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devilution/Source/effects.cpp

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2018-06-07 02:25:54 +00:00
/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
#include "../types.h"
int effects_cpp_init_value; // weak
int sfxdelay; // weak
int sfxdnum;
void *sfx_stream;
TSFX *sfx_data_cur;
int effects_inf = 0x7F800000; // weak
char monster_action_sounds[] = { 'a', 'h', 'd', 's' }; // idb
/* rdata */
TSFX sgSFX[858] =
{
{ 2u, "Sfx\\Misc\\Walk1.wav", NULL },
{ 2u, "Sfx\\Misc\\Walk2.wav", NULL },
{ 2u, "Sfx\\Misc\\Walk3.wav", NULL },
{ 2u, "Sfx\\Misc\\Walk4.wav", NULL },
{ 2u, "Sfx\\Misc\\BFire.wav", NULL },
{ 2u, "Sfx\\Misc\\Fmag.wav", NULL },
{ 2u, "Sfx\\Misc\\Tmag.wav", NULL },
{ 2u, "Sfx\\Misc\\Lghit.wav", NULL },
{ 2u, "Sfx\\Misc\\Lghit1.wav", NULL },
{ 2u, "Sfx\\Misc\\Swing.wav", NULL },
{ 2u, "Sfx\\Misc\\Swing2.wav", NULL },
{ 2u, "Sfx\\Misc\\Dead.wav", NULL },
{ 1u, "Sfx\\Misc\\Questdon.wav", NULL },
{ 2u, "Sfx\\Items\\Armrfkd.wav", NULL },
{ 2u, "Sfx\\Items\\Barlfire.wav", NULL },
{ 2u, "Sfx\\Items\\Barrel.wav", NULL },
{ 2u, "Sfx\\Items\\Bhit.wav", NULL },
{ 2u, "Sfx\\Items\\Bhit1.wav", NULL },
{ 2u, "Sfx\\Items\\Chest.wav", NULL },
{ 2u, "Sfx\\Items\\Doorclos.wav", NULL },
{ 2u, "Sfx\\Items\\Dooropen.wav", NULL },
{ 2u, "Sfx\\Items\\Flipanvl.wav", NULL },
{ 2u, "Sfx\\Items\\Flipaxe.wav", NULL },
{ 2u, "Sfx\\Items\\Flipblst.wav", NULL },
{ 2u, "Sfx\\Items\\Flipbody.wav", NULL },
{ 2u, "Sfx\\Items\\Flipbook.wav", NULL },
{ 2u, "Sfx\\Items\\Flipbow.wav", NULL },
{ 2u, "Sfx\\Items\\Flipcap.wav", NULL },
{ 2u, "Sfx\\Items\\Flipharm.wav", NULL },
{ 2u, "Sfx\\Items\\Fliplarm.wav", NULL },
{ 2u, "Sfx\\Items\\Flipmag.wav", NULL },
{ 2u, "Sfx\\Items\\Flipmag1.wav", NULL },
{ 2u, "Sfx\\Items\\Flipmush.wav", NULL },
{ 2u, "Sfx\\Items\\Flippot.wav", NULL },
{ 2u, "Sfx\\Items\\Flipring.wav", NULL },
{ 2u, "Sfx\\Items\\Fliprock.wav", NULL },
{ 2u, "Sfx\\Items\\Flipscrl.wav", NULL },
{ 2u, "Sfx\\Items\\Flipshld.wav", NULL },
{ 2u, "Sfx\\Items\\Flipsign.wav", NULL },
{ 2u, "Sfx\\Items\\Flipstaf.wav", NULL },
{ 2u, "Sfx\\Items\\Flipswor.wav", NULL },
{ 2u, "Sfx\\Items\\Gold.wav", NULL },
{ 2u, "Sfx\\Items\\Hlmtfkd.wav", NULL },
{ 2u, "Sfx\\Items\\Invanvl.wav", NULL },
{ 2u, "Sfx\\Items\\Invaxe.wav", NULL },
{ 2u, "Sfx\\Items\\Invblst.wav", NULL },
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{ 2u, "Sfx\\Items\\Invrock.wav", NULL },
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{ 2u, "Sfx\\Items\\Magic.wav", NULL },
{ 2u, "Sfx\\Items\\Magic1.wav", NULL },
{ 2u, "Sfx\\Items\\Readbook.wav", NULL },
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{ 2u, "Sfx\\Items\\Swrdfkd.wav", NULL },
{ 4u, "Sfx\\Items\\Titlemov.wav", NULL },
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{ 2u, "Sfx\\Misc\\Acids1.wav", NULL },
{ 2u, "Sfx\\Misc\\Acids2.wav", NULL },
{ 2u, "Sfx\\Misc\\Apoc.wav", NULL },
{ 2u, "Sfx\\Misc\\Arrowall.wav", NULL },
{ 2u, "Sfx\\Misc\\Bldboil.wav", NULL },
{ 2u, "Sfx\\Misc\\Blodstar.wav", NULL },
{ 2u, "Sfx\\Misc\\Blsimpt.wav", NULL },
{ 2u, "Sfx\\Misc\\Bonesp.wav", NULL },
{ 2u, "Sfx\\Misc\\Bsimpct.wav", NULL },
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{ 2u, "Sfx\\Misc\\Cbolt.wav", NULL },
{ 2u, "Sfx\\Misc\\Chltning.wav", NULL },
{ 2u, "Sfx\\Misc\\DSerp.wav", NULL },
{ 2u, "Sfx\\Misc\\Elecimp1.wav", NULL },
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{ 2u, "Sfx\\Misc\\Wallloop.wav", NULL },
