#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; disableClassMenu() { level.originalAllies = level.allies; level.originalAxis = level.axis; level.originalAutoAssign = level.autoAssign; level.allies = ::menuAllies; level.axis = ::menuAxis; level.autoAssign = ::menuAutoAssign; game["menu_changeclass_axis"] = game["menu_team"]; game["menu_changeclass_allies"] = game["menu_team"]; } autoClass() { self closepopupMenu(); self closeInGameMenu(); self.selectedClass = true; self [[level.class]]("class1"); } menuAllies() { self [[level.originalAllies]](); if (self.pers["team"] == "allies") { self autoClass(); } } menuAxis() { self [[level.originalAxis]](); if (self.pers["team"] == "axis") { self autoClass(); } } menuAutoAssign() { self [[level.originalAutoAssign]](); self autoClass(); }