mirror of https://github.com/icedream/npsharp.git
NPv2 auth support bits
parent
7f9cc54c54
commit
58a5e8049d
|
@ -187,9 +187,9 @@ namespace NPSharp.NP
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/// Authenticates a server ticket.
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/// </summary>
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/// <returns>True if the ticket validation succeeded, otherwise false.</returns>
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public async Task<bool> ValidateTicket(IPAddress clientIP, ulong guid, Ticket ticket)
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public async Task<TicketValidationResult> ValidateTicket(IPAddress clientIP, ulong guid, Ticket ticket)
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{
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var tcs = new TaskCompletionSource<bool>();
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var tcs = new TaskCompletionSource<TicketValidationResult>();
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RPC.AttachHandlerForNextMessage(packet =>
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{
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@ -197,7 +197,7 @@ namespace NPSharp.NP
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if (result == null)
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return;
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tcs.SetResult(result.Result == 0);
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tcs.SetResult(new TicketValidationResult(result));
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});
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RPC.Send(new AuthenticateValidateTicketMessage
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@ -1,127 +1,130 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C6F941A5-82AF-456A-9B3A-752E5B001035}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>NPSharp</RootNamespace>
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<AssemblyName>npsharp_client</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
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<RestorePackages>true</RestorePackages>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;COMPILE_RPC,COMPILE_NP,COMPILE_AUTH</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;COMPILE_RPC,COMPILE_NP,COMPILE_AUTH</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="log4net">
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<HintPath>$(SolutionDir)\packages\log4net.2.0.3\lib\net40-full\log4net.dll</HintPath>
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</Reference>
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<Reference Include="protobuf-net">
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<HintPath>$(SolutionDir)\packages\protobuf-net.2.0.0.668\lib\net40\protobuf-net.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Authentication\SessionAuthenticationClient.cs" />
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<Compile Include="Authentication\SessionAuthenticationResult.cs" />
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<Compile Include="Master\Data\MasterGetServersEntry.cs" />
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<Compile Include="Master\Data\MasterGetServersKeywords.cs" />
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<Compile Include="Master\Messages\Client\MasterGetServersMessage.cs" />
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<Compile Include="Master\DedicatedServerEntry.cs" />
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<Compile Include="Master\Messages\MasterClientMessage.cs" />
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<Compile Include="Master\Messages\MasterClientMessageAttribute.cs" />
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<Compile Include="Master\Messages\MasterServerMessage.cs" />
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<Compile Include="Master\Messages\MasterServerMessageAttribute.cs" />
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<Compile Include="NP\NPAuthenticationResult.cs" />
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<Compile Include="NP\NPClient.cs" />
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<Compile Include="NP\NPFileException.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateRegisterServerMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateValidateTicketMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateWithDetailsMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateWithKeyMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateWithTokenMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsGetProfileDataMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsGetUserAvatarMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsSetPresenceMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsSetSteamIDMessage.cs" />
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<Compile Include="RPC\Messages\Client\MessagingSendDataMessage.cs" />
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<Compile Include="RPC\Messages\Client\StorageGetPublisherFileMessage.cs" />
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<Compile Include="RPC\Messages\Client\StorageGetUserFileMessage.cs" />
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<Compile Include="RPC\Messages\Client\StorageSendRandomStringMessage.cs" />
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<Compile Include="RPC\Messages\Client\StorageWriteUserFileMessage.cs" />
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<Compile Include="RPC\Messages\Data\FriendDetails.cs" />
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<Compile Include="RPC\Messages\Data\FriendsPresence.cs" />
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<Compile Include="RPC\Messages\Data\PresenceState.cs" />
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<Compile Include="RPC\Messages\Data\ProfileData.cs" />
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<Compile Include="RPC\Messages\Data\Ticket.cs" />
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<Compile Include="RPC\Messages\Data\TicketValidationResult.cs" />
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<Compile Include="RPC\Messages\PacketAttribute.cs" />
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<Compile Include="RPC\Messages\RPCClientMessage.cs" />
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<Compile Include="RPC\Messages\RPCMessage.cs" />
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<Compile Include="RPC\Messages\RPCServerMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateExternalStatusMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateRegisterServerResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateUserGroupMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateValidateTicketResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\CloseAppMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsGetProfileDataResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsGetUserAvatarResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsPresenceMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsRosterMessage.cs" />
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<Compile Include="RPC\Messages\Server\HelloMessage.cs" />
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<Compile Include="RPC\Messages\Server\StoragePublisherFileMessage.cs" />
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<Compile Include="RPC\Messages\Server\StorageUserFileMessage.cs" />
