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Update monster.cpp

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galaxyhaxz 2018-06-10 18:10:21 -05:00 committed by GitHub
parent 297db34515
commit ffc8c38801
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1 changed files with 41 additions and 41 deletions

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@ -375,7 +375,7 @@ void __fastcall InitMonsterTRN(int monst, int special)
int v6; // ebp
unsigned char v7; // al
int v8; // edi
char **v9; // ebx
AnimStruct *v9; // ebx
signed int v10; // [esp+8h] [ebp-8h]
int v11; // [esp+Ch] [ebp-4h]
@ -399,14 +399,14 @@ void __fastcall InitMonsterTRN(int monst, int special)
{
v10 = 8;
v8 = 44 * v6 + monst * 328;
v9 = (char **)((char *)&Monsters[0].Anims[0].Frames[1] + v8);
v9 = (AnimStruct *)((char *)Monsters[0].Anims + v8 + 4);
do
{
Cl2ApplyTrans(
*v9,
(char *)v9->CMem,
(char *)Monsters[monst].trans_file,
*(int *)((char *)&Monsters[0].Anims[0].Rate + v8));
++v9;
v9 = (AnimStruct *)((char *)v9 + 4);
--v10;
}
while ( v10 );
@ -658,9 +658,9 @@ void __fastcall InitMonsterGFX(int monst)
v2 = (unsigned char)Monsters[monst].mtype;
v31 = v2;
v3 = v2 << 7;
v4 = &Monsters[monst].Anims[0].Frames[1];
v4 = Monsters[monst].Anims[0].Frames;
v5 = (int *)((char *)monsterdata[0].Frames + v3);
v30 = &Monsters[monst].Anims[0].Frames[1];
v30 = Monsters[monst].Anims[0].Frames;
v28 = (int *)((char *)monsterdata[0].Frames + v3);
do
{
@ -838,7 +838,7 @@ void __fastcall InitMonster(int i, int rd, int mtype, int x, int y)
monster[v6].mName = v9;
monster[v6].MType = monst;
monster[v6].MData = v8;
monster[v6]._mAFNum = monst->Anims[0].Frames[rd + 1];
monster[v6]._mAFNum = monst->Anims[0].Frames[rd];
v10 = monst->Anims[0].Delay;
monster[v6]._mAnimDelay = v10;
monster[v6]._mAnimCnt = random(88, v10 - 1);
@ -893,7 +893,7 @@ void __fastcall InitMonster(int i, int rd, int mtype, int x, int y)
monster[v6]._mFlags = v21;
if ( monster[v6]._mAi == AI_GARG )
{
v22 = monst->Anims[5].Frames[v5 + 1];
v22 = monst->Anims[5].Frames[v5];
monster[v6]._mFlags |= 4u;
monster[v6]._mAFNum = v22;
monster[v6]._mAnimFrame = 1;
@ -1525,7 +1525,7 @@ void __fastcall PlaceGroup(int mtype, int num, unsigned char leaderf, int leader
if ( monster[v18]._mAi != AI_GARG )
{
v21 = nummonsters;
v22 = monster[v18].MType->Anims[0].Frames[monster[v18]._mdir + 1];
v22 = monster[v18].MType->Anims[0].Frames[monster[v18]._mdir];
monster[v18]._mAFNum = v22;
_LOBYTE(v22) = 88;
monster[v21]._mAnimFrame = random(v22, monster[v21]._mAnimLen - 1) + 1;
@ -1922,7 +1922,7 @@ void __fastcall NewMonsterAnim(int i, AnimStruct *anim, int md)
int v5; // edx
v3 = &monster[i];
v3->_mAFNum = anim->Frames[md + 1];
v3->_mAFNum = anim->Frames[md];
v4 = anim->Rate;
v3->_mAnimCnt = 0;
v3->_mAnimLen = v4;
@ -3075,7 +3075,7 @@ void __fastcall M_StartHeal(int i)
if ( !monster[v1].MType )
TermMsg("M_StartHeal: Monster %d \"%s\" MType NULL", v1, monster[v2].mName);
v3 = monster[v2].MType;
v4 = v3->Anims[5].Frames[monster[v2]._mdir + 1];
v4 = v3->Anims[5].Frames[monster[v2]._mdir];
monster[v2]._mAFNum = v4;
v5 = v3->Anims[5].Rate;
monster[v2]._mFlags |= 2u;
@ -3147,9 +3147,9 @@ int __fastcall M_DoStand(int i)
