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Fix issue #2001 White pixel glitch

pull/18/head
galaxyhaxz 2018-06-15 20:47:00 -05:00 committed by GitHub
parent 2d3f493691
commit 195096196d
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 6 additions and 9 deletions

15
TODO
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@ -11,15 +11,12 @@
1000 - Sometimes dungeon will crash on loading if previous levels loaded (DrawClippedObject)
2000 - Generation of Cathedral/Catacombs is slightly inaccurate
2001 - White pixels on monsters/cathedral/catacombs (palette entry 256?)
2002 - Some spells don't use any mana or charges when they should
2003 - Some tiles are drawn fully lit when they should be transparent (world.cpp)
2004 - Objects should darken with radius instead of being fully lit
2005 - After being in the dungeon for awhile, the 'Control Panel' will sometimes
corrupt and be filled with glitched colors (likely a buffer overflow)
2006 - Some CEL functions were written in ASM and have been disabled (engine.cpp)
2007 - Timed messages are broken and have been disabled (tmsg.cpp)
2008 - Server commands are broken and have been disabled (msgcmd.cpp)
2001 - Some spells don't use any mana or charges when they should
2002 - Some tiles are drawn fully lit when they should be transparent (world.cpp)
2003 - Objects should darken with radius instead of being fully lit
2004 - Some CEL functions were written in ASM and have been disabled (engine.cpp)
2005 - Timed messages are broken and have been disabled (tmsg.cpp)
2006 - Server commands are broken and have been disabled (msgcmd.cpp)
3000 - Critical sections should be constructors using CCritSect
3001 - Function 'DRLG_L4TransFix', decompile and check (Test: seed 2349839 level 13)