Update DiabloUI.cpp
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@ -1,7 +1,21 @@
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// DiabloUI.cpp : Defines the entry point for the DLL application.
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//
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#include "stdafx.h"
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#include <windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <mmsystem.h>
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#include <dsound.h>
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#include <ddraw.h>
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#include <ddstream.h>
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#include <io.h>
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#include <process.h>
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#include <math.h>
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#include <time.h>
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#include <shellapi.h>
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#include <shlobj.h>
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#include "..\structs.h"
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#include "DiabloUI.h"
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BOOL APIENTRY DllMain( HANDLE hModule,
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@ -20,38 +34,6 @@ BOOL APIENTRY DllMain( HANDLE hModule,
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return TRUE;
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}
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// This is an example of an exported variable
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DIABLOUI_API int nDiabloUI=0;
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// This is an example of an exported function.
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DIABLOUI_API int fnDiabloUI(void)
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{
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return 42;
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}
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// This is the constructor of a class that has been exported.
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// see DiabloUI.h for the class definition
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CDiabloUI::CDiabloUI()
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{
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return;
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}
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struct _SNETPROGRAMDATA {
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int a1;
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};
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struct _SNETPLAYERDATA {
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int a1;
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};
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struct _SNETUIDATA {
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int a1;
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};
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struct _SNETVERSIONDATA {
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int a1;
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};
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struct _uiheroinfo {
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int a1;
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};
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void __cdecl UiDestroy() { return; }
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void __stdcall UiTitleDialog(int a1) { return; }
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void __cdecl UiInitialize() { return; }
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