Merge pull request #10 from mewpull/memset32
Implement memset32 and fix compilation errors for storm.hpull/15/head
commit
539e544563
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@ -163,10 +163,10 @@ SNetGetPlayerName(
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetGetProviderCaps(
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PCAPS providerCaps);
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//BOOL
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//STORMAPI
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//SNetGetProviderCaps(
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// PCAPS providerCaps);
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/* SNetGetTurnsInTransit @ 115
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*
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@ -306,14 +306,14 @@ typedef struct _storm_head
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*
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* Returns TRUE if the function was called successfully and FALSE otherwise.
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*/
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BOOL
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STORMAPI
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SNetInitializeProvider(
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DWORD providerName,
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client_info *gameClientInfo,
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user_info *userData,
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battle_info *bnCallbacks,
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module_info *moduleData);
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//BOOL
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//STORMAPI
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//SNetInitializeProvider(
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// DWORD providerName,
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// client_info *gameClientInfo,
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// user_info *userData,
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// battle_info *bnCallbacks,
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// module_info *moduleData);
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BOOL STORMAPI SNetJoinGame(int id, char *gameName, char *gamePassword, char *playerName, char *userStats, int *playerid);
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@ -354,7 +354,7 @@ typedef struct _s_evt
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// @TODO: "type" is unknown.
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HANDLE STORMAPI SNetRegisterEventHandler(int type, void (STORMAPI *sEvent)(PS_EVT));
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//HANDLE STORMAPI SNetRegisterEventHandler(int type, void (STORMAPI *sEvent)(PS_EVT));
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int STORMAPI SNetSelectGame(int a1, int a2, int a3, int a4, int a5, int *playerid);
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14
defs.h
14
defs.h
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@ -29,18 +29,12 @@
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#ifndef IDA_GARBAGE
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#define IDA_GARBAGE
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// note to self: only works for x86, originally used this way by the devs
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inline void memset32(void *s, unsigned int i, size_t n)
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inline void memset32(void *s, unsigned int c, size_t n)
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{
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__asm {
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mov ecx, n
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mov eax, i
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mov edi, s
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rep stosd
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unsigned int *p = (unsigned int *)s;
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for (int i = 0; i < n; i++) {
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p[i] = c;
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}
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//for(x = 0; x < n; x++)
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// (DWORD)s[x] = i;
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}
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typedef __int64 ll;
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