - 1; if ( object[v14]._otype == OBJ_BARRELEX && _LOBYTE(object[v14]._oBreak) != -1 ) BreakBarrel(param1, v14, dam, 1u, sendmsg); } ++v18; v19 += 112; forcebreaka += 112; } while ( v18 <= object[v5]._ox + 1 ); } ++v20; } while ( v20 <= object[v5]._oy + 1 ); } } else { PlaySfxLoc(IS_BARREL, v8, v15); SetRndSeed(object[v5]._oRndSeed); if ( object[v5]._oVar2 <= 1 ) { if ( object[v5]._oVar3 ) CreateRndItem(object[v5]._ox, object[v5]._oy, 0, sendmsg, 0); else CreateRndUseful(param1, object[v5]._ox, object[v5]._oy, sendmsg); } if ( object[v5]._oVar2 >= 8 ) SpawnSkeleton(object[v5]._oVar4, object[v5]._ox, object[v5]._oy); } if ( param1 == myplr ) NetSendCmdParam2(0, CMD_BREAKOBJ, param1, param2); } else { v7 = object[v5]._oAnimLen; object[v5]._oAnimCnt = 0; object[v5]._oAnimFrame = v7; object[v5]._oAnimDelay = 1000; } } else if ( !deltaload ) { PlaySfxLoc(IS_IBOW, object[v5]._ox, object[v5]._oy); } } } // 676190: using guessed type int deltaload; //----- (00447F63) -------------------------------------------------------- void __fastcall BreakObject(int pnum, int oi) { int v2; // ebx int v3; // ebp int v4; // esi int v5; // edi int v6; // ecx int v7; // ecx int v8; // eax v2 = pnum; v3 = oi; if ( pnum == -1 ) { v7 = 10; } else { v4 = pnum; _LOBYTE(pnum) = -93; v5 = plr[v2]._pIMinDam; v6 = v5 + random(pnum, plr[v2]._pIMaxDam - v5 + 1); v7 = plr[v4]._pIBonusDamMod + plr[v4]._pDamageMod + v6 * plr[v4]._pIBonusDam / 100 + v6; } v8 = object[v3]._otype; if ( v8 >= OBJ_CRUX1 ) { if ( v8 <= OBJ_CRUX3 ) { BreakCrux(v3); } else if ( v8 > OBJ_WEAPRACK && v8 <= OBJ_BARRELEX ) { BreakBarrel(v2, v3, v7, 0, 1); } } } //----- (00447FEF) -------------------------------------------------------- void __fastcall SyncBreakObj(int pnum, int oi) { int v2; // eax v2 = object[oi]._otype; if ( v2 >= OBJ_BARREL && v2 <= OBJ_BARRELEX ) BreakBarrel(pnum, oi, 0, 1u, 0); } //----- (00448010) -------------------------------------------------------- void __fastcall SyncL1Doors(int i) { int v1; // ebx int v2; // eax int v3; // esi int v4; // edi bool v5; // zf v1 = i; v2 = i; if ( object[i]._oVar4 ) { v3 = object[v2]._oy; v4 = object[v2]._ox; v5 = object[v2]._otype == 1; object[v2]._oMissFlag = 1; _LOBYTE(object[v2]._oSelFlag) = 2; if ( v5 ) { if ( object[v2]._oVar1 == 214 ) ObjSetMicro(v4, v3, 408); else ObjSetMicro(v4, v3, 393); dArch[v4][v3] = 7; objects_set_door_piece(v4 - 1, v3--); } else { ObjSetMicro(v4, v3, 395); dArch[v4][v3] = 8; objects_set_door_piece(v4--, v3 - 1); } DoorSet(v1, v4, v3); } else { object[v2]._oMissFlag = 0; } } //----- (004480BB) -------------------------------------------------------- void __fastcall SyncCrux(int i) { signed int v1; // ebx int v2; // edx int v3; // eax int v4; // esi v1 = 1; v2 = 0; if ( nobjects <= 0 ) goto LABEL_13; do { v3 = objectactive[v2]; v4 = object[v3]._otype; if ( (v4 == OBJ_CRUX1 || v4 == OBJ_CRUX2 || v4 == OBJ_CRUX3) && object[i]._oVar8 == object[v3]._oVar8 && _LOBYTE(object[v3]._oBreak) != -1 ) { v1 = 0; } ++v2; } while ( v2 < nobjects ); if ( v1 ) LABEL_13: ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); } //----- (00448139) -------------------------------------------------------- void __fastcall SyncLever(int i) { int v1; // ecx v1 = i; if ( !