mirror of https://github.com/icedream/npsharp.git
Refactoring. A lot.
parent
976949571a
commit
030f2b5f7c
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@ -1,6 +1,7 @@
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using System;
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using NPSharp.NP;
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namespace NPSharp
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namespace NPSharp.Events
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{
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public class ClientEventArgs : EventArgs
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{
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@ -1,4 +1,6 @@
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namespace NPSharp
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using NPSharp.NP;
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namespace NPSharp.Events
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{
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/// <summary>
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/// A delegate for all general client-related events.
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@ -1,4 +1,7 @@
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namespace NPSharp
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using NPSharp.NP;
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using NPSharp.RPC.Messages.Data;
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namespace NPSharp.Handlers
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{
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/// <summary>
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/// Represents a handler for all authentication-related requests.
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@ -11,24 +14,24 @@ namespace NPSharp
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/// <param name="client">The NP server client to authenticate</param>
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/// <param name="username">The username to use for authentication</param>
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/// <param name="password">The password to use for authentication</param>
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/// <returns>An instance of <seealso cref="AuthenticationResult" /></returns>
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AuthenticationResult AuthenticateUser(NPServerClient client, string username, string password);
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/// <returns>An instance of <seealso cref="NPAuthenticationResult" /></returns>
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NPAuthenticationResult AuthenticateUser(NPServerClient client, string username, string password);
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/// <summary>
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/// Authenticates a user based on a session token.
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/// </summary>
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/// <param name="client">The NP server client to authenticate</param>
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/// <param name="token">The session token to use for authentication</param>
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/// <returns>An instance of <seealso cref="AuthenticationResult" /></returns>
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AuthenticationResult AuthenticateUser(NPServerClient client, string token);
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/// <returns>An instance of <seealso cref="NPAuthenticationResult" /></returns>
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NPAuthenticationResult AuthenticateUser(NPServerClient client, string token);
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/// <summary>
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/// Authenticates a dedicated server based on its license key.
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/// </summary>
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/// <param name="client">The NP server client of the dedicated server to authenticate</param>
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/// <param name="licenseKey">The license key to use for authentication</param>
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/// <returns>An instance of <see cref="AuthenticationResult" /></returns>
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AuthenticationResult AuthenticateServer(NPServerClient client, string licenseKey);
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/// <returns>An instance of <see cref="NPAuthenticationResult" /></returns>
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NPAuthenticationResult AuthenticateServer(NPServerClient client, string licenseKey);
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/// <summary>
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/// Validates a ticket.
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@ -1,4 +1,6 @@
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namespace NPSharp
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using NPSharp.NP;
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namespace NPSharp.Handlers
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{
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/// <summary>
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/// Represents a handler for all file-related requests.
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@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using NPSharp.RPC.Messages;
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using NPSharp.RPC.Messages.Structs;
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using NPSharp.NP;
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using NPSharp.RPC.Messages.Data;
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namespace NPSharp
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namespace NPSharp.Handlers
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{
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/// <summary>
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/// Represents a handler for all friends-related requests.
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@ -1,6 +1,6 @@
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using NPSharp.Steam;
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namespace NPSharp
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namespace NPSharp.Handlers
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{
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/// <summary>
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/// Represents a handler for all user avatar-related requests.
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@ -1,11 +1,11 @@
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using NPSharp.Steam;
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namespace NPSharp
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namespace NPSharp.NP
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{
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/// <summary>
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/// Represents details about the outcome of an authentication attempt.
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/// </summary>
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public class AuthenticationResult
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public class NPAuthenticationResult
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{
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/// <summary>
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/// Constructs an authentication result instance.
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@ -14,7 +14,7 @@ namespace NPSharp
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/// Set this to null if authentication should fail, otherwise use an instance of a steam ID which is
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/// unique to the user.
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/// </param>
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public AuthenticationResult(CSteamID npid = null)
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public NPAuthenticationResult(CSteamID npid = null)
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{
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UserID = npid;
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}
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@ -5,11 +5,10 @@ using System.Threading;
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using System.Threading.Tasks;
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using log4net;
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using NPSharp.RPC;
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using NPSharp.RPC.Messages;
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using NPSharp.RPC.Messages.Client;
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using NPSharp.RPC.Messages.Server;
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namespace NPSharp
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namespace NPSharp.NP
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{
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/// <summary>
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/// Represents a high-level network platform client.
