/* * UNPUBLISHED -- Rights reserved under the copyright laws of the * United States. Use of a copyright notice is precautionary only and * does not imply publication or disclosure. * * THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION * OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION, * DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR * EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT. */ //items extern int itemactive[127]; extern int uitemflag; extern int itemavail[127]; extern ItemStruct curruitem; extern ItemGetRecordStruct itemrecord[127]; extern ItemStruct item[128]; extern char itemhold[3][3]; extern char byte_641234[28]; /* check if part of above */ extern int Item2Frm[35]; extern int UniqueItemFlag[128]; extern int numitems; extern int gnNumGetRecords; void __cdecl InitItemGFX(); bool __fastcall ItemPlace(int x, int y); void __cdecl AddInitItems(); void __cdecl InitItems(); void __fastcall CalcPlrItemVals(int p, bool Loadgfx); void __fastcall CalcPlrScrolls(int p); void __fastcall CalcPlrStaff(int pnum); void __fastcall CalcSelfItems(int pnum); void __fastcall CalcPlrItemMin(int pnum); bool __fastcall ItemMinStats(PlayerStruct *p, ItemStruct *x); void __fastcall CalcPlrBookVals(int p); void __fastcall CalcPlrInv(int p, bool Loadgfx); void __fastcall SetPlrHandItem(ItemStruct *h, int idata); void __fastcall GetPlrHandSeed(ItemStruct *h); void __fastcall GetGoldSeed(int pnum, ItemStruct *h); void __fastcall SetPlrHandSeed(ItemStruct *h, int iseed); void __fastcall SetPlrHandGoldCurs(ItemStruct *h); void __fastcall CreatePlrItems(int p); bool __fastcall ItemSpaceOk(int i, int j); bool __fastcall GetItemSpace(int x, int y, char inum); void __fastcall GetSuperItemSpace(int x, int y, char inum); void __fastcall GetSuperItemLoc(int x, int y, int *xx, int *yy); void __fastcall CalcItemValue(int i); void __fastcall GetBookSpell(int i, int lvl); void __fastcall GetStaffPower(int i, int lvl, int bs, unsigned char onlygood); void __fastcall GetStaffSpell(int i, int lvl, unsigned char onlygood); void __fastcall GetItemAttrs(int i, int idata, int lvl); int __fastcall RndPL(int param1, int param2); int __fastcall PLVal(int pv, int p1, int p2, int minv, int maxv); void __fastcall SaveItemPower(int i, int power, int param1, int param2, int minval, int maxval, int multval); void __fastcall GetItemPower(int i, int minlvl, int maxlvl, int flgs, int onlygood); void __fastcall GetItemBonus(int i, int idata, int minlvl, int maxlvl, int onlygood); void __fastcall SetupItem(int i); int __fastcall RndItem(int m); int __fastcall RndUItem(int m); int __cdecl RndAllItems(); int __fastcall RndTypeItems(int itype, int imid); int __fastcall CheckUnique(int i, int lvl, int uper, bool recreate); void __fastcall GetUniqueItem(int i, int uid); void __fastcall SpawnUnique(int uid, int x, int y); void __fastcall ItemRndDur(int ii); void __fastcall SetupAllItems(int ii, int idx, int iseed, int lvl, int uper, int onlygood, int recreate, int pregen); void __fastcall SpawnItem(int m, int x, int y, unsigned char sendmsg); void __fastcall CreateItem(int uid, int x, int y); void __fastcall CreateRndItem(int x, int y, unsigned char onlygood, unsigned char sendmsg, int delta); void __fastcall SetupAllUseful(int ii, int iseed, int lvl); void __fastcall CreateRndUseful(int pnum, int x, int y, unsigned char sendmsg); void __fastcall CreateTypeItem(int x, int y, unsigned char onlygood, int itype, int imisc, int