_LOBYTE(object[v1]._oSelFlag) ) ObjChangeMap(object[v1]._oVar1, object[v1]._oVar2, object[v1]._oVar3, object[v1]._oVar4); } //----- (00448163) -------------------------------------------------------- void __fastcall SyncQSTLever(int i) { int v1; // esi int v2; // edx int v3; // ecx int v4; // ST04_4 char v5; // bl int v6; // ST00_4 v1 = i; if ( object[i]._oAnimFrame == object[i]._oVar6 ) { ObjChangeMapResync(object[v1]._oVar1, object[v1]._oVar2, object[v1]._oVar3, object[v1]._oVar4); if ( object[v1]._otype == OBJ_BLINDBOOK ) { v2 = object[v1]._oVar2; v3 = object[v1]._oVar1; v4 = object[v1]._oVar4; v5 = TransVal; v6 = object[v1]._oVar3; TransVal = 9; DRLG_MRectTrans(v3, v2, v6, v4); TransVal = v5; } } } // 5A5590: using guessed type char TransVal; //----- (004481D2) -------------------------------------------------------- void __fastcall SyncPedistal(int i) { int v1; // esi unsigned char *v2; // esi v1 = i; if ( object[i]._oVar6 == 1 ) ObjChangeMapResync(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7); if ( object[v1]._oVar6 == 2 ) { ObjChangeMapResync(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7); ObjChangeMapResync(setpc_x + 6, setpc_y + 3, setpc_x + setpc_w, setpc_y + 7); } if ( object[v1]._oVar6 == 3 ) { ObjChangeMapResync(object[v1]._oVar1, object[v1]._oVar2, object[v1]._oVar3, object[v1]._oVar4); v2 = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", 0); LoadMapObjs(v2, 2 * setpc_x, 2 * setpc_y); mem_free_dbg(v2); } } // 5CF334: using guessed type int setpc_w; //----- (00448298) -------------------------------------------------------- void __fastcall SyncL2Doors(int i) { int v1; // eax int v2; // esi int v3; // ecx int v4; // edx int v5; // eax v1 = i; v2 = object[i]._oVar4; if ( v2 ) object[v1]._oMissFlag = 1; else object[v1]._oMissFlag = 0; v3 = object[v1]._ox; v4 = object[v1]._oy; _LOBYTE(object[v1]._oSelFlag) = 2; v5 = object[v1]._otype; if ( v5 != OBJ_L2LDOOR ) goto LABEL_18; if ( !v2 ) { ObjSetMicro(v3, v4, 538); return; } if ( v2 != 1 && v2 != 2 ) { LABEL_18: if ( v5 == OBJ_L2RDOOR ) { if ( v2 ) { if ( v2 == 1 || v2 == 2 ) ObjSetMicro(v3, v4, 17); } else { ObjSetMicro(v3, v4, 540); } } } else { ObjSetMicro(v3, v4, 13); } } //----- (0044831E) -------------------------------------------------------- void __fastcall SyncL3Doors(int i) { int v1; // eax int v2; // esi int v3; // ecx int v4; // edx int v5; // ebx int v6; // eax v1 = i; v2 = object[i]._otype; v3 = object[i]._ox; v4 = object[v1]._oy; object[v1]._oMissFlag = 1; _LOBYTE(object[v1]._oSelFlag) = 2; if ( v2 != OBJ_L3LDOOR ) goto LABEL_15; if ( !object[v1]._oVar4 ) { ObjSetMicro(v3, v4, 531); return; } v5 = object[v1]._oVar4; if ( v5 != 1 && v5 != 2 ) { LABEL_15: if ( v2 == OBJ_L3RDOOR ) { if ( object[v1]._oVar4 ) { v6 = object[v1]._oVar4; if ( v6 == 1 || v6 == 2 ) ObjSetMicro(v3, v4, 541); } else { ObjSetMicro(v3, v4, 534); } } } else { ObjSetMicro(v3, v4, 538); } } //----- (004483B0) -------------------------------------------------------- void __fastcall SyncObjectAnim(int o) { int v1; // edx int v2; // ebx int v3; // esi v1 = object[o]._otype; v2 = ObjFileList[0]; v3 = 0; while ( v2 != (char)AllObjects[object[o]._otype].ofindex ) v2 = ObjFileList[v3++ + 1]; object[o]._oAnimData = pObjCels[v3]; if ( v1 <= OBJ_BOOK2R ) { if ( v1 != OBJ_BOOK2R ) { if ( v1 > OBJ_L1LIGHT ) { if ( v1 <= OBJ_L1RDOOR ) { SyncL1Doors(o); } else { if ( v1 == OBJ_LEVER ) goto LABEL_30; if ( v1 > OBJ_SKSTICK5 ) { if ( v1 <= OBJ_CRUX3 ) { SyncCrux(o); return; } if ( v1 == OBJ_BOOK2L || v1 == OBJ_SWITCHSKL ) LABEL_30: SyncLever(o); } } } return; } LABEL_24: