From 1e20ab18ede59a044dd124b99c651524623755a4 Mon Sep 17 00:00:00 2001 From: galaxyhaxz Date: Fri, 8 Jun 2018 21:16:12 -0500 Subject: [PATCH] Fix compatibility with GNU/MSVC --- DiabloUI/_DiabloUI.h | 60 +++++++++++++++++++++++++------------------- 1 file changed, 34 insertions(+), 26 deletions(-) diff --git a/DiabloUI/_DiabloUI.h b/DiabloUI/_DiabloUI.h index 1afca5e..86228f7 100644 --- a/DiabloUI/_DiabloUI.h +++ b/DiabloUI/_DiabloUI.h @@ -9,29 +9,37 @@ */ -extern "C" void UiDestroy(); // { return; } -extern "C" void __stdcall UiTitleDialog(int a1); // { return; } -extern "C" void __cdecl UiInitialize(); // { return; } -extern "C" void __stdcall UiCopyProtError(int a1); // { return; } -extern "C" void __stdcall UiAppActivate(int a1); // { return; } -extern "C" int __stdcall UiValidPlayerName(char *a1); // { return 0; } -extern "C" int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name); // { return 0; } -extern "C" int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty); // { return 0; } -extern "C" void __stdcall UiCreditsDialog(int a1); // { return; } -extern "C" int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4); // { return 0; } -extern "C" int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5); // { return 0; } -extern "C" int __cdecl UiProfileGetString(); // { return; } -extern "C" void __cdecl UiProfileCallback(); // { return; } -extern "C" void __cdecl UiProfileDraw(); // { return; } -extern "C" void __cdecl UiCategoryCallback(); // { return; } -extern "C" void __cdecl UiGetDataCallback(); // { return; } -extern "C" void __cdecl UiAuthCallback(); // { return; } -extern "C" void __cdecl UiSoundCallback(); // { return; } -extern "C" void __cdecl UiMessageBoxCallback(); // { return; } -extern "C" void __cdecl UiDrawDescCallback(); // { return; } -extern "C" void __cdecl UiCreateGameCallback(); // { return; } -extern "C" void __cdecl UiArtCallback(); // { return; } -extern "C" int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); // { return 0; } -extern "C" int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); // { return 0; } -extern "C" int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); // { return 0; } -extern "C" int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode); // { return 0; } +#ifdef __GNUC__ +extern "C" { +#endif + +void __cdecl UiDestroy(); // { return; } +void __stdcall UiTitleDialog(int a1); // { return; } +void __cdecl UiInitialize(); // { return; } +void __stdcall UiCopyProtError(int a1); // { return; } +void __stdcall UiAppActivate(int a1); // { return; } +int __stdcall UiValidPlayerName(char *a1); // { return 0; } +int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name); // { return 0; } +int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty); // { return 0; } +void __stdcall UiCreditsDialog(int a1); // { return; } +int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4); // { return 0; } +int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5); // { return 0; } +int __cdecl UiProfileGetString(); // { return; } +void __cdecl UiProfileCallback(); // { return; } +void __cdecl UiProfileDraw(); // { return; } +void __cdecl UiCategoryCallback(); // { return; } +void __cdecl UiGetDataCallback(); // { return; } +void __cdecl UiAuthCallback(); // { return; } +void __cdecl UiSoundCallback(); // { return; } +void __cdecl UiMessageBoxCallback(); // { return; } +void __cdecl UiDrawDescCallback(); // { return; } +void __cdecl UiCreateGameCallback(); // { return; } +void __cdecl UiArtCallback(); // { return; } +int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); // { return 0; } +int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); // { return 0; } +int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); // { return 0; } +int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode); // { return 0; } + +#ifdef __GNUC__ +} +#endif