1
0
Fork 0
devilution/Source/quests.cpp

1381 lines
30 KiB
C++
Raw Normal View History

2018-06-07 02:27:39 +00:00
/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
#include "../types.h"
int qtopline; // idb
int questlog; // weak
void *pQLogCel;
QuestStruct quests[16];
int qline; // weak
int qlist[16];
int numqlines; // weak
int WaterDone; // idb
int ReturnLvlY; // idb
int ReturnLvlX; // idb
int ReturnLvlT; // idb
int ALLQUESTS; // idb
int ReturnLvl; // idb
QuestData questlist[16] =
{
2018-06-08 09:23:30 +00:00
{ 5, -1, DTYPE_NONE, 0, 100, 0, 0, QUEST_INFRA5, "The Magic Rock" },
{ 9, -1, DTYPE_NONE, 1, 100, 0, 0, QUEST_MUSH8, "Black Mushroom" },
{ 4, -1, DTYPE_NONE, 2, 100, 0, 0, QUEST_GARBUD1, "Gharbad The Weak" },
{ 8, -1, DTYPE_NONE, 3, 100, 0, 0, QUEST_ZHAR1, "Zhar the Mad" },
{ 14, -1, DTYPE_NONE, 4, 100, 0, 0, QUEST_VEIL9, "Lachdanan" },
{ 15, -1, DTYPE_NONE, 5, 100, 0, 1, QUEST_VILE3, "Diablo" },
2018-06-07 02:27:39 +00:00
{ 2, 2, DTYPE_NONE, 6, 100, 0, 1, QUEST_BUTCH9, "The Butcher" },
2018-06-08 09:23:30 +00:00
{ 4, -1, DTYPE_NONE, 7, 100, 0, 0, QUEST_BANNER2, "Ogden's Sign" },
{ 7, -1, DTYPE_NONE, 8, 100, 0, 0, QUEST_BLINDING, "Halls of the Blind" },
{ 5, -1, DTYPE_NONE, 9, 100, 0, 0, QUEST_BLOODY, "Valor" },
{ 10, -1, DTYPE_NONE, 10, 100, 0, 0, QUEST_ANVIL5, "Anvil of Fury" },
{ 13, -1, DTYPE_NONE, 11, 100, 0, 0, QUEST_BLOODWAR, "Warlord of Blood" },
2018-06-07 02:27:39 +00:00
{ 3, 3, DTYPE_CATHEDRAL, 12, 100, 1, 1, QUEST_KING2, "The Curse of King Leoric" },
2018-06-08 09:23:30 +00:00
{ 2, -1, DTYPE_CAVES, 13, 100, 4, 0, QUEST_POISON3, "Poisoned Water Supply" },
{ 6, -1, DTYPE_CATACOMBS, 14, 100, 2, 0, QUEST_BONER, "The Chamber of Bone" },
2018-06-07 02:27:39 +00:00
{ 15, 15, DTYPE_CATHEDRAL, 15, 100, 5, 1, QUEST_VILE1, "Archbishop Lazarus" }
};
char questxoff[7] = { 0, -1, 0, -1, -2, -1, -2 };
char questyoff[7] = { 0, 0, -1, -1, -1, -2, -2 };
char *questtrigstr[5] =
{
"King Leoric's Tomb",
"The Chamber of Bone",
"Maze",
"A Dark Passage",
"Unholy Altar"
};
int QuestGroup1[3] = { QTYPE_BUTCH, QTYPE_BOL, QTYPE_GARB };
int QuestGroup2[3] = { QTYPE_BLIND, QTYPE_INFRA, QTYPE_BLOOD };
int QuestGroup3[3] = { QTYPE_BLKM, QTYPE_ZHAR, QTYPE_ANVIL };
int QuestGroup4[2] = { QTYPE_VEIL, QTYPE_WARLRD };
//----- (0045138E) --------------------------------------------------------
void __cdecl InitQuests()
{
char v0; // dl
unsigned char *v1; // esi
unsigned char *v2; // eax
unsigned char *v3; // ecx
int *v4; // eax
int v5; // ebp
unsigned int v6; // edi
//int v7; // eax
unsigned char v8; // al
unsigned char v9; // al
char v10; // al
int v11; // ecx
int v12; // ecx
int v13; // eax
int v14; // ecx
int v15; // eax
int v16; // ecx
int v17; // eax
int v18; // ecx
int v19; // eax
char v20; // [esp+8h] [ebp-4h]
v0 = gbMaxPlayers;
v1 = &quests[0]._qactive;
if ( gbMaxPlayers == 1 )
{
v2 = &quests[0]._qactive;
do
{
*v2 = 0;
v2 += 24;
}
while ( (signed int)v2 < (signed int)&quests[16]._qactive );
}
else
{
v3 = &quests[0]._qactive;
v4 = &questlist[0]._qflags;
do
{
if ( !(*(_BYTE *)v4 & 1) )
*v3 = 0;
v4 += 5;
v3 += 24;
}
while ( (signed int)v4 < (signed int)&questlist[16]._qflags );
}
v5 = 0;
questlog = 0;
ALLQUESTS = 1;
WaterDone = 0;
v20 = 0;
v6 = 0;
do
{
if ( (unsigned char)v0 <= 1u || questlist[v6]._qflags & 1 )
