Update DiabloUI.h
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/*
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* Diablo(TM)
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*
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* Copyright (C) 1996 Blizzard Entertainment
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* All Rights Reserved.
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*
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* DiabloUI.h
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* definitions for DiabloUI
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*/
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// The following ifdef block is the standard way of creating macros which make exporting
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// from a DLL simpler. All files within this DLL are compiled with the DIABLOUI_EXPORTS
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#ifdef __GNUC__
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// symbol defined on the command line. this symbol should not be defined on any project
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extern "C" {
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// that uses this DLL. This way any other project whose source files include this file see
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// DIABLOUI_API functions as being imported from a DLL, wheras this DLL sees symbols
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// defined with this macro as being exported.
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#ifdef DIABLOUI_EXPORTS
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#define DIABLOUI_API __declspec(dllexport)
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#else
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#define DIABLOUI_API __declspec(dllimport)
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#endif
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#endif
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// This class is exported from the DiabloUI.dll
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void __cdecl UiDestroy(); // { return; }
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class DIABLOUI_API CDiabloUI {
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void __stdcall UiTitleDialog(int a1); // { return; }
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public:
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void __cdecl UiInitialize(); // { return; }
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CDiabloUI(void);
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void __stdcall UiCopyProtError(int a1); // { return; }
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// TODO: add your methods here.
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void __stdcall UiAppActivate(int a1); // { return; }
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};
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int __stdcall UiValidPlayerName(char *a1); // { return 0; }
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int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name); // { return 0; }
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extern DIABLOUI_API int nDiabloUI;
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int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty); // { return 0; }
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void __stdcall UiCreditsDialog(int a1); // { return; }
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DIABLOUI_API int fnDiabloUI(void);
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int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4); // { return 0; }
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int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5); // { return 0; }
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int __cdecl UiProfileGetString(); // { return; }
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void __cdecl UiProfileCallback(); // { return; }
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void __cdecl UiProfileDraw(); // { return; }
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void __cdecl UiCategoryCallback(); // { return; }
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void __cdecl UiGetDataCallback(); // { return; }
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void __cdecl UiAuthCallback(); // { return; }
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void __cdecl UiSoundCallback(); // { return; }
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void __cdecl UiMessageBoxCallback(); // { return; }
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void __cdecl UiDrawDescCallback(); // { return; }
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void __cdecl UiCreateGameCallback(); // { return; }
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void __cdecl UiArtCallback(); // { return; }
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int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); // { return 0; }
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int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); // { return 0; }
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int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); // { return 0; }
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int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode); // { return 0; }
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#ifdef __GNUC__
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}
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#endif
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