VERSION "1" FILENOTES "Hide & Seek localized strings" REFERENCE MPUI_HIDEANDSEEK LANG_ENGLISH "Hide & Seek" REFERENCE MPUI_HIDEANDSEEK_CAPS LANG_ENGLISH "HIDE & SEEK" REFERENCE MPUI_HIDEANDSEEK_SHORT_CAPS LANG_ENGLISH "HNS" REFERENCE MENU_HIDEANDSEEK LANG_ENGLISH "As a hider, try to blend into the environment - if all goes bad, you can still fight back.\nAs a seeker, try to find the hiders and kill them." REFERENCE OBJECTIVES_HIDEANDSEEK_DEFENDER LANG_ENGLISH "Disguise yourself and survive." REFERENCE HIDEANDSEEK_TIMER_SEEKER_RELEASE LANG_ENGLISH "Seekers released in &&1" REFERENCE HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE LANG_ENGLISH "Seekers will be released in:" REFERENCE HIDEANDSEEK_SEEKERS_RELEASED LANG_ENGLISH "Seekers have been released." REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE LANG_ENGLISH "Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so." REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK LANG_ENGLISH "Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock." REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON LANG_ENGLISH "Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models." REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!" REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed." REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon." ENDMARKER