SyncQSTLever(o); return; } if ( v1 >= OBJ_L2LDOOR ) { if ( v1 <= OBJ_L2RDOOR ) { SyncL2Doors(o); return; } if ( v1 == OBJ_BLINDBOOK ) goto LABEL_24; if ( v1 == OBJ_PEDISTAL ) { SyncPedistal(o); return; } if ( v1 > OBJ_PEDISTAL ) { if ( v1 <= OBJ_L3RDOOR ) { SyncL3Doors(o); return; } if ( v1 == OBJ_STEELTOME ) goto LABEL_24; } } } //----- (0044845E) -------------------------------------------------------- void __fastcall GetObjectStr(int i) { int v1; // edi v1 = i; switch ( object[i]._otype ) { case OBJ_L1LDOOR: case OBJ_L1RDOOR: case OBJ_L2LDOOR: case OBJ_L2RDOOR: case OBJ_L3LDOOR: case OBJ_L3RDOOR: if ( object[v1]._oVar4 == 1 ) strcpy(infostr, "Open Door"); if ( !object[v1]._oVar4 ) strcpy(infostr, "Closed Door"); if ( object[v1]._oVar4 == 2 ) strcpy(infostr, "Blocked Door"); break; case OBJ_LEVER: case OBJ_FLAMELVR: strcpy(infostr, "Lever"); break; case OBJ_CHEST1: case OBJ_TCHEST1: strcpy(infostr, "Small Chest"); break; case OBJ_CHEST2: case OBJ_TCHEST2: strcpy(infostr, "Chest"); break; case OBJ_CHEST3: case OBJ_TCHEST3: case OBJ_SIGNCHEST: strcpy(infostr, "Large Chest"); break; case OBJ_CRUX1: case OBJ_CRUX2: case OBJ_CRUX3: strcpy(infostr, "Crucified Skeleton"); break; case OBJ_BOOK2L: if ( setlevel ) { if ( setlvlnum == SL_BONECHAMB ) { strcpy(infostr, "Ancient Tome"); } else if ( setlvlnum == SL_VILEBETRAYER ) { strcpy(infostr, "Book of Vileness"); } } break; case OBJ_SWITCHSKL: strcpy(infostr, "Skull Lever"); break; case OBJ_BOOK2R: strcpy(infostr, "Mythical Book"); break; case OBJ_SARC: strcpy(infostr, "Sarcophagus"); break; case OBJ_BOOKSHELF: strcpy(infostr, "Bookshelf"); break; case OBJ_BARREL: case OBJ_BARRELEX: strcpy(infostr, "Barrel"); break; case OBJ_SHRINEL: case OBJ_SHRINER: sprintf(tempstr, "%s Shrine", shrinestrs[object[v1]._oVar1]); strcpy(infostr, tempstr); break; case OBJ_SKELBOOK: strcpy(infostr, "Skeleton Tome"); break; case OBJ_BOOKCASEL: case OBJ_BOOKCASER: strcpy(infostr, "Bookcase"); break; case OBJ_BOOKSTAND: strcpy(infostr, "Library Book"); break; case OBJ_BLOODFTN: strcpy(infostr, "Blood Fountain"); break; case OBJ_DECAP: strcpy(infostr, "Decapitated Body"); break; case OBJ_BLINDBOOK: strcpy(infostr, "Book of the Blind"); break; case OBJ_BLOODBOOK: strcpy(infostr, "Book of Blood"); break; case OBJ_PEDISTAL: strcpy(infostr, "Pedestal of Blood"); break; case OBJ_PURIFYINGFTN: strcpy(infostr, "Purifying Spring"); break; case OBJ_ARMORSTAND: case OBJ_WARARMOR: strcpy(infostr, "Armor"); break; case OBJ_GOATSHRINE: strcpy(infostr, "Goat Shrine"); break; case OBJ_CAULDRON: strcpy(infostr, "Cauldron"); break; case OBJ_MURKYFTN: strcpy(infostr, "Murky Pool"); break; case OBJ_TEARFTN: strcpy(infostr, "Fountain of Tears"); break; case OBJ_STORYBOOK: strcpy(infostr, StoryBookName[object[v1]._oVar3]); break; case OBJ_STEELTOME: strcpy(infostr, "Steel Tome"); break; case OBJ_WARWEAP: case OBJ_WEAPONRACK: strcpy(infostr, "Weapon Rack"); break; case OBJ_MUSHPATCH: strcpy(infostr, "Mushroom Patch"); break; case OBJ_LAZSTAND: strcpy(infostr, "Vile Stand"); break; case OBJ_SLAINHERO: strcpy(infostr, "Slain Hero"); break; default: break; } if ( _LOBYTE(plr[myplr]._pClass) == 1 ) { if ( object[v1]._oTrapFlag ) { sprintf(tempstr, "Trapped %s", infostr); strcpy(infostr, tempstr); _LOBYTE(infoclr) = 2; } } } // 4B883C: using guessed type int infoclr; // 5CCB10: using guessed type char setlvlnum; // 5CF31D: using guessed type char setlevel;