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@ -1,6 +1,6 @@
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using System;
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namespace NPSharp
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namespace NPSharp.NP
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{
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internal class NpFileException : Exception
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{
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@ -6,13 +6,15 @@ using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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using log4net;
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using NPSharp.Events;
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using NPSharp.Handlers;
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using NPSharp.RPC;
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using NPSharp.RPC.Messages;
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using NPSharp.RPC.Messages.Client;
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using NPSharp.RPC.Messages.Data;
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using NPSharp.RPC.Messages.Server;
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using NPSharp.Steam;
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namespace NPSharp
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namespace NPSharp.NP
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{
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public class NPServer
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{
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@ -127,7 +129,7 @@ namespace NPSharp
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client.RPC.AttachHandlerForMessageType<AuthenticateWithKeyMessage>(msg =>
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{
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var result = new AuthenticationResult();
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var result = new NPAuthenticationResult();
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if (AuthenticationHandler != null)
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{
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try
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@ -164,7 +166,7 @@ namespace NPSharp
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client.RPC.AttachHandlerForMessageType<AuthenticateWithDetailsMessage>(msg =>
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{
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var result = new AuthenticationResult();
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var result = new NPAuthenticationResult();
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if (AuthenticationHandler != null)
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{
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try
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@ -174,7 +176,7 @@ namespace NPSharp
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catch (Exception error)
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{
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_log.Error("Error occurred in authentication handler", error);
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result = new AuthenticationResult();
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result = new NPAuthenticationResult();
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}
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}
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@ -219,7 +221,7 @@ namespace NPSharp
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client.RPC.AttachHandlerForMessageType<AuthenticateWithTokenMessage>(msg =>
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{
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var result = new AuthenticationResult();
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var result = new NPAuthenticationResult();
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if (AuthenticationHandler != null)
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{
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try
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@ -1,11 +1,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using NPSharp.RPC;
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using NPSharp.RPC.Messages;
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using NPSharp.RPC.Messages.Structs;
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using NPSharp.RPC.Messages.Data;
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using NPSharp.Steam;
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namespace NPSharp
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namespace NPSharp.NP
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{
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/// <summary>
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/// Represents a remote client connection to an NP server.
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@ -1,4 +1,4 @@
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using NPSharp.RPC.Messages.Structs;
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using NPSharp.RPC.Messages.Data;
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using ProtoBuf;
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namespace NPSharp.RPC.Messages.Client
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using System;
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using ProtoBuf;
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namespace NPSharp.RPC.Messages.Structs
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namespace NPSharp.RPC.Messages.Data
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{
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[ProtoContract]
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public sealed class FriendDetails
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using ProtoBuf;
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namespace NPSharp.RPC.Messages.Structs
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namespace NPSharp.RPC.Messages.Data
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{
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[ProtoContract]
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public sealed class FriendsPresence
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@ -1,4 +1,4 @@
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namespace NPSharp
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namespace NPSharp.RPC.Messages.Data
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{
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/// <summary>
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/// Represents the friend's current presence activity.
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@ -1,7 +1,7 @@
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using System;
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using ProtoBuf;
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namespace NPSharp.RPC.Messages.Structs
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namespace NPSharp.RPC.Messages.Data
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{
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[ProtoContract]
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public sealed class ProfileData
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@ -1,4 +1,4 @@
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namespace NPSharp
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namespace NPSharp.RPC.Messages.Data
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{
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/// <summary>
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/// Represents the outcome of a ticket validation attempt.
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@ -1,4 +1,4 @@
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using NPSharp.RPC.Messages.Structs;
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using NPSharp.RPC.Messages.Data;
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using ProtoBuf;
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namespace NPSharp.RPC.Messages.Server
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using System;
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using NPSharp.RPC.Messages.Structs;
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using NPSharp.RPC.Messages.Data;
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using ProtoBuf;
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namespace NPSharp.RPC.Messages.Server
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using NPSharp.RPC.Messages.Structs;
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using NPSharp.RPC.Messages.Data;
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using ProtoBuf;
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namespace NPSharp.RPC.Messages.Server
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@ -63,20 +63,20 @@
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<Reference Include="System.Xml.Serialization" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AuthenticationResult.cs" />
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<Compile Include="NP\NPAuthenticationResult.cs" />
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<Compile Include="Authentication\SessionAuthenticationResult.cs" />
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<Compile Include="Authentication\SessionAuthenticationServer.cs" />
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<Compile Include="ClientEventArgs.cs" />
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<Compile Include="ClientEventHandler.cs" />
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<Compile Include="IAuthenticationHandler.cs" />
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<Compile Include="IFileServingHandler.cs" />
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<Compile Include="IFriendsHandler.cs" />
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<Compile Include="IUserAvatarHandler.cs" />
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<Compile Include="NPClient.cs" />
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<Compile Include="NPFileException.cs" />
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<Compile Include="NPServer.cs" />
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<Compile Include="NPServerClient.cs" />
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<Compile Include="PresenceState.cs" />
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<Compile Include="Events\ClientEventArgs.cs" />