{ 2u, "Sfx\\Misc\\Wallstrt.wav", NULL },
{ 1u, "Sfx\\Towners\\Bmaid01.wav", NULL },
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{ 33u, "Sfx\\Warrior\\Warior05.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior06.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior07.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior08.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior09.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior10.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior11.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior12.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior13.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior14.wav", NULL },
{ 32u, "Sfx\\Warrior\\Wario14b.wav", NULL },
{ 32u, "Sfx\\Warrior\\Wario14c.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior15.wav", NULL },
{ 32u, "Sfx\\Warrior\\Wario15b.wav", NULL },
{ 32u, "Sfx\\Warrior\\Wario15c.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior16.wav", NULL },
{ 32u, "Sfx\\Warrior\\Wario16b.wav", NULL },
{ 32u, "Sfx\\Warrior\\Wario16c.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior17.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior18.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior19.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior20.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior21.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior22.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior23.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior24.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior25.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior26.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior27.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior28.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior29.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior30.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior31.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior32.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior33.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior34.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior35.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior36.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior37.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior38.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior39.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior40.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior41.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior42.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior43.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior44.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior45.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior46.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior47.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior48.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior49.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior50.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior51.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior52.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior53.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior54.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior55.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior56.