v3 = monster[v2].MType;
v4 = monster[v2]._mdir;
if ( v3->mtype == MT_GOLEM )
v5 = v3->Anims[1].Frames[v4 + 1];
v5 = v3->Anims[1].Frames[v4];
else
v5 = v3->Anims[0].Frames[v4 + 1];
v5 = v3->Anims[0].Frames[v4];
monster[v2]._mAFNum = v5;
if ( monster[v2]._mAnimFrame == monster[v2]._mAnimLen )
M_Enemy(v1);
@ -4336,7 +4336,7 @@ int __fastcall M_DoDelay(int i)
TermMsg("M_DoDelay: Monster %d \"%s\" MType NULL", v1, monster[v2].mName);
v3 = M_GetDir(v1);
v4 = monster[v2]._mAi == AI_LAZURUS;
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v3 + 1];
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v3];
if ( v4 )
{
v5 = monster[v2]._mVar2;
@ -4870,7 +4870,7 @@ void __fastcall MAI_Zombie(int i)
M_StartAttack(arglist);
}
if ( v3->_mmode == MM_STAND )
v3->_mAFNum = v3->MType->Anims[0].Frames[v3->_mdir + 1];
v3->_mAFNum = v3->MType->Anims[0].Frames[v3->_mdir];
}
}
}
@ -4948,7 +4948,7 @@ LABEL_10:
}
LABEL_16:
if ( v2->_mmode == MM_STAND )
v2->_mAFNum = v2->MType->Anims[0].Frames[v7 + 1];
v2->_mAFNum = v2->MType->Anims[0].Frames[v7];
}
}
@ -5082,7 +5082,7 @@ void __fastcall MAI_Snake(int i)
M_StartAttack(arglist);
LABEL_49:
if ( esi3->_mmode == MM_STAND )
esi3->_mAFNum = esi3->MType->Anims[0].Frames[esi3->_mdir + 1];
esi3->_mAFNum = esi3->MType->Anims[0].Frames[esi3->_mdir];
return;
}
_LOBYTE(v16) = 105;
@ -5312,7 +5312,7 @@ void __fastcall MAI_Bat(int i)
}
}
if ( esi3->_mmode == MM_STAND )
esi3->_mAFNum = esi3->MType->Anims[0].Frames[midir + 1];
esi3->_mAFNum = esi3->MType->Anims[0].Frames[midir];
}
}
}
@ -5387,7 +5387,7 @@ void __fastcall MAI_SkelBow(int i)
}
}
if ( v2->_mmode == MM_STAND )
v2->_mAFNum = v2->MType->Anims[0].Frames[v17 + 1];
v2->_mAFNum = v2->MType->Anims[0].Frames[v17];
}
}
@ -5444,7 +5444,7 @@ void __fastcall MAI_Fat(int i)
}
}
if ( v2->_mmode == MM_STAND )
v2->_mAFNum = v2->MType->Anims[0].Frames[md + 1];
v2->_mAFNum = v2->MType->Anims[0].Frames[md];
}
}
@ -5545,7 +5545,7 @@ void __fastcall MAI_Sneak(int i)
if ( v2->_mmode == MM_STAND )
{
if ( abs(v17) >= 2 || abs(v4) >= 2 || v15 >= 4 * (unsigned char)v2->_mint + 10 )
v2->_mAFNum = v2->MType->Anims[0].Frames[md + 1];
v2->_mAFNum = v2->MType->Anims[0].Frames[md];
else
M_StartAttack(arglist);
}
@ -5814,7 +5814,7 @@ void __fastcall MAI_Cleaver(int i)
else
M_StartAttack(arglist);
if ( v2->_mmode == MM_STAND )
v2->_mAFNum = v2->MType->Anims[0].Frames[v7 + 1];
v2->_mAFNum = v2->MType->Anims[0].Frames[v7];
}
}
@ -5948,7 +5948,7 @@ LABEL_26:
}
}
if ( v3->_mmode == MM_STAND )
v3->_mAFNum = v3->MType->Anims[0].Frames[md + 1];
v3->_mAFNum = v3->MType->Anims[0].Frames[md];
}
}
@ -6031,7 +6031,7 @@ void __fastcall MAI_Ranged(int i, int missile_type, unsigned char special)
}
else
{
monster[v4]._mAFNum = monster[v4].MType->Anims[0].Frames[v20 + 1];
monster[v4]._mAFNum = monster[v4].MType->Anims[0].Frames[v20];
}
}
}
@ -6918,7 +6918,7 @@ LABEL_26:
}
}
if ( v2->_mmode == MM_STAND )
v2->_mAFNum = v2->MType->Anims[0].Frames[md + 1];
v2->_mAFNum = v2->MType->Anims[0].Frames[md];
}
}
// 679660: using guessed type char gbMaxPlayers;
@ -7084,7 +7084,7 @@ LABEL_23:
}
}
if ( esi3->_mmode == MM_STAND )
esi3->_mAFNum = esi3->MType->Anims[0].Frames[esi3->_mdir + 1];
