Do not use component transfer and instead increase blur stdDeviation.

master
Icedream 2017-08-20 00:29:34 +02:00
parent 7deaeea2f6
commit 6a03fbdf79
Signed by: icedream
GPG Key ID: 1573F6D8EFE4D0CF
1 changed files with 2 additions and 5 deletions

View File

@ -62,13 +62,10 @@ const ProgressCircle = ({
height={height + extraHeight} height={height + extraHeight}
width={width + extraWidth} width={width + extraWidth}
> >
<feGaussianBlur in="SourceAlpha" stdDeviation="3" /> {/* stdDeviation is how much to blur */} <feGaussianBlur in="SourceAlpha" stdDeviation="5" /> {/* stdDeviation is how much to blur */}
<feOffset dx="0" dy="0" result="offsetblur" /> {/* how much to offset */} <feOffset dx="0" dy="0" result="offsetblur" /> {/* how much to offset */}
<feComponentTransfer>
<feFuncA type="linear" slope="2.0" />
</feComponentTransfer>
<feMerge> <feMerge>
<feMergeNode /> {/* this contains the offset blurred image */} <feMergeNode in="offsetBlur" />
<feMergeNode in="SourceGraphic" /> {/* this contains the element that the filter is applied to */} <feMergeNode in="SourceGraphic" /> {/* this contains the element that the filter is applied to */}
</feMerge> </feMerge>
</filter> </filter>