69 lines
2.3 KiB
C
69 lines
2.3 KiB
C
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/*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the
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* United States. Use of a copyright notice is precautionary only and
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* does not imply publication or disclosure.
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*
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* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
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* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
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* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
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*/
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//themes
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extern int numthemes; // idb
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extern bool armorFlag; // weak
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extern int ThemeGoodIn[4];
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extern bool weaponFlag; // weak
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extern bool treasureFlag; // weak
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extern bool mFountainFlag; // weak
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extern bool cauldronFlag; // weak
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extern bool tFountainFlag; // weak
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extern int zharlib; // weak
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extern int themex; // idb
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extern int themey; // idb
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extern int themeVar1; // idb
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extern ThemeStruct themes[50];
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extern bool pFountainFlag; // weak
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extern bool bFountainFlag; // weak
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extern bool bCrossFlag; // weak
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bool __fastcall TFit_Shrine(int i);
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bool __fastcall TFit_Obj5(int t);
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bool __fastcall TFit_SkelRoom(int t);
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bool __fastcall TFit_GoatShrine(int t);
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bool __fastcall CheckThemeObj3(int xp, int yp, int t, int f);
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bool __fastcall TFit_Obj3(int t);
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bool __fastcall CheckThemeReqs(int t);
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bool __fastcall SpecialThemeFit(int i, int t);
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bool __fastcall CheckThemeRoom(int tv);
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void __cdecl InitThemes();
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void __cdecl HoldThemeRooms();
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void __fastcall PlaceThemeMonsts(int t, int f);
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void __fastcall Theme_Barrel(int t);
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void __fastcall Theme_Shrine(int t);
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void __fastcall Theme_MonstPit(int t);
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void __fastcall Theme_SkelRoom(int t);
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void __fastcall Theme_Treasure(int t);
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void __fastcall Theme_Library(int t);
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void __fastcall Theme_Torture(int t);
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void __fastcall Theme_BloodFountain(int t);
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void __fastcall Theme_Decap(int t);
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void __fastcall Theme_PurifyingFountain(int t);
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void __fastcall Theme_ArmorStand(int t);
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void __fastcall Theme_GoatShrine(int t);
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void __fastcall Theme_Cauldron(int t);
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void __fastcall Theme_MurkyFountain(int t);
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void __fastcall Theme_TearFountain(int t);
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void __fastcall Theme_BrnCross(int t);
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void __fastcall Theme_WeaponRack(int t);
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void __cdecl UpdateL4Trans();
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void __cdecl CreateThemeRooms();
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/* rdata */
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extern int ThemeGood[4];
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extern int trm5x[25];
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extern int trm5y[25];
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extern int trm3x[9];
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extern int trm3y[9];
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