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior57.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior58.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior59.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior60.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior61.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior62.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior63.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior64.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior65.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior66.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior67.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior68.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior69.wav", NULL },
{ 32u, "Sfx\\Warrior\\Wario69b.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior70.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior71.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior72.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior73.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior74.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior75.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior76.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior77.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior78.wav", NULL },
{ 32u, "Sfx\\Warrior\\Warior79.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior80.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior81.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior82.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior83.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior84.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior85.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior86.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior87.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior88.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior89.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior90.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior91.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior92.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior93.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior94.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior95.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario95b.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario95c.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario95d.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario95e.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario95f.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario96b.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario97.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario98.wav", NULL },
{ 33u, "Sfx\\Warrior\\Warior99.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario100.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario101.wav", NULL },
{ 33u, "Sfx\\Warrior\\Wario102.wav", NULL },
{ 1u, "Sfx\\Narrator\\Nar01.wav", NULL },
{ 1u, "Sfx\\Narrator\\Nar02.wav", NULL },
{ 1u, "Sfx\\Narrator\\Nar03.wav", NULL },
{ 1u, "Sfx\\Narrator\\Nar04.wav", NULL },
{ 1u, "Sfx\\Narrator\\Nar05.wav", NULL },
{ 1u, "Sfx\\Narrator\\Nar06.wav", NULL },
{ 1u, "Sfx\\Narrator\\Nar07.wav", NULL },
{ 1u, "Sfx\\Narrator\\Nar08.wav", NULL },
{ 1u, "Sfx\\Narrator\\Nar09.wav", NULL },
{ 1u, "Sfx\\Misc\\Lvl16int.wav", NULL },
