29 lines
1001 B
C
29 lines
1001 B
C
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/*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the
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* United States. Use of a copyright notice is precautionary only and
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* does not imply publication or disclosure.
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*
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* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
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* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
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* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
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*/
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//plrmsg
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extern int plrmsg_ticks; // weak
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extern char plr_msg_slot; // weak
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extern _plrmsg plr_msgs[8];
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void __fastcall plrmsg_delay(int a1);
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char *__fastcall ErrorPlrMsg(char *pszMsg);
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size_t EventPlrMsg(char *pszFmt, ...);
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void __fastcall SendPlrMsg(int pnum, const char *pszStr);
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void __cdecl ClearPlrMsg();
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void __cdecl InitPlrMsg();
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void __cdecl DrawPlrMsg();
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void __fastcall PrintPlrMsg(int no, int x, int y, char *str, int just);
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/* data */
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extern text_color text_color_from_player_num[2];
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