//HEADER_GOES_HERE #ifndef __NTHREAD_H__ #define __NTHREAD_H__ extern int nthread_cpp_init_value; // weak extern char byte_679704; // weak extern int gdwMsgLenTbl[4]; extern int gdwDeltaBytesSec; // weak extern char byte_679734; // weak extern int gdwTurnsInTransit; // weak extern int glpMsgTbl[4]; extern unsigned int glpNThreadId; extern char sgbSyncCountdown; // weak extern int dword_679754; // weak extern char byte_679758; // weak extern char sgbPacketCountdown; // weak extern char sgbThreadIsRunning; // weak extern int gdwLargestMsgSize; // weak extern int gdwNormalMsgSize; // weak extern int dword_679764; // weak void __cdecl nthread_cpp_init_1(); void __cdecl nthread_cpp_init_2(); void __cdecl nthread_init_mutex(); void __cdecl nthread_cleanup_mutex_atexit(); void __cdecl nthread_cleanup_mutex(); void __fastcall nthread_terminate_game(char *pszFcn); int __fastcall nthread_send_and_recv_turn(int cur_turn, int turn_delta); int __fastcall nthread_recv_turns(int *pfSendAsync); void __cdecl nthread_set_turn_upper_bit(); void __fastcall nthread_start(bool set_turn_upper_bit); unsigned int __stdcall nthread_handler(void *a1); void __cdecl nthread_cleanup(); void __fastcall nthread_ignore_mutex(bool bStart); bool __cdecl nthread_has_500ms_passed(); /* data */ extern int nthread_inf; // weak #endif /* __NTHREAD_H__ */