{
*(v1 - 1) = questlist[v6]._qdtype;
if ( (unsigned char)v0 <= 1u )
{
v8 = questlist[v6]._qdlvl;
*v1 = 1;
*(v1 - 2) = v8;
v1[13] = 0;
*(_DWORD *)(v1 + 18) = 0;
}
else
{
*(v1 - 2) = questlist[v6]._qdmultlvl;
//_LOBYTE(v7) = delta_quest_inited(v5);
if ( !delta_quest_inited(v5) )
{
*v1 = 1;
v1[13] = 0;
*(_DWORD *)(v1 + 18) = 0;
}
v0 = gbMaxPlayers;
++v5;
}
v9 = questlist[v6]._qslvl;
*(_DWORD *)(v1 + 2) = 0;
v1[10] = v9;
v1[11] = v20;
v1[1] = questlist[v6]._qlvlt;
v10 = questlist[v6]._qdmsg;
*(_DWORD *)(v1 + 6) = 0;
v1[14] = 0;
v1[12] = v10;
}
++v20;
++v6;
v1 += 24;
}
while ( v6 < 16 );
if ( v0 == 1 )
{
SetRndSeed(glSeedTbl[15]);
_LOBYTE(v11) = 0;
if ( random(v11, 2) )
quests[13]._qactive = 0;
else
quests[12]._qactive = 0;
_LOBYTE(v12) = 0;
v13 = random(v12, 3);
_LOBYTE(v14) = 0;
quests[QuestGroup1[v13]]._qactive = 0;
v15 = random(v14, 3);
_LOBYTE(v16) = 0;
quests[QuestGroup2[v15]]._qactive = 0;
v17 = random(v16, 3);
_LOBYTE(v18) = 0;
quests[QuestGroup3[v17]]._qactive = 0;
v19 = random(v18, 2);
v0 = gbMaxPlayers;
quests[QuestGroup4[v19]]._qactive = 0;
}
#ifdef _DEBUG
if ( questdebug != -1 )
quests[questdebug]._qactive = 2;
#endif
if ( !quests[12]._qactive )
quests[12]._qvar2 = 2;
if ( !quests[0]._qactive )
quests[0]._qvar2 = 2;
quests[7]._qvar1 = 1;
if ( v0 != 1 )
quests[15]._qvar1 = 2;
}
// 679660: using guessed type char gbMaxPlayers;
// 69BD04: using guessed type int questlog;
// 69BE90: using guessed type int qline;
//----- (0045155C) --------------------------------------------------------
void __cdecl CheckQuests()
{
//int v0; // eax
unsigned char *v1; // esi
unsigned char v2; // cl
//_LOBYTE(v0) = QuestStatus(15);
if ( QuestStatus(15) )
{
if ( gbMaxPlayers == 1 )
goto LABEL_6;
if ( quests[15]._qvar1 == 2 )
{
AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22);
quests[15]._qvar1 = 3;
NetSendCmdQuest(1u, 0xFu);
}
}
if ( gbMaxPlayers != 1 )
return;
LABEL_6:
if ( currlevel == quests[15]._qlevel && !setlevel && quests[15]._qvar1 >= 2u )
{
if ( quests[15]._qactive != 2 && quests[15]._qactive != 3 )
goto LABEL_29;
if ( !quests[15]._qvar2 || quests[15]._qvar2 == 2 )
{
quests[15]._qtx = 2 * quests[15]._qtx + 16;
quests[15]._qty = 2 * quests[15]._qty + 16;
AddMissile(quests[15]._qtx, quests[15]._qty, quests[15]._qtx, quests[15]._qty, 0, 65, 0, myplr, 0, 0);
quests[15]._qvar2 = 1;
if ( quests[15]._qactive == 2 )
quests[15]._qvar1 = 3;
}
}
if ( quests[15]._qactive == 3 )
{
if ( !setlevel )
goto LABEL_29;
if ( setlvlnum == SL_VILEBETRAYER && quests[15]._qvar2 == 4 )
{
AddMissile(35, 32, 35, 32, 0, 65, 0, myplr, 0, 0);
quests[15]._qvar2 = 3;
}
}
if ( setlevel )
{
if ( setlvlnum == quests[13]._qslvl
&& quests[13]._qactive != 1
&& leveltype == quests[13]._qlvltype
&& nummonsters == 4
&& quests[13]._qactive != 3 )
{
quests[13]._qactive = 3;
PlaySfxLoc(IS_QUESTDN, plr[myplr].WorldX, plr[myplr].WorldY);
LoadPalette("Levels\\L3Data\\L3pwater.pal");
WaterDone = 32;
}
if ( WaterDone > 0 )
{
palette_update_quest_palette(WaterDone);
--WaterDone;
}
return;
}
LABEL_29:
if ( plr[myplr]._pmode == PM_STAND )
{
v1 = &quests[0]._qactive;
do
{
if ( currlevel == *(v1 - 2) )
{
v2 = v1[10];
if ( v2 )
{
if ( *v1 && plr[myplr].WorldX == *(_DWORD *)(v1 + 2) && plr[myplr].WorldY == *(_DWORD *)(v1 + 6) )
{
