# Master API source code This folder is supposed to contain the source code that will provide both, a master server and client. alterIWnet and fourdeltaone made use of the open-sourced DP master server code to serve registration of dedicated servers and the dedicated server list for the game client. This server is supposed to be replaced by a full implementation of the protocol, both as server and client, in C# and is to be integrated into libnpsharp. ## Protocol The master server protocol is based on Quake 3's: Request message: AA AA AA AA|BB .. .. BB| A=Header, B=Body ending with line break or \x00 Response message: AA .. .. AA|0a|BB .. .. A=Message name, B=Body BB Important: The response is supposed to be one or multiple specific-length plus a less-than-specific-length UDP packet(s). TODO: Look up the specific length in the DP master source code. It's somewhere around 1400/1500 bytes. The master server itself has to only serve for the "getservers" request and has to respond with a getServersResponse message. This getServersResponse message's body is serialized as following: XX AA AA AA AA BB BB[CC X=ascii("\\"), A=IP (uint, network byte order), B=Port 1 (ushort, network byte order), C=Optional port 2 (ushort, network byte order) CC[..] ]XX .. .. .. .. XX YY YY YY 00 00 00[00 Y=ascii("EOT") 00] In short, serialized ip-port pairs/triples separated by ASCII backslashes and ended by an entry which decodes to "EOT". ## Internal management Both the server and the client should be able to handle a variable amount of ports. For this, we plan following things: 1) Assume "\" at the beginning of an entry. If not true, stream out of sync -> throw exception/disconnect. 2) Assume an IP address exists (4 bytes minimum). a) If IP address is ASCII "EOT" with \x00 bytes at the end, stop reading the message. 3) Do not assume a fixed amount of ports. Instead a) ...if rest > 0 bytes, read 2 bytes and append to a ushort list for ports. b) ...if rest == 0 bytes, prepare for reading next entry. This should be compatible with both, messages with 1 IP address + 1 port (game) and 1 IP address + 2 ports (game/query).