46 lines
1.6 KiB
C
46 lines
1.6 KiB
C
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/*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the
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* United States. Use of a copyright notice is precautionary only and
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* does not imply publication or disclosure.
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*
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* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
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* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
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* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
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*/
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//loadsave
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extern void *tbuff;
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void __fastcall LoadGame(bool firstflag);
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char __cdecl BLoad();
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int __cdecl ILoad();
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int __cdecl ILoad_2();
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bool __cdecl OLoad();
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void __fastcall LoadPlayer(int i);
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void __fastcall LoadMonster(int i);
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void __fastcall LoadMissile(int i);
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void __fastcall LoadObject(int i);
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void __fastcall LoadItem(int i);
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void __fastcall LoadPremium(int i);
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void __fastcall LoadQuest(int i);
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void __fastcall LoadLighting(int i);
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void __fastcall LoadVision(int i);
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void __fastcall LoadPortal(int i);
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void __cdecl SaveGame();
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void __fastcall BSave(char v);
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void __fastcall ISave(int v);
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void __fastcall ISave_2(int v);
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void __fastcall OSave(unsigned char v);
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void __fastcall SavePlayer(int i);
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void __fastcall SaveMonster(int i);
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void __fastcall SaveMissile(int i);
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void __fastcall SaveObject(int i);
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void __fastcall SaveItem(int i);
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void __fastcall SavePremium(int i);
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void __fastcall SaveQuest(int i);
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void __fastcall SaveLighting(int i);
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void __fastcall SaveVision(int i);
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void __fastcall SavePortal(int i);
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void __cdecl SaveLevel();
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void __cdecl LoadLevel();
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