if ( v1[1] != -1 )
setlvltype = v1[1];
StartNewLvl(myplr, WM_DIABSETLVL, v2);
}
}
}
v1 += 24;
}
while ( (signed int)v1 < (signed int)&quests[16]._qactive );
}
}
// 5BB1ED: using guessed type char leveltype;
// 5CCB10: using guessed type char setlvlnum;
// 5CF31C: using guessed type char setlvltype;
// 5CF31D: using guessed type char setlevel;
// 679660: using guessed type char gbMaxPlayers;
// 69BE90: using guessed type int qline;
//----- (0045178F) --------------------------------------------------------
bool __cdecl ForceQuests()
{
QuestStruct *v0; // eax
int v1; // esi
int v2; // edi
int v3; // edx
if ( gbMaxPlayers != 1 )
return 0;
v0 = (QuestStruct *)((char *)quests + 12);
while ( v0 == (QuestStruct *)&quests[15]._qslvl || currlevel != v0[-1]._qslvl || !v0->_qlevel )
{
LABEL_10:
++v0;
if ( (signed int)v0 >= (signed int)&quests[16]._qslvl ) /* fix */
return 0;
}
v1 = *(_DWORD *)&v0[-1]._qvar2;
v2 = v0[-1]._qlog;
v3 = 0;
while ( v1 + questxoff[v3] != cursmx || v2 + questyoff[v3] != cursmy )
{
if ( ++v3 >= 7 )
goto LABEL_10;
}
sprintf(infostr, "To %s", questtrigstr[(unsigned char)quests[(unsigned char)v0->_qtype]._qslvl - 1]);
cursmx = v1;
cursmy = v2;
return 1;
}
// 679660: using guessed type char gbMaxPlayers;
//----- (00451831) --------------------------------------------------------
bool __fastcall QuestStatus(int i)
{
bool result; // al
if ( setlevel
|| currlevel != quests[i]._qlevel
|| !quests[i]._qactive
|| (result = 1, gbMaxPlayers != 1) && !(questlist[i]._qflags & 1) )
{
result = 0;
}
return result;
}
// 5CF31D: using guessed type char setlevel;
// 679660: using guessed type char gbMaxPlayers;
//----- (00451871) --------------------------------------------------------
void __fastcall CheckQuestKill(int m, unsigned char sendmsg)
{
int v2; // ecx
char v3; // al
char v4; // al
unsigned char v5; // dl
char v6; // al
char *v7; // ecx
char v8; // al
char v9; // al
int v10; // edi
int (*v11)[112]; // esi
signed int v12; // ecx
int *v13; // eax
int (*v14)[112]; // ebx
char v15; // al
char v16; // al
char v17; // al
v2 = m;
v3 = monster[v2].MType->mtype;
if ( v3 == MT_SKING )
{
quests[12]._qactive = 3;
sfxdelay = 30;
v4 = plr[myplr]._pClass;
if ( v4 )
{
if ( v4 == 1 )
{
sfxdnum = PS_ROGUE82;
}
else if ( v4 == 2 )
{
sfxdnum = PS_MAGE82;
}
}
else
{
sfxdnum = PS_WARR82;
}
if ( sendmsg )
{
v5 = 12;
LABEL_10:
NetSendCmdQuest(1u, v5);
return;
}
}
else
{
if ( v3 != MT_CLEAVER )
{
v7 = monster[v2].mName;
if ( v7 == UniqMonst[0].mName )
{
quests[2]._qactive = 3;
sfxdelay = 30;
v8 = plr[myplr]._pClass;
if ( v8 )
{
if ( v8 == 1 )
{
sfxdnum = PS_ROGUE61;
}
else if ( v8 == 2 )
{
sfxdnum = PS_MAGE61;
}
}
else
{
sfxdnum = PS_WARR61;
}
return;
}
if ( v7 == UniqMonst[2].mName )
{
quests[3]._qactive = 3;
sfxdelay = 30;
v9 = plr[myplr]._pClass;
if ( v9 )
{
if ( v9 == 1 )
{
sfxdnum = PS_ROGUE62;
}
else if ( v9 == 2 )
{
sfxdnum = PS_MAGE62;
}
}
else
{
sfxdnum = PS_WARR62;
}
return;
}
if ( v7 == UniqMonst[4].mName )
{
if ( gbMaxPlayers != 1 )
{
quests[15]._qactive = 3;
quests[15]._qvar1 = 7;
sfxdelay = 30;
quests[5]._qactive = 2;
v10 = 0;
v11 = dPiece;
do
{
v12 = 0;
v13 = &trigs[trigflag[4]]._ty;
v14 = v11;
do
{
if ( (*v14)[0] == 370 )
{
++trigflag[4];
*(v13 - 1) = v12;
*v13 = v10;
v13[1] = 1026;
v13 += 4;
}
