43 lines
1.5 KiB
C
43 lines
1.5 KiB
C
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/*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the
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* United States. Use of a copyright notice is precautionary only and
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* does not imply publication or disclosure.
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*
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* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
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* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
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* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
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*/
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//automap
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extern short automaptype[512];
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extern int AMdword_4B7E40; // weak
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extern int AMdword_4B7E44; // weak
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extern bool automapflag; // idb
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extern char AMbyte_4B7E4C[32];
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extern char automapview[40][40];
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extern int AutoMapScale; // idb
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extern int AutoMapXOfs; // weak
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extern int AutoMapYOfs; // weak
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extern int AutoMapPosBits; // weak
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extern int AutoMapXPos; // weak
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extern int AutoMapYPos; // weak
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extern int AMPlayerX; // weak
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extern int AMPlayerY; // weak
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void __cdecl InitAutomapOnce();
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void __cdecl InitAutomap();
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void __cdecl StartAutomap();
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void __cdecl AutomapUp();
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void __cdecl AutomapDown();
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void __cdecl AutomapLeft();
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void __cdecl AutomapRight();
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void __cdecl AutomapZoomIn();
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void __cdecl AutomapZoomOut();
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void __cdecl DrawAutomap();
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void __fastcall DrawAutomapType(int screen_x, int screen_y, short automap_type);
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void __cdecl DrawAutomapPlr();
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short __fastcall GetAutomapType(int tx, int ty, bool view);
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void __cdecl DrawAutomapGame();
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void __fastcall SetAutomapView(int x, int y);
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void __cdecl AutomapZoomReset();
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