sendmsg, int delta); void __fastcall RecreateItem(int ii, int idx, unsigned short ic, int iseed, int ivalue); void __fastcall RecreateEar(int ii, unsigned short ic, int iseed, unsigned char Id, int dur, int mdur, int ch, int mch, int ivalue, int ibuff); void __fastcall SpawnQuestItem(int itemid, int x, int y, int randarea, int selflag); void __cdecl SpawnRock(); void __fastcall RespawnItem(int i, bool FlipFlag); void __fastcall DeleteItem(int ii, int i); void __cdecl ItemDoppel(); void __cdecl ProcessItems(); void __cdecl FreeItemGFX(); void __fastcall GetItemFrm(int i); void __fastcall GetItemStr(int i); void __fastcall CheckIdentify(int pnum, int cii); void __fastcall DoRepair(int pnum, int cii); void __fastcall RepairItem(ItemStruct *i, int lvl); void __fastcall DoRecharge(int pnum, int cii); void __fastcall RechargeItem(ItemStruct *i, int r); void __fastcall PrintItemOil(char IDidx); void __fastcall PrintItemPower(char plidx, ItemStruct *x); void __cdecl DrawUBack(); void __fastcall PrintUString(int x, int y, int cjustflag, char *str, int col); void __fastcall DrawULine(int y); void __cdecl DrawUniqueInfo(); void __fastcall PrintItemMisc(ItemStruct *x); void __fastcall PrintItemDetails(ItemStruct *x); void __fastcall PrintItemDur(ItemStruct *x); void __fastcall UseItem(int p, int Mid, int spl); bool __fastcall StoreStatOk(ItemStruct *h); bool __fastcall SmithItemOk(int i); int __fastcall RndSmithItem(int lvl); void __fastcall BubbleSwapItem(ItemStruct *a, ItemStruct *b); void __cdecl SortSmith(); void __fastcall SpawnSmith(int lvl); bool __fastcall PremiumItemOk(int i); int __fastcall RndPremiumItem(int minlvl, int maxlvl); void __fastcall SpawnOnePremium(int i, int plvl); void __fastcall SpawnPremium(int lvl); bool __fastcall WitchItemOk(int i); int __fastcall RndWitchItem(int lvl); void __cdecl SortWitch(); void __fastcall WitchBookLevel(int ii); void __fastcall SpawnWitch(int lvl); int __fastcall RndBoyItem(int lvl); void __fastcall SpawnBoy(int lvl); bool __fastcall HealerItemOk(int i); int __fastcall RndHealerItem(int lvl); void __cdecl SortHealer(); void __fastcall SpawnHealer(int lvl); void __cdecl SpawnStoreGold(); void __fastcall RecreateSmithItem(int ii, int idx, int plvl, int iseed); void __fastcall RecreatePremiumItem(int ii, int idx, int lvl, int iseed); void __fastcall RecreateBoyItem(int ii, int idx, int lvl, int iseed); void __fastcall RecreateWitchItem(int ii, int idx, int lvl, int iseed); void __fastcall RecreateHealerItem(int ii, int idx, int lvl, int iseed); void __fastcall RecreateTownItem(int ii, int idx, unsigned short icreateinfo, int iseed, int ivalue); void __cdecl RecalcStoreStats(); int __cdecl ItemNoFlippy(); void __fastcall CreateSpellBook(int x, int y, int ispell, bool sendmsg, int delta); void __fastcall CreateMagicItem(int x, int y, int imisc, int icurs, int sendmsg, int delta); bool __fastcall GetItemRecord(int dwSeed, int CI, int indx); void __fastcall NextItemRecord(int i); void __fastcall SetItemRecord(int dwSeed, int CI, int indx); void __fastcall PutItemRecord(int seed, int ci, int index); /* data */ extern PLStruct PL_Prefix[84]; extern PLStruct PL_Suffix[96]; extern UItemStruct UniqueItemList[91]; /* rdata */ extern ItemDataStruct AllItemsList[157]; extern unsigned char ItemCAnimTbl[169]; extern char *ItemDropStrs[35]; extern unsigned char ItemAnimLs[35]; extern int ItemDropSnds[35]; extern int ItemInvSnds[35]; extern int idoppely; // weak extern int premiumlvladd[6];