++v12;
++v14;
}
while ( v12 < 112 );
v11 = (int (*)[112])((char *)v11 + 4);
++v10;
}
while ( (signed int)v11 < (signed int)dPiece[1] );
v15 = plr[myplr]._pClass;
if ( v15 )
{
if ( v15 == 1 )
{
sfxdnum = PS_ROGUE83;
}
else if ( v15 == 2 )
{
sfxdnum = PS_MAGE83;
}
}
else
{
sfxdnum = PS_WARR83;
}
if ( sendmsg )
{
NetSendCmdQuest(1u, 0xFu);
v5 = 5;
goto LABEL_10;
}
return;
}
if ( v7 == UniqMonst[4].mName && gbMaxPlayers == 1 )
{
quests[15]._qactive = 3;
sfxdelay = 30;
InitVPTriggers();
quests[15]._qvar1 = 7;
quests[15]._qvar2 = 4;
quests[5]._qactive = 2;
AddMissile(35, 32, 35, 32, 0, 65, 0, myplr, 0, 0);
v16 = plr[myplr]._pClass;
if ( v16 )
{
if ( v16 == 1 )
{
sfxdnum = PS_ROGUE83;
}
else if ( v16 == 2 )
{
sfxdnum = PS_MAGE83;
}
}
else
{
sfxdnum = PS_WARR83;
}
return;
}
}
if ( v7 == UniqMonst[8].mName )
{
quests[11]._qactive = 3;
sfxdelay = 30;
v17 = plr[myplr]._pClass;
if ( v17 )
{
if ( v17 == 1 )
{
sfxdnum = PS_ROGUE94;
}
else if ( v17 == 2 )
{
sfxdnum = PS_MAGE94;
}
}
else
{
sfxdnum = PS_WARR94;
}
}
return;
}
quests[6]._qactive = 3;
sfxdelay = 30;
v6 = plr[myplr]._pClass;
if ( v6 )
{
if ( v6 == 1 )
{
sfxdnum = PS_ROGUE80;
}
else if ( v6 == 2 )
{
sfxdnum = PS_MAGE80;
}
}
else
{
sfxdnum = PS_WARR80;
}
if ( sendmsg )
{
v5 = 6;
goto LABEL_10;
}
}
}
// 52A554: using guessed type int sfxdelay;
// 679660: using guessed type char gbMaxPlayers;
//----- (00451BEA) --------------------------------------------------------
void __cdecl DrawButcher()
{
DRLG_RectTrans(2 * setpc_x + 19, 2 * setpc_y + 19, 2 * setpc_x + 26, 2 * setpc_y + 26);
}
//----- (00451C11) --------------------------------------------------------
void __fastcall DrawSkelKing(int quest_id, int xx, int yy)
{
int v3; // eax
v3 = quest_id;
quests[v3]._qtx = 2 * xx + 28;
quests[v3]._qty = 2 * yy + 23;
}
//----- (00451C32) --------------------------------------------------------
void __fastcall DrawWarLord(int xx, int yy)
{
int v2; // esi
int v3; // edi
unsigned char *v4; // eax
int v5; // ebx
int v6; // edx
int v7; // edx
char *v8; // eax
int v9; // ecx
char *v10; // esi
char v11; // bl
unsigned char *ptr; // [esp+Ch] [ebp-Ch]
int v13; // [esp+10h] [ebp-8h]
int v14; // [esp+14h] [ebp-4h]
v2 = yy;
v3 = xx;
v4 = LoadFileInMem("Levels\\L4Data\\Warlord2.DUN", 0);
v5 = *v4;
ptr = v4;
v4 += 2;
v14 = v2;
v6 = *v4;
setpc_h = v6;
v7 = v2 + v6;
v8 = (char *)(v4 + 2);
setpc_w = v5;
setpc_x = v3;
setpc_y = v2;
if ( v2 < v7 )
{
v13 = v3 + v5;
do
{
if ( v3 < v13 )
{
v9 = v13 - v3;
v10 = &dungeon[v3][v14];
do
{
v11 = *v8;
if ( !*v8 )
v11 = 6;
*v10 = v11;
v8 += 2;
v10 += 40;
--v9;
}
while ( v9 );
}
++v14;
}
while ( v14 < v7 );
}
mem_free_dbg(ptr);
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
//----- (00451CC2) --------------------------------------------------------
void __fastcall DrawSChamber(int quest_id, int xx, int yy)
{
int v3; // esi
unsigned char *v4; // eax
int v5; // edi
int v6; // ebx
int v7; // eax
char *v8; // ecx
int v9; // eax
char *v10; // edx
char v11; // bl
int v12; // edx
unsigned char *ptr; // [esp+Ch] [ebp-10h]
int v14; // [esp+10h] [ebp-Ch]
int v15; // [esp+14h] [ebp-8h]
int v16; // [esp+18h] [ebp-4h]
v3 = xx;
v14 = quest_id;
v4 = LoadFileInMem("Levels\\L2Data\\Bonestr1.DUN", 0);
v5 = yy;
ptr = v4;
v6 = yy;
v7 = *v4;
setpc_h = ptr[2];