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<Compile Include="Events\ClientEventHandler.cs" />
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<Compile Include="Handlers\IAuthenticationHandler.cs" />
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<Compile Include="Handlers\IFileServingHandler.cs" />
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<Compile Include="Handlers\IFriendsHandler.cs" />
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<Compile Include="Handlers\IUserAvatarHandler.cs" />
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<Compile Include="NP\NPClient.cs" />
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<Compile Include="NP\NPFileException.cs" />
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<Compile Include="NP\NPServer.cs" />
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<Compile Include="NP\NPServerClient.cs" />
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<Compile Include="RPC\Messages\Data\PresenceState.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateRegisterServerMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateRegisterServerResultMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateUserGroupMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateValidateTicketResultMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateWithDetailsMessage.cs" />
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<Compile Include="RPC\Messages\Client\AuthenticateWithKeyMessage.cs" />
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<Compile Include="RPC\Messages\Structs\FriendDetails.cs" />
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<Compile Include="RPC\Messages\Data\FriendDetails.cs" />
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<Compile Include="RPC\Messages\Client\FriendsSetSteamIDMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsGetProfileDataMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsGetProfileDataResultMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsGetUserAvatarMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsGetUserAvatarResultMessage.cs" />
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<Compile Include="RPC\Messages\Structs\FriendsPresence.cs" />
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<Compile Include="RPC\Messages\Data\FriendsPresence.cs" />
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<Compile Include="RPC\Messages\Server\FriendsPresenceMessage.cs" />
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<Compile Include="RPC\Messages\Server\FriendsRosterMessage.cs" />
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<Compile Include="RPC\Messages\Client\FriendsSetPresenceMessage.cs" />
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<Compile Include="RPC\Messages\Structs\ProfileData.cs" />
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<Compile Include="RPC\Messages\Data\ProfileData.cs" />
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<Compile Include="RPC\RPCClientStream.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateExternalStatusMessage.cs" />
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<Compile Include="RPC\Messages\Server\AuthenticateResultMessage.cs" />
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<Compile Include="Steam\EUniverse.cs" />
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<Compile Include="Steam\InteropHelp.cs" />
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<Compile Include="Steam\SteamID_t.cs" />
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<Compile Include="Ticket.cs" />
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<Compile Include="TicketValidationResult.cs" />
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<Compile Include="RPC\Messages\Data\Ticket.cs" />
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<Compile Include="RPC\Messages\Data\TicketValidationResult.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Steam\README.txt" />
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using System.Web;
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using log4net;
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using NPSharp.NP;
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using uhttpsharp;
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using uhttpsharp.Headers;
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using HttpResponse = uhttpsharp.HttpResponse;
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using System.Web;
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using log4net;
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using NPSharp.NP;
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using uhttpsharp;
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using uhttpsharp.Headers;
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using HttpResponse = uhttpsharp.HttpResponse;
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@ -9,6 +9,7 @@ using log4net.Config;
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using log4net.Core;
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using log4net.Layout;
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using NPSharp.Authentication;
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using NPSharp.NP;
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using uhttpsharp;
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using uhttpsharp.Handlers;
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using uhttpsharp.Headers;
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@ -6,6 +6,7 @@ using log4net.Config;
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using log4net.Core;
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using log4net.Layout;
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using NPSharp.Authentication;
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using NPSharp.NP;
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namespace NPSharp.CommandLine.MOTD
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{
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@ -4,6 +4,9 @@ using System.Globalization;
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using System.Linq;
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using log4net;
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using NPSharp.CommandLine.Server.Database;
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using NPSharp.Handlers;
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using NPSharp.NP;
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using NPSharp.RPC.Messages.Data;
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using NPSharp.Steam;
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namespace NPSharp.CommandLine.Server
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_db = database;
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}
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public AuthenticationResult AuthenticateUser(NPServerClient client, string username, string password)
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public NPAuthenticationResult AuthenticateUser(NPServerClient client, string username, string password)
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{
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// Nah, authenticating this way is deprecated as fuck.
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return new AuthenticationResult();
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return new NPAuthenticationResult();
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}
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public AuthenticationResult AuthenticateUser(NPServerClient client, string token)
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public NPAuthenticationResult AuthenticateUser(NPServerClient client, string token)
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{
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var ar = new AuthenticationResult();
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var ar = new NPAuthenticationResult();
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// Check if token is valid
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_db.ValidateSession(token, session =>
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@ -38,7 +41,7 @@ namespace NPSharp.CommandLine.Server
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}
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ar =
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new AuthenticationResult(new CSteamID
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new NPAuthenticationResult(new CSteamID
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{
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AccountID = session.User.UserNumber,
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AccountInstance = 1,
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@ -53,7 +56,7 @@ namespace NPSharp.CommandLine.Server
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return ar;
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}
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public AuthenticationResult AuthenticateServer(NPServerClient client, string licenseKey)
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public NPAuthenticationResult AuthenticateServer(NPServerClient client, string licenseKey)
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{
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// TODO: AuthenticateServer
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throw new NotImplementedException();
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@ -2,6 +2,8 @@
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using System.Linq;
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using System.Text;
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using NPSharp.CommandLine.Server.Database;
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using NPSharp.Handlers;
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using NPSharp.NP;
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namespace NPSharp.CommandLine.Server
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{
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@ -9,6 +9,7 @@ using log4net.Core;
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using log4net.Layout;
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using NPSharp.Authentication;
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using NPSharp.CommandLine.Server.Database;
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using NPSharp.NP;
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namespace NPSharp.CommandLine.Server
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{
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