{ 1u, "Sfx\\Monsters\\Butcher.wav", NULL },
{ 1u, "Sfx\\Monsters\\Garbud01.wav", NULL },
{ 1u, "Sfx\\Monsters\\Garbud02.wav", NULL },
{ 1u, "Sfx\\Monsters\\Garbud03.wav", NULL },
{ 1u, "Sfx\\Monsters\\Garbud04.wav", NULL },
{ 1u, "Sfx\\Monsters\\Izual01.wav", NULL },
{ 1u, "Sfx\\Monsters\\Lach01.wav", NULL },
{ 1u, "Sfx\\Monsters\\Lach02.wav", NULL },
{ 1u, "Sfx\\Monsters\\Lach03.wav", NULL },
{ 1u, "Sfx\\Monsters\\Laz01.wav", NULL },
{ 1u, "Sfx\\Monsters\\Laz02.wav", NULL },
{ 1u, "Sfx\\Monsters\\Sking01.wav", NULL },
{ 1u, "Sfx\\Monsters\\Snot01.wav", NULL },
{ 1u, "Sfx\\Monsters\\Snot02.wav", NULL },
{ 1u, "Sfx\\Monsters\\Snot03.wav", NULL },
{ 1u, "Sfx\\Monsters\\Warlrd01.wav", NULL },
{ 1u, "Sfx\\Monsters\\Wlock01.wav", NULL },
{ 1u, "Sfx\\Monsters\\Zhar01.wav", NULL },
{ 1u, "Sfx\\Monsters\\Zhar02.wav", NULL },
{ 1u, "Sfx\\Monsters\\DiabloD.wav", NULL }
};
//----- (004158AE) --------------------------------------------------------
struct effects_cpp_init
{
effects_cpp_init()
{
effects_cpp_init_value = effects_inf;
}
} _effects_cpp_init;
// 47A468: using guessed type int effects_inf;
// 52A550: using guessed type int effects_cpp_init_value;
//----- (004158B9) --------------------------------------------------------
bool __fastcall effect_is_playing(int nSFX)
{
TSFX *v1; // eax
TSnd *v2; // ecx
v1 = &sgSFX[nSFX];
v2 = v1->pSnd;
if ( v2 )
return snd_playing(v2);
if ( v1->bFlags & 1 )
return v1 == sfx_data_cur;
return 0;
}
//----- (004158E2) --------------------------------------------------------
void __cdecl sfx_stop()
{
if ( sfx_stream )
{
SFileDdaEnd(sfx_stream);
SFileCloseFile(sfx_stream);
sfx_stream = 0;
sfx_data_cur = 0;
}
}
//----- (0041590B) --------------------------------------------------------
void __fastcall InitMonsterSND(int monst)
{
signed int v1; // ebx
int v2; // eax
TSnd **v3; // esi
int v4; // edi
size_t v5; // eax
TSnd *v6; // eax
char v7[260]; // [esp+0h] [ebp-110h]
int v8; // [esp+104h] [ebp-Ch]
int v9; // [esp+108h] [ebp-8h]
char *ptr; // [esp+10Ch] [ebp-4h]
v8 = monst;
if ( gbSndInited )
{
v1 = 0;
v9 = Monsters[monst].mtype << 7;
do
{
if ( monster_action_sounds[v1] != 's' || *(int *)((char *)&monsterdata[0].snd_special + v9) )
{
v2 = 0;
v3 = &Monsters[0].Snds[2 * (v1 + 41 * v8)];
do
{
v4 = v2 + 1;
sprintf(
v7,
*(const char **)((char *)&monsterdata[0].sndfile + v9),
monster_action_sounds[v1],
v2 + 1);
v5 = strlen(v7);
ptr = (char *)DiabloAllocPtr(v5 + 1);
strcpy(ptr, v7);
v6 = sound_file_load(ptr);
*v3 = v6;
if ( !v6 )
mem_free_dbg(ptr);
v2 = v4;
++v3;
}
while ( v4 < 2 );
}
++v1;
}
while ( v1 < 4 );
}
}
//----- (004159DB) --------------------------------------------------------
void __cdecl FreeEffects()
{
TSnd **v0; // esi
signed int v1; // ebp
signed int v2; // ebx
TSnd *v3; // ecx
void *v4; // edi
TSnd **v5; // [esp+0h] [ebp-8h]
int v6; // [esp+4h] [ebp-4h]
v6 = 0;
if ( nummtypes > 0 )
{
v5 = Monsters[0].Snds;
do
{
v0 = v5;
v1 = 4;
do
{
v2 = 2;
do
{
v3 = *v0;
if ( *v0 )
{
*v0 = 0;
v4 = (void *)v3->sound_path;
v3->sound_path = 0;
sound_file_cleanup(v3);
mem_free_dbg(v4);
}
++v0;
--v2;
}
while ( v2 );
--v1;
}
while ( v1 );
++v6;
v5 += 82;
}
while ( v6 < nummtypes );
}
}
//----- (00415A45) --------------------------------------------------------
void __fastcall PlayEffect(int i, int mode)
{
int v2; // edi
int v3; // esi
int v4; // eax
int v5; // esi
int v6; // eax
TSnd *v7; // edi
//int v8; // eax
int volume_delta; // [esp+8h] [ebp-8h]
int pan; // [esp+Ch] [ebp-4h]
v2 = mode;
