//HEADER_GOES_HERE #ifndef __AUTOMAP_H__ #define __AUTOMAP_H__ extern short automaptype[512]; extern int AMdword_4B7E40; // weak extern int AMdword_4B7E44; // weak extern bool automapflag; // idb extern char AMbyte_4B7E4C[32]; extern char automapview[40][40]; extern int AutoMapScale; // idb extern int AutoMapXOfs; // weak extern int AutoMapYOfs; // weak extern int AutoMapPosBits; // weak extern int AutoMapXPos; // weak extern int AutoMapYPos; // weak extern int AMPlayerX; // weak extern int AMPlayerY; // weak void __cdecl InitAutomapOnce(); void __cdecl InitAutomap(); void __cdecl StartAutomap(); void __cdecl AutomapUp(); void __cdecl AutomapDown(); void __cdecl AutomapLeft(); void __cdecl AutomapRight(); void __cdecl AutomapZoomIn(); void __cdecl AutomapZoomOut(); void __cdecl DrawAutomap(); void __fastcall DrawAutomapType(int screen_x, int screen_y, short automap_type); void __cdecl DrawAutomapPlr(); short __fastcall GetAutomapType(int tx, int ty, bool view); void __cdecl DrawAutomapGame(); void __fastcall SetAutomapView(int x, int y); void __cdecl AutomapZoomReset(); #endif /* __AUTOMAP_H__ */