using System; using NPSharp.RPC.Messages.Data; using ProtoBuf; namespace NPSharp.RPC.Messages.Server { [ProtoContract] [Packet(1212)] public sealed class FriendsPresenceMessage : RPCServerMessage { internal FriendsPresenceMessage() { } [ProtoMember(1)] public UInt64 Friend { get; internal set; } [ProtoMember(2)] public Int32 PresenceState { get; internal set; } [ProtoMember(3)] public UInt64 CurrentServer { get; internal set; } [ProtoMember(4)] public FriendsPresence[] Presence { get; internal set; } } }