v3 = i;
if ( !plr[myplr].pLvlLoad )
{
_LOBYTE(i) = -92;
v4 = random(i, 2);
if ( gbSndInited )
{
if ( gbSoundOn )
{
if ( !gbBufferMsgs )
{
v5 = v3;
v6 = v4 + 2 * (v2 + 41 * monster[v5]._mMTidx);
v7 = Monsters[0].Snds[v6];
if ( v7 )
{
//_LOBYTE(v8) = snd_playing(Monsters[0].Snds[v6]);
if ( !snd_playing(Monsters[0].Snds[v6]) )
{
if ( calc_snd_position(monster[v5]._mx, monster[v5]._my, &volume_delta, &pan) )
snd_play_snd(v7, volume_delta, pan);
}
}
}
}
}
}
}
// 4A22D5: using guessed type char gbSoundOn;
// 676194: using guessed type char gbBufferMsgs;
//----- (00415AE1) --------------------------------------------------------
int __fastcall calc_snd_position(int x, int y, int *plVolume, int *plPan)
{
int v4; // edi
int v5; // esi
int v6; // eax
int v7; // ebx
int v8; // eax
int v9; // eax
v4 = x - plr[myplr].WorldX;
v5 = y - plr[myplr].WorldY;
v6 = (v4 - v5) << 8;
*plPan = v6;
if ( abs(v6) > 6400 )
return 0;
v7 = abs(v4);
v8 = v7 <= abs(v5) ? abs(v5) : abs(v4);
v9 = v8 << 6;
*plVolume = v9;
if ( v9 >= 6400 )
return 0;
*plVolume = -v9;
return 1;
}
//----- (00415B59) --------------------------------------------------------
void __fastcall PlaySFX(int psfx)
{
int v1; // eax
v1 = RndSFX(psfx);
PlaySFX_priv(&sgSFX[v1], 0, 0, 0);
}
//----- (00415B71) --------------------------------------------------------
void __fastcall PlaySFX_priv(TSFX *pSFX, char loc, int x, int y)
{
int v4; // edi
TSFX *v5; // esi
TSnd *v6; // ecx
//int v7; // eax
TSnd *v8; // ecx
int volume_delta; // [esp+Ch] [ebp-8h]
int pan; // [esp+10h] [ebp-4h]
v4 = loc;
v5 = pSFX;
if ( !plr[myplr].pLvlLoad || gbMaxPlayers == 1 )
{
if ( gbSndInited )
{
if ( gbSoundOn )
{
if ( !gbBufferMsgs )
{
if ( pSFX->bFlags & 3 || (v6 = pSFX->pSnd) == 0 || !snd_playing(v6) )
{
pan = 0;
volume_delta = 0;
if ( !v4 || calc_snd_position(x, y, &volume_delta, &pan) )
{
if ( v5->bFlags & 1 )
{
stream_play(v5, volume_delta, pan);
}
else
{
if ( !v5->pSnd )
v5->pSnd = sound_file_load(v5->pszName);
v8 = v5->pSnd;
if ( v8 )
snd_play_snd(v8, volume_delta, pan);
}
}
}
}
}
}
}
}
// 4A22D5: using guessed type char gbSoundOn;
// 676194: using guessed type char gbBufferMsgs;
// 679660: using guessed type char gbMaxPlayers;
//----- (00415C2A) --------------------------------------------------------
void __fastcall stream_play(TSFX *pSFX, int lVolume, int lPan)
{
int v3; // esi
TSFX *v4; // edi
int v5; // esi
//int v6; // eax
//int v7; // eax
v3 = lVolume;
v4 = pSFX;
sfx_stop();
v5 = sound_get_or_set_sound_volume(1) + v3;
if ( v5 >= -1600 )
{
if ( v5 > 0 )
v5 = 0;
//_LOBYTE(v6) = SFileOpenFile(v4->pszName, &sfx_stream);
if ( SFileOpenFile(v4->pszName, &sfx_stream) )
{
//_LOBYTE(v7) = SFileDdaBeginEx(sfx_stream, 0x40000, 0, 0, v5, lPan, 0);
if ( SFileDdaBeginEx(sfx_stream, 0x40000, 0, 0, v5, lPan, 0) )
sfx_data_cur = v4;
else
sfx_stop();
}
else
{
sfx_stream = 0;
}
}
}
//----- (00415C97) --------------------------------------------------------
int __fastcall RndSFX(int psfx)
{
int v1; // esi
int v3; // [esp-4h] [ebp-8h]
v1 = psfx;
switch ( psfx )
{
case PS_WARR69:
goto LABEL_12;
case PS_WARR14:
case PS_WARR15:
case PS_WARR16:
goto LABEL_19;
case PS_MAGE69:
case PS_ROGUE69:
case PS_SWING:
case LS_ACID:
case IS_FMAG:
case IS_MAGIC:
case IS_BHIT:
LABEL_12:
v3 = 2;
LABEL_15:
_LOBYTE(psfx) = -91;
return v1 + random(psfx, v3);
case PS_WARR2:
LABEL_19:
v3 = 3;
goto LABEL_15;
}
return psfx;
}
//----- (00415D01) --------------------------------------------------------
