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devilution/Source/portal.h

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2018-06-07 02:25:54 +00:00
/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
//portal
extern PortalStruct portal[4];
extern int portalindex;
// int END_portalstruct; // weak
void __cdecl InitPortals();
void __fastcall SetPortalStats(int i, int o, int x, int y, int lvl, int lvltype);
void __fastcall AddWarpMissile(int i, int x, int y);
void __cdecl SyncPortals();
void __fastcall AddInTownPortal(int i);
void __fastcall ActivatePortal(int i, int x, int y, int lvl, int lvltype, int sp);
void __fastcall DeactivatePortal(int i);
bool __fastcall PortalOnLevel(int i);
void __fastcall RemovePortalMissile(int id);
void __fastcall SetCurrentPortal(int p);
void __cdecl GetPortalLevel();
void __cdecl GetPortalLvlPos();
bool __fastcall PosOkPortal(int level, int x, int y);
/* rdata */
extern int WarpDropX[4];
extern int WarpDropY[4];