hide-and-seek/maps/mp/mods/_math.gsc

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// The below code is modified from the original at http://www.mpgh.net/forum/showthread.php?t=309318&p=4346157&viewfull=1#post4346157
roundFloat(floatValue, places)
{
expValue = exponent(10, places);
floatValue *= expValue;
floatValue += 0.5;
floatValue = int(floatValue);
floatValue /= expValue;
return floatValue;
}
exponent(basev, exp)
{
result = 1;
for(i = 0; i < exp; i++)
result *= basev;
return result;
}