This mod implements the Hide and Seek game mode as a GSC modification for Modern Warfare 2, based on the IW4x mod.
 
 
 
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Icedream 890c5c0184 Fix first-person view for hiders, fix hitbox/collision and restructure code.
- Moved disguise code into their own methods (setDisguiseModel, deleteDisguiseModel, updateDisguiseView). Thinking about moving into its own file to avoid overly complex GSC file.
- Introducing player.isThirdPerson in order to keep track of the player's view. This allows determining whether the disguiseEntity should be hidden from the player's view or not.
- Make the entity solid and correct the target damage so that players actually have the entity as a hitbox (watchDisguiseDamage). I tried to get hit markers to work properly but it's yet untested.
- Improved tracing code to ignore the disguise entity since that entity is now solid (has collision).
2016-04-08 19:00:25 +02:00
ap Initial commit. 2016-04-02 19:40:56 +02:00
english/localizedstrings Use "lower message" for the prerelease timer for hiders. 2016-04-08 18:12:22 +02:00
german/localizedstrings Use "lower message" for the prerelease timer for hiders. 2016-04-08 18:12:22 +02:00
maps/mp Fix first-person view for hiders, fix hitbox/collision and restructure code. 2016-04-08 19:00:25 +02:00
spanish/localizedstrings Use "lower message" for the prerelease timer for hiders. 2016-04-08 18:12:22 +02:00
ui_mp Replace "class" script menu to allow disabling the "choose class" button. 2016-04-07 17:38:56 +02:00
.gitignore Add linux script to generate z_svr_hns.iwd package. 2016-04-07 17:40:43 +02:00
LICENSE.txt For now put this under AGPLv3. 2016-04-02 20:31:10 +02:00
build_iwd.sh Fix build_iwd.sh. 2016-04-07 18:56:36 +02:00