v8 = (char *)(ptr + 4);
setpc_w = v7;
setpc_x = v3;
setpc_y = yy;
v15 = yy + setpc_h;
if ( yy < yy + setpc_h )
{
v16 = v3 + v7;
do
{
if ( v3 < v16 )
{
v9 = v16 - v3;
v10 = &dungeon[v3][v6];
do
{
v11 = *v8;
if ( !*v8 )
v11 = 3;
*v10 = v11;
v8 += 2;
v10 += 40;
--v9;
}
while ( v9 );
}
v6 = yy++ + 1;
}
while ( yy < v15 );
}
v12 = v14;
quests[v12]._qtx = 2 * v3 + 22;
quests[v12]._qty = 2 * v5 + 23;
mem_free_dbg(ptr);
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
//----- (00451D7C) --------------------------------------------------------
void __fastcall DrawLTBanner(int xx, int yy)
{
int v2; // ebx
int v3; // esi
unsigned char *v4; // eax
unsigned char *v5; // ecx
int v6; // edi
int v7; // edx
int v8; // eax
char *v9; // edx
char *v10; // ecx
unsigned char *ptr; // [esp+Ch] [ebp-10h]
int v12; // [esp+10h] [ebp-Ch]
int v13; // [esp+14h] [ebp-8h]
int v14; // [esp+18h] [ebp-4h]
v2 = yy;
v3 = xx;
v12 = yy;
v4 = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", 0);
v5 = v4;
v14 = 0;
ptr = v4;
v6 = *v4;
v7 = (int)(v4 + 2);
v8 = v4[2];
setpc_w = v6;
v9 = (char *)(v7 + 2);
setpc_h = v8;
setpc_x = v3;
setpc_y = v2;
if ( v8 > 0 )
{
do
{
if ( v6 > 0 )
{
v13 = v6;
v10 = &pdungeon[v3][v14 + v12];
do
{
if ( *v9 )
*v10 = *v9;
v10 += 40;
v9 += 2;
--v13;
}
while ( v13 );
v5 = ptr;
}
++v14;
}
while ( v14 < v8 );
}
mem_free_dbg(v5);
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
//----- (00451E08) --------------------------------------------------------
void __fastcall DrawBlind(int xx, int yy)
{
int v2; // ebx
int v3; // esi
unsigned char *v4; // eax
unsigned char *v5; // ecx
int v6; // edi
int v7; // edx
int v8; // eax
char *v9; // edx
char *v10; // ecx
unsigned char *ptr; // [esp+Ch] [ebp-10h]
int v12; // [esp+10h] [ebp-Ch]
int v13; // [esp+14h] [ebp-8h]
int v14; // [esp+18h] [ebp-4h]
v2 = yy;
v3 = xx;
v12 = yy;
v4 = LoadFileInMem("Levels\\L2Data\\Blind1.DUN", 0);
v5 = v4;
v14 = 0;
ptr = v4;
v6 = *v4;
v7 = (int)(v4 + 2);
v8 = v4[2];
setpc_x = v3;
v9 = (char *)(v7 + 2);
setpc_y = v2;
setpc_w = v6;
setpc_h = v8;
if ( v8 > 0 )
{
do
{
if ( v6 > 0 )
{
v13 = v6;
v10 = &pdungeon[v3][v14 + v12];
do
{
if ( *v9 )
*v10 = *v9;
v10 += 40;
v9 += 2;
--v13;
}
while ( v13 );
v5 = ptr;
}
++v14;
}
while ( v14 < v8 );
}
mem_free_dbg(v5);
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
//----- (00451E94) --------------------------------------------------------
void __fastcall DrawBlood(int xx, int yy)
{
int v2; // ebx
int v3; // esi
unsigned char *v4; // eax
unsigned char *v5; // ecx
int v6; // edi
int v7; // edx
int v8; // eax
char *v9; // edx
char *v10; // ecx
unsigned char *ptr; // [esp+Ch] [ebp-10h]
int v12; // [esp+10h] [ebp-Ch]
int v13; // [esp+14h] [ebp-8h]
int v14; // [esp+18h] [ebp-4h]
v2 = yy;
v3 = xx;
v12 = yy;
v4 = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", 0);
v5 = v4;
v14 = 0;
ptr = v4;
v6 = *v4;
v7 = (int)(v4 + 2);
v8 = v4[2];
setpc_x = v3;
v9 = (char *)(v7 + 2);
setpc_y = v2;
setpc_w = v6;
setpc_h = v8;
if ( v8 > 0 )
{
do
{
if ( v6 > 0 )
{
v13 = v6;
v10 = &dungeon[v3][v14 + v12];
do
{
if ( *v9 )
*v10 = *v9;
v10 += 40;
v9 += 2;
--v13;
}
while ( v13 );
v5 = ptr;
}
++v14;
}
while ( v14 < v8 );
}
mem_free_dbg(v5);
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