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<Compile Include="RPC\Messages\Server\StorageWriteUserFileResultMessage.cs" />
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<Compile Include="RPC\RPCClientStream.cs" />
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<Compile Include="RPC\RPCStream.cs" />
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<Compile Include="Steam\CSteamID.cs" />
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<Compile Include="Steam\EAccountType.cs" />
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<Compile Include="Steam\EUniverse.cs" />
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<Compile Include="Steam\InteropHelp.cs" />
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<Compile Include="Steam\SteamID_t.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Steam\README.txt" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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||||
<ErrorText>Dieses Projekt verweist auf mindestens ein NuGet-Paket, das auf diesem Computer fehlt. Aktivieren Sie die Wiederherstellung von NuGet-Paketen, um die fehlende Datei herunterzuladen. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkID=322105". Die fehlende Datei ist "{0}".</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
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</Target>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C6F941A5-82AF-456A-9B3A-752E5B001035}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>NPSharp</RootNamespace>
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<AssemblyName>npsharp_client</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
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<RestorePackages>true</RestorePackages>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;COMPILE_RPC,COMPILE_NP,COMPILE_AUTH</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;COMPILE_RPC,COMPILE_NP,COMPILE_AUTH</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="log4net">
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<HintPath>$(SolutionDir)\packages\log4net.2.0.3\lib\net40-full\log4net.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>..\..\..\..\packages\Newtonsoft.Json.7.0.1-beta1\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="protobuf-net">
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<HintPath>$(SolutionDir)\packages\protobuf-net.2.0.0.668\lib\net40\protobuf-net.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Authentication\SessionAuthenticationClient.cs" />
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<Compile Include="Authentication\SessionAuthenticationResult.cs" />
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<Compile Include="Master\Data\MasterGetServersEntry.cs" />
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<Compile Include="Master\Data\MasterGetServersKeywords.cs" />
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<Compile Include="Master\Messages\Client\MasterGetServersMessage.cs" />
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<Compile Include="Master\DedicatedServerEntry.cs" />
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<Compile Include="Master\Messages\MasterClientMessage.cs" />
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<Compile Include="Master\Messages\MasterClientMessageAttribute.cs" />
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<Compile Include="Master\Messages\MasterServerMessage.cs" />
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<Compile Include="Master\Messages\MasterServerMessageAttribute.cs" />
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<Compile Include="NP\NPAuthenticationResult.cs" />
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<Compile Include="NP\NPClient.cs" />
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<Compile Include="NP\NPFileException.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateRegisterServerMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateValidateTicketMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateWithDetailsMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateWithKeyMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateWithTokenMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsGetProfileDataMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsGetUserAvatarMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsSetPresenceMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsSetSteamIDMessage.cs" />
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<Compile Include="RPC\Messages\Client\MessagingSendDataMessage.cs" />
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<Compile Include="RPC\Messages\Client\StorageGetPublisherFileMessage.cs" />
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<Compile Include="RPC\Messages\Client\StorageGetUserFileMessage.cs" />
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<Compile Include="RPC\Messages\Client\StorageSendRandomStringMessage.cs" />
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<Compile Include="RPC\Messages\Client\StorageWriteUserFileMessage.cs" />
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<Compile Include="RPC\Messages\Data\FriendDetails.cs" />
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<Compile Include="RPC\Messages\Data\FriendsPresence.cs" />
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<Compile Include="RPC\Messages\Data\PresenceState.cs" />
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<Compile Include="RPC\Messages\Data\ProfileData.cs" />
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<Compile Include="RPC\Messages\Data\Ticket.cs" />
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<Compile Include="RPC\Messages\Data\TicketValidationResult.cs" />
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<Compile Include="RPC\Messages\PacketAttribute.cs" />
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<Compile Include="RPC\Messages\RPCClientMessage.cs" />
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<Compile Include="RPC\Messages\RPCMessage.cs" />
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<Compile Include="RPC\Messages\RPCServerMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateExternalStatusMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateRegisterServerResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateUserGroupMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateValidateTicketResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\CloseAppMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsGetProfileDataResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsGetUserAvatarResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsPresenceMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsRosterMessage.cs" />
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<Compile Include="RPC\Messages\Server\HelloMessage.cs" />
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<Compile Include="RPC\Messages\Server\StoragePublisherFileMessage.cs" />
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<Compile Include="RPC\Messages\Server\StorageUserFileMessage.cs" />
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<Compile Include="RPC\Messages\Server\StorageWriteUserFileResultMessage.cs" />
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<Compile Include="RPC\RPCClientStream.cs" />
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<Compile Include="RPC\RPCStream.cs" />
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<Compile Include="Steam\CSteamID.cs" />
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<Compile Include="Steam\EAccountType.cs" />