void __fastcall PlaySfxLoc(int psfx, int x, int y)
{
int v3; // esi
int v4; // eax
TSnd *v5; // ecx
v3 = x;
v4 = RndSFX(psfx);
if ( v4 >= 0 && v4 <= 3 )
{
v5 = sgSFX[v4].pSnd;
if ( v5 )
v5->start_tc = 0;
}
PlaySFX_priv(&sgSFX[v4], 1, v3, y);
}
//----- (00415D39) --------------------------------------------------------
void __cdecl FreeMonsterSnd()
{
TSnd **v0; // esi
signed int v1; // ebx
signed int v2; // edi
int v3; // [esp+0h] [ebp-8h]
TSnd **v4; // [esp+4h] [ebp-4h]
snd_update(1);
sfx_stop();
sound_stop();
v3 = 0;
if ( nummtypes > 0 )
{
v4 = Monsters[0].Snds;
do
{
v0 = v4;
v1 = 4;
do
{
v2 = 2;
do
{
snd_stop_snd(*v0);
++v0;
--v2;
}
while ( v2 );
--v1;
}
while ( v1 );
++v3;
v4 += 82;
}
while ( v3 < nummtypes );
}
}
//----- (00415D9A) --------------------------------------------------------
void __cdecl sound_stop()
{
int i; // edi
for(i = 0; i < 858; i++)
{
if ( sgSFX[i].pSnd )
snd_stop_snd(sgSFX[i].pSnd);
}
}
//----- (00415DBA) --------------------------------------------------------
void __cdecl sound_update()
{
//int v0; // ebp
//unsigned int v1; // ecx
// int v2; // eax
unsigned int v3; // [esp-Ch] [ebp-Ch]
unsigned int v4; // [esp-8h] [ebp-8h]
//int v5; // [esp-4h] [ebp-4h]
if ( gbSndInited )
{
snd_update(0);
//v5 = v0;
//v4 = v1;
//v3 = v1;
if ( sfx_stream )
{
//_LOBYTE(v2) = SFileDdaGetPos(sfx_stream, (int)&v4, (int)&v3);
if ( SFileDdaGetPos(sfx_stream, (int)&v4, (int)&v3) )
{
if ( v4 >= v3 )
sfx_stop();
}
}
}
}
// 415DBA: could not find valid save-restore pair for ebp
//----- (00415DFF) --------------------------------------------------------
void __cdecl effects_cleanup_sfx()
{
unsigned int v0; // edi
TSnd *v1; // ecx
FreeMonsterSnd();
v0 = 0;
do
{
v1 = sgSFX[v0].pSnd;
if ( v1 )
{
sound_file_cleanup(v1);
sgSFX[v0].pSnd = 0;
}
++v0;
}
while ( v0 < 858 );
}
//----- (00415E2A) --------------------------------------------------------
void __cdecl stream_update()
{
char v0; // bl
char v1; // al
v0 = 0;
if ( (unsigned char)gbMaxPlayers <= 1u )
{
v1 = plr[myplr]._pClass;
if ( v1 )
{
if ( v1 == 1 )
{
v0 = 16;
}
else if ( v1 == 2 )
{
v0 = 64;
}
else
{
TermMsg("effects:1");
}
}
else
{
v0 = 32;
}
}
else
{
v0 = 112;
}
priv_sound_init(v0);
}
// 679660: using guessed type char gbMaxPlayers;
//----- (00415E77) --------------------------------------------------------
void __fastcall priv_sound_init(int bLoadMask)
{
unsigned char v1; // bl
unsigned char v2; // cl
unsigned int v3; // esi
unsigned char v4; // al
TSnd *v5; // eax
unsigned char v6; // [esp+0h] [ebp-4h]
if ( gbSndInited )
{
v1 = bLoadMask & 0x70;
v2 = bLoadMask & 0x70 ^ bLoadMask;
v3 = 0;
v6 = v2;
do
{
if ( !sgSFX[v3].pSnd )
{
v4 = sgSFX[v3].bFlags;
if ( !(v4 & 1) && (!v2 || v4 & v2) && (!(v4 & 0x70) || v4 & v1) )
{
v5 = sound_file_load(sgSFX[v3].pszName);
v2 = v6;
sgSFX[v3].pSnd = v5;
}
}
++v3;
}
while ( v3 < 858 );
}
}
//----- (00415ED8) --------------------------------------------------------
void __cdecl sound_init()
{
priv_sound_init(4);
}
//----- (00415EDF) --------------------------------------------------------
void __stdcall effects_play_sound(char *snd_file)
{
int v1; // edi
unsigned int v2; // esi
TSnd **v3; // esi
//int v4; // eax
if ( gbSndInited && gbSoundOn )
{
v1 = 0;
v2 = 0;
while ( _strcmpi(sgSFX[v2].pszName, snd_file) || !sgSFX[v2].pSnd )
{
++v2;
++v1;
if ( v2 >= 858 )
return;
}
v3 = &sgSFX[v1].pSnd;
//_LOBYTE(v4) = snd_playing(*v3);
if ( !snd_playing(*v3) )
snd_play_snd(*v3, 0, 0);
}
}
// 4A22D5: using guessed type char gbSoundOn;