2018-06-19 00:16:32 +00:00
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//HEADER_GOES_HERE
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2018-06-07 02:25:54 +00:00
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//pfile
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extern int pfile_cpp_init_value;
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extern char hero_names[320];
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extern bool gbValidSaveFile; // idb
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extern int save_prev_tc; // weak
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void __cdecl pfile_cpp_init();
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void __cdecl pfile_init_save_directory();
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void __fastcall pfile_check_available_space(char *pszDir);
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void __cdecl pfile_write_hero();
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int __fastcall pfile_get_save_num_from_name(char *name);
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void __fastcall pfile_encode_hero(PkPlayerStruct *pPack);
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bool __fastcall pfile_open_archive(bool a1, int save_num);
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void __fastcall pfile_get_save_path(char *pszBuf, int dwBufSize, int save_num);
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void __fastcall pfile_flush(bool is_single_player, int save_num);
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bool __fastcall pfile_create_player_description(char *dst, int len);
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int __fastcall pfile_create_save_file(char *name_1, char *name_2);
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void __cdecl pfile_flush_W();
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void __fastcall game_2_ui_player(PlayerStruct *p, _uiheroinfo *heroinfo, bool bHasSaveFile);
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char __fastcall game_2_ui_class(PlayerStruct *p);
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bool __stdcall pfile_ui_set_hero_infos(void (__stdcall *ui_add_hero_info)(_uiheroinfo *));
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char *__fastcall GetSaveDirectory(char *dst, int dst_size, int save_num);
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bool __fastcall pfile_read_hero(void *archive, PkPlayerStruct *pPack);
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void *__fastcall pfile_open_save_archive(int *unused, int save_num);
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void __fastcall pfile_SFileCloseArchive(void *hsArchive);
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bool __fastcall pfile_archive_contains_game(void *hsArchive);
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bool __stdcall pfile_ui_set_class_stats(int player_class_nr, _uidefaultstats *class_stats);
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int __fastcall pfile_get_player_class(int player_class_nr);
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bool __stdcall pfile_ui_save_create(_uiheroinfo *heroinfo);
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bool __stdcall pfile_get_file_name(int lvl, char *dst);
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bool __stdcall pfile_delete_save(_uiheroinfo *hero_info);
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void __cdecl pfile_read_player_from_save();
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void __fastcall GetTempLevelNames(char *szTemp);
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void __fastcall GetPermLevelNames(char *szPerm);
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void __fastcall pfile_get_game_name(char *dst);
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void __cdecl pfile_remove_temp_files();
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bool __stdcall GetTempSaveNames(int dwIndex, char *szTemp);
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void __cdecl pfile_rename_temp_to_perm();
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bool __stdcall GetPermSaveNames(int dwIndex, char *szPerm);
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void __fastcall pfile_write_save_file(char *pszName, void *pbData, int dwLen, int qwLen);
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void __fastcall pfile_strcpy(char *dst, char *src);
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char *__fastcall pfile_read(char *pszName, int *pdwLen);
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void __fastcall pfile_update(bool force_save);
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/* data */
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extern int pfile_inf; // weak
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