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<Compile Include="Steam\EUniverse.cs" />
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<Compile Include="Steam\InteropHelp.cs" />
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<Compile Include="Steam\SteamID_t.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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||||
<Content Include="Steam\README.txt" />
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</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>Dieses Projekt verweist auf mindestens ein NuGet-Paket, das auf diesem Computer fehlt. Aktivieren Sie die Wiederherstellung von NuGet-Paketen, um die fehlende Datei herunterzuladen. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkID=322105". Die fehlende Datei ist "{0}".</ErrorText>
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||||
</PropertyGroup>
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||||
<Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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||||
-->
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||||
</Project>
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-->
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</Project>
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@ -1,11 +1,65 @@
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using System.Collections.Generic;
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using System.IO;
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using Newtonsoft.Json.Linq;
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namespace NPSharp.RPC.Messages.Data
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{
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/// <summary>
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/// Represents the outcome of a ticket validation attempt.
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/// Represents the outcome of a ticket validation attempt, including eventual NPv2 authentication identifiers passed by the server.
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/// </summary>
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public enum TicketValidationResult
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{
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Valid = 0,
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Invalid = 1
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public class TicketValidationResult
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{
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internal TicketValidationResult(Server.AuthenticateValidateTicketResultMessage message)
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{
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IsValid = message.Result == 0;
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Identifiers = ParseIdentifierList(message.Identifiers);
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}
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internal IEnumerable<string> ParseIdentifierList(string serializedList)
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{
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// current layer1 implementation uses JSON, formatted as `[ [ <type>, <value> ]... ]` - we'll concatenate these as strings to prevent this implementation detail
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// this is consistent with the external API for `profiles` in Citizen itself
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JToken jsonValue;
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try
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{
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jsonValue = JToken.Parse(serializedList);
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}
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catch (FileLoadException)
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{
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return new string[0];
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}
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var identifiers = new List<string>();
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if (jsonValue.Type == JTokenType.Array)
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{
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var array = (JArray)jsonValue;
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foreach (var identifierToken in array.Children())
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{
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if (identifierToken.Type == JTokenType.Array)
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{
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var identifierArray = (JArray)identifierToken;
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identifiers.Add(string.Format("{0}:{1}", identifierArray[0], identifierArray[1]));
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}
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}
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}
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return identifiers;
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}
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/// <summary>
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/// Whether the ticket is valid or not.
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/// </summary>
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public bool IsValid { get; private set; }
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/// <summary>
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/// A list of NPv2 authentication identifiers belonging to the ticket session.
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/// </summary>
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public IEnumerable<string> Identifiers { get; private set; }
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}
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}
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@ -14,6 +14,9 @@ namespace NPSharp.RPC.Messages.Server
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public UInt64 NPID { get; set; }
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[ProtoMember(3)]
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public int GroupID { get; set; }
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public int GroupID { get; set; }
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[ProtoMember(4, IsRequired = false)]
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public string Identifiers { get; set; }
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}
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}
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@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<packages>
|
||||
<package id="log4net" version="2.0.3" targetFramework="net45" />
|
||||
<package id="protobuf-net" version="2.0.0.668" targetFramework="net45" />
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<packages>
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||||
<package id="log4net" version="2.0.3" targetFramework="net45" />
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||||
<package id="Newtonsoft.Json" version="7.0.1-beta1" targetFramework="net45" />
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||||
<package id="protobuf-net" version="2.0.0.668" targetFramework="net45" />
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</packages>
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