esi3->_mAFNum = esi3->MType->Anims[0].Frames[esi3->_mdir];
}
}
@ -7319,7 +7319,7 @@ void __fastcall MAI_Garbud(int i)
MAI_Round(arglist, 1u);
monster[v2]._mdir = v8;
if ( monster[v2]._mmode == MM_STAND )
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v8 + 1];
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v8];
}
}
@ -7378,7 +7378,7 @@ void __fastcall MAI_Zhar(int i)
MAI_Counselor(arglist);
monster[v2]._mdir = v11;
if ( monster[v2]._mmode == MM_STAND )
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v11 + 1];
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v11];
}
}
@ -7438,7 +7438,7 @@ void __fastcall MAI_SnotSpil(int i)
}
monster[v2]._mdir = v5;
if ( monster[v2]._mmode == MM_STAND )
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v5 + 1];
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v5];
}
}
// 5CF330: using guessed type int setpc_h;
@ -7509,7 +7509,7 @@ LABEL_29:
monster[v2]._mdir = v5;
v8 = monster[v2]._mmode;
if ( v8 == MM_STAND || v8 == MM_TALK )
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v5 + 1];
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v5];
}
}
// 679660: using guessed type char gbMaxPlayers;
@ -7552,7 +7552,7 @@ LABEL_10:
MAI_Succ(ia);
monster[v2]._mdir = v5;
if ( monster[v2]._mmode == MM_STAND )
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v5 + 1];
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v5];
}
}
// 679660: using guessed type char gbMaxPlayers;
@ -7596,7 +7596,7 @@ void __fastcall MAI_Lachdanan(int i)
}
monster[v2]._mdir = v6;
if ( monster[v2]._mmode == MM_STAND )
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v6 + 1];
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v6];
}
}
@ -7639,7 +7639,7 @@ void __fastcall MAI_Warlord(int i)
monster[v2]._mdir = v5;
v7 = monster[v2]._mmode;
if ( v7 == MM_STAND || v7 == MM_TALK )
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v5 + 1];
monster[v2]._mAFNum = monster[v2].MType->Anims[0].Frames[v5];
}
}
@ -8386,22 +8386,22 @@ void __fastcall SyncMonsterAnim(int i)
case MM_STAND:
case MM_DELAY:
case MM_TALK:
v10 = v5->Anims[0].Frames[v9 + 1];
v10 = v5->Anims[0].Frames[v9];
goto LABEL_13;
case MM_WALK:
case MM_WALK2:
case MM_WALK3:
v10 = v5->Anims[1].Frames[v9 + 1];
v10 = v5->Anims[1].Frames[v9];
goto LABEL_13;
case MM_ATTACK:
case MM_RATTACK:
v10 = v5->Anims[2].Frames[v9 + 1];
v10 = v5->Anims[2].Frames[v9];
goto LABEL_13;
case MM_GOTHIT:
v10 = v5->Anims[3].Frames[v9 + 1];
v10 = v5->Anims[3].Frames[v9];
goto LABEL_13;
case MM_DEATH:
v10 = v5->Anims[4].Frames[v9 + 1];
v10 = v5->Anims[4].Frames[v9];
goto LABEL_13;
case MM_SATTACK:
case MM_FADEIN:
@ -8409,18 +8409,18 @@ void __fastcall SyncMonsterAnim(int i)
case MM_SPSTAND:
case MM_RSPATTACK:
case MM_HEAL:
v10 = v5->Anims[5].Frames[v9 + 1];
v10 = v5->Anims[5].Frames[v9];
LABEL_13:
monster[v2]._mAFNum = v10;
return;
case MM_CHARGE:
v11 = v5->Anims[2].Frames[v9 + 1];
v11 = v5->Anims[2].Frames[v9];
monster[v2]._mAnimFrame = 1;
monster[v2]._mAFNum = v11;
v12 = v5->Anims[2].Rate;
break;
default:
v13 = v5->Anims[0].Frames[v9 + 1];
v13 = v5->Anims[0].Frames[v9];
monster[v2]._mAnimFrame = 1;
monster[v2]._mAFNum = v13;
v12 = v5->Anims[0].Rate;