//----- (00451F20) --------------------------------------------------------
void __fastcall DRLG_CheckQuests(int xx, int yy)
{
int v2; // esi
int v3; // edi
int v4; // ebx
unsigned char *v5; // ebp
//int v6; // eax
v2 = yy;
v3 = xx;
v4 = 0;
v5 = &quests[0]._qtype;
do
{
//_LOBYTE(v6) = QuestStatus(v4);
if ( QuestStatus(v4) )
{
switch ( *v5 )
{
case QTYPE_BUTCH:
DrawButcher();
break;
case QTYPE_BOL:
DrawLTBanner(v3, v2);
break;
case QTYPE_BLIND:
DrawBlind(v3, v2);
break;
case QTYPE_BLOOD:
DrawBlood(v3, v2);
break;
case QTYPE_WARLRD:
DrawWarLord(v3, v2);
break;
case QTYPE_KING:
DrawSkelKing(v4, v3, v2);
break;
case QTYPE_BONE:
DrawSChamber(v4, v3, v2);
break;
}
}
v5 += 24;
++v4;
}
while ( (signed int)v5 < (signed int)&quests[16]._qtype );
}
// 69BE90: using guessed type int qline;
//----- (00451FB1) --------------------------------------------------------
void __cdecl SetReturnLvlPos()
{
int v0; // eax
switch ( setlvlnum )
{
case SL_SKELKING:
ReturnLvlX = quests[12]._qtx + 1;
ReturnLvlY = quests[12]._qty;
v0 = (unsigned char)quests[12]._qlevel;
goto LABEL_9;
case SL_BONECHAMB:
ReturnLvlT = 2;
ReturnLvlX = quests[14]._qtx + 1;
ReturnLvlY = quests[14]._qty;
v0 = (unsigned char)quests[14]._qlevel;
goto LABEL_10;
case SL_POISONWATER:
ReturnLvlX = quests[13]._qtx;
ReturnLvlY = quests[13]._qty + 1;
v0 = (unsigned char)quests[13]._qlevel;
LABEL_9:
ReturnLvlT = 1;
goto LABEL_10;
}
if ( setlvlnum != 5 )
return;
ReturnLvlT = 4;
ReturnLvlX = quests[15]._qtx + 1;
ReturnLvlY = quests[15]._qty - 1;
v0 = (unsigned char)quests[15]._qlevel;
LABEL_10:
ReturnLvl = v0;
}
// 5CCB10: using guessed type char setlvlnum;
//----- (00452064) --------------------------------------------------------
void __cdecl GetReturnLvlPos()
{
if ( quests[15]._qactive == 3 )
quests[15]._qvar2 = 2;
ViewX = ReturnLvlX;
ViewY = ReturnLvlY;
currlevel = ReturnLvl;
leveltype = ReturnLvlT;
}
// 5BB1ED: using guessed type char leveltype;
//----- (0045209D) --------------------------------------------------------
void __cdecl ResyncMPQuests()
{
if ( quests[12]._qactive == 1
&& currlevel >= (unsigned char)quests[12]._qlevel - 1
&& currlevel <= (unsigned char)quests[12]._qlevel + 1 )
{
quests[12]._qactive = 2;
NetSendCmdQuest(1u, 0xCu);
}
if ( quests[6]._qactive == 1
&& currlevel >= (unsigned char)quests[6]._qlevel - 1
&& currlevel <= (unsigned char)quests[6]._qlevel + 1 )
{
quests[6]._qactive = 2;
NetSendCmdQuest(1u, 6u);
}
if ( quests[15]._qactive == 1 && currlevel == (unsigned char)quests[15]._qlevel - 1 )
{
quests[15]._qactive = 2;
NetSendCmdQuest(1u, 0xFu);
}
if ( QuestStatus(15) )
AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22);
}
//----- (00452159) --------------------------------------------------------
void __cdecl ResyncQuests()
{
char *v0; // ecx
int v1; // esi
//int v2; // eax
int i; // esi
char v4; // bl
int j; // esi
char v6; // bl
int k; // esi
if ( setlevel && setlvlnum == quests[13]._qslvl && quests[13]._qactive != 1 && leveltype == quests[13]._qlvltype )
{
v0 = "Levels\\L3Data\\L3pwater.pal";
if ( quests[13]._qactive != 3 )
v0 = "Levels\\L3Data\\L3pfoul.pal";
LoadPalette(v0);
v1 = 0;
do
palette_update_quest_palette(v1++);
while ( v1 <= 32 );
}
//_LOBYTE(v2) = QuestStatus(7);
if ( QuestStatus(7) )
{
if ( quests[7]._qvar1 == 1 )
