hide-and-seek/maps/mp/mods/disableClassMenu.gsc

53 lines
985 B
Plaintext

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
disableClassMenu()
{
// This DVar has been reimplemented in our custom ui_mp/scriptmenus/class.menu.
SetDvar("ui_allow_classchange", 0);
level.originalAllies = level.allies;
level.originalAxis = level.axis;
level.originalAutoAssign = level.autoAssign;
level.allies = ::classMenu_menuAllies;
level.axis = ::classMenu_menuAxis;
level.autoAssign = ::classMenu_menuAutoAssign;
}
classMenu_autoClass()
{
self closepopupMenu();
self closeInGameMenu();
self.selectedClass = true;
self [[level.class]]("class1");
}
classMenu_menuAllies()
{
self [[level.originalAllies]]();
if (self.pers["team"] == "allies")
{
self classMenu_autoClass();
}
}
classMenu_menuAxis()
{
self [[level.originalAxis]]();
if (self.pers["team"] == "axis")
{
self classMenu_autoClass();
}
}
classMenu_menuAutoAssign()
{
self [[level.originalAutoAssign]]();
self classMenu_autoClass();
}