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devilution/Source/automap.h

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2018-06-07 02:25:54 +00:00
/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
//automap
extern short automaptype[512];
extern int AMdword_4B7E40; // weak
extern int AMdword_4B7E44; // weak
extern bool automapflag; // idb
extern char AMbyte_4B7E4C[32];
extern char automapview[40][40];
extern int AutoMapScale; // idb
extern int AutoMapXOfs; // weak
extern int AutoMapYOfs; // weak
extern int AutoMapPosBits; // weak
extern int AutoMapXPos; // weak
extern int AutoMapYPos; // weak
extern int AMPlayerX; // weak
extern int AMPlayerY; // weak
void __cdecl InitAutomapOnce();
void __cdecl InitAutomap();
void __cdecl StartAutomap();
void __cdecl AutomapUp();
void __cdecl AutomapDown();
void __cdecl AutomapLeft();
void __cdecl AutomapRight();
void __cdecl AutomapZoomIn();
void __cdecl AutomapZoomOut();
void __cdecl DrawAutomap();
void __fastcall DrawAutomapType(int screen_x, int screen_y, short automap_type);
void __cdecl DrawAutomapPlr();
short __fastcall GetAutomapType(int tx, int ty, bool view);
void __cdecl DrawAutomapGame();
void __fastcall SetAutomapView(int x, int y);
void __cdecl AutomapZoomReset();