ObjChangeMapResync(
setpc_w + setpc_x - 2,
setpc_h + setpc_y - 2,
setpc_w + setpc_x + 1,
setpc_h + setpc_y + 1);
if ( quests[7]._qvar1 == 2 )
{
ObjChangeMapResync(
setpc_w + setpc_x - 2,
setpc_h + setpc_y - 2,
setpc_w + setpc_x + 1,
setpc_h + setpc_y + 1);
ObjChangeMapResync(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 2, (setpc_h >> 1) + setpc_y - 2);
for ( i = 0; i < nobjects; ++i )
SyncObjectAnim(objectactive[i]);
v4 = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1));
TransVal = v4;
}
if ( quests[7]._qvar1 == 3 )
{
ObjChangeMapResync(setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1);
for ( j = 0; j < nobjects; ++j )
SyncObjectAnim(objectactive[j]);
v6 = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1));
TransVal = v6;
}
}
if ( currlevel == quests[1]._qlevel )
{
if ( quests[1]._qactive == 1 )
{
if ( !quests[1]._qvar1 )
{
SpawnQuestItem(19, 0, 0, 5, 1);
quests[1]._qvar1 = 1;
}
}
else if ( quests[1]._qactive == 2 )
{
if ( quests[1]._qvar1 < 5u )
{
if ( quests[1]._qvar1 >= 7u )
Qtalklist[1]._qblkm = -1;
}
else
{
Qtalklist[6]._qblkm = -1;
Qtalklist[1]._qblkm = 123;
}
}
}
if ( currlevel == (unsigned char)quests[4]._qlevel + 1 && quests[4]._qactive == 2 && !quests[4]._qvar1 )
{
quests[4]._qvar1 = 1;
SpawnQuestItem(15, 0, 0, 5, 1);
}
if ( setlevel && setlvlnum == 5 )
{
if ( quests[15]._qvar1 >= 4u )
ObjChangeMapResync(1, 11, 20, 18);
if ( quests[15]._qvar1 >= 6u )
ObjChangeMapResync(1, 18, 20, 24);
if ( quests[15]._qvar1 >= 7u )
InitVPTriggers();
for ( k = 0; k < nobjects; ++k )
SyncObjectAnim(objectactive[k]);
}
if ( currlevel == quests[15]._qlevel
&& !setlevel
&& (quests[15]._qvar2 == 1 || quests[15]._qvar2 >= 3u)
&& (quests[15]._qactive == 2 || quests[15]._qactive == 3) )
{
quests[15]._qvar2 = 2;
}
}
// 5A5590: using guessed type char TransVal;
// 5BB1ED: using guessed type char leveltype;
// 5CCB10: using guessed type char setlvlnum;
// 5CF31D: using guessed type char setlevel;
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
//----- (0045247F) --------------------------------------------------------
void __fastcall PrintQLString(int x, int y, unsigned char cjustflag, char *str, int col)
{
int v5; // ebx
int v6; // edi
size_t v7; // eax
int v8; // esi
signed int v9; // ecx
signed int v10; // eax
int v11; // edx
int v12; // ecx
signed int v13; // ecx
unsigned char v14; // al
int v15; // edi
int v16; // ecx
int v17; // [esp+Ch] [ebp-14h]
int v18; // [esp+10h] [ebp-10h]
signed int v19; // [esp+14h] [ebp-Ch]
signed int v20; // [esp+18h] [ebp-8h]
int width; // [esp+1Ch] [ebp-4h]
v5 = SStringY[y];
v6 = x;
v18 = y;
v17 = x;
width = screen_y_times_768[v5 + 204] + x + 96;
v7 = strlen(str);
v8 = 0;
v9 = 0;
v20 = v7;
if ( cjustflag )
{
v10 = 0;
if ( v20 <= 0 )
goto LABEL_24;
do
{
v11 = (unsigned char)str[v9++];
v10 += fontkern[fontframe[fontidx[v11]]] + 1;
}
while ( v9 < v20 );
if ( v10 < 257 )
LABEL_24:
v8 = (257 - v10) >> 1;
width += v8;
}
if ( qline == v18 )
{
v12 = v8 + v6 + 76;
if ( !cjustflag )
v12 = v6 + 76;
CelDecodeOnly(v12, v5 + 205, pCelBuff, ALLQUESTS, 12);
}
v13 = 0;
v19 = 0;
if ( v20 > 0 )
{
do
{
v14 = fontframe[fontidx[(unsigned char)str[v13]]];
v15 = v14;
v8 += fontkern[v14] + 1;
if ( v14 && v8 <= 257 )
{
CPrintString(width, v14, col);
v13 = v19;
}
v19 = ++v13;
width += fontkern[v15] + 1;
}
while ( v13 < v20 );
v6 = v17;
}
if ( qline == v18 )
{
if ( cjustflag )
v16 = v8 + v6 + 100;
else
v16 = 340 - v6;
CelDecodeOnly(v16, v5 + 205, pCelBuff, ALLQUESTS, 12);
}
}
// 69BE90: using guessed type int qline;
//----- (004525CD) --------------------------------------------------------
void __cdecl DrawQuestLog()
{
int v0; // edi
int i; // esi
PrintQLString(0, 2, 1u, "Quest Log", 3);
CelDecodeOnly(64, 511, pQLogCel, 1, 320);
v0 = qtopline;
for ( i = 0; i < numqlines; ++i )
{
PrintQLString(0, v0, 1u, questlist[qlist[i]]._qlstr, 0);
v0 += 2;
}
PrintQLString(0, 22, 1u, "Close Quest Log", 0);
ALLQUESTS = (ALLQUESTS & 7) + 1;
}
// 69BED4: using guessed type int numqlines;
//----- (00452659) --------------------------------------------------------
void __cdecl StartQuestlog()
{
signed int v0; // eax
int v1; // edx
unsigned int v2; // ecx
int v3; // ecx
v0 = 0;
v1 = 0;
numqlines = 0;
v2 = 0;
do
{
if ( quests[v2]._qactive == 2 && quests[v2]._qlog )
qlist[v0++] = v1;
++v2;
++v1;
}
while ( v2 < 16 );
numqlines = v0;
if ( v0 <= 5 )
v3 = 8;
else
v3 = 5 - (v0 >> 1);
qtopline = v3;
qline = 22;
if ( v0 )
qline = v3;
questlog = 1;
ALLQUESTS = 1;
}
// 69BD04: using guessed type int questlog;
// 69BE90: using guessed type int qline;
// 69BED4: using guessed type int numqlines;
//----- (004526C9) --------------------------------------------------------
void __cdecl QuestlogUp()
{
if ( numqlines )
{
if ( qline == qtopline )
{
qline = 22;
}
else if ( qline == 22 )
{
qline = qtopline + 2 * numqlines - 2;
}
else
{
qline -= 2;
}
PlaySFX(IS_TITLEMOV);
}
}
// 69BE90: using guessed type int qline;
// 69BED4: using guessed type int numqlines;
//----- (00452710) --------------------------------------------------------
void __cdecl QuestlogDown()
{
if ( numqlines )
{
if ( qline == 22 )
{
qline = qtopline;
}
else if ( qline == qtopline + 2 * numqlines - 2 )
{
qline = 22;
}
else
{
qline += 2;
}
PlaySFX(IS_TITLEMOV);
}
}
// 69BE90: using guessed type int qline;
// 69BED4: using guessed type int numqlines;
//----- (0045275A) --------------------------------------------------------
void __cdecl QuestlogEnter()
{
PlaySFX(IS_TITLSLCT);
if ( numqlines && qline != 22 )
InitQTextMsg((unsigned char)quests[qlist[(qline - qtopline) >> 1]]._qmsg);
questlog = 0;
}
// 69BD04: using guessed type int questlog;
// 69BE90: using guessed type int qline;
// 69BED4: using guessed type int numqlines;
//----- (0045279C) --------------------------------------------------------
void __cdecl QuestlogESC()
{
int v0; // esi
int i; // edi
v0 = (MouseY - 32) / 12;
if ( numqlines )
{
for ( i = 0; i < numqlines; ++i )
{
if ( v0 == qtopline + 2 * i )
{
qline = v0;
QuestlogEnter();
}
}
}
if ( v0 == 22 )
{
qline = 22;
QuestlogEnter();
}
}
// 69BE90: using guessed type int qline;
// 69BED4: using guessed type int numqlines;
//----- (004527F1) --------------------------------------------------------
void __fastcall SetMultiQuest(int q, int s, unsigned char l, int v1)
{
int v4; // eax
unsigned char *v5; // ecx
unsigned char *v6; // eax
v4 = q;
v5 = &quests[q]._qactive;
if ( *v5 != 3 )
{
if ( s > (unsigned char)*v5 )
*v5 = s;
quests[v4]._qlog |= l;
v6 = &quests[v4]._qvar1;
if ( v1 > (unsigned char)*v6 )
*v6 = v1;
}
}