Compare commits
No commits in common. "master" and "v0.0.1" have entirely different histories.
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@ -1,5 +1,4 @@
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||||||
@echo off & setlocal
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@echo off & setlocal
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||||||
cd %~dp0
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pushd ..\..
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pushd ..\..
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iw4x -zonebuilder +set fs_game "mods\Hide and Seek v2" +buildzone "..\mods\Hide and Seek v2\mod" +quit
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iw4x -zonebuilder +set fs_game "mods\Hide and Seek v2" +buildzone "..\mods\Hide and Seek v2\mod" +quit
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popd
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popd
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||||||
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|
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@ -1,4 +0,0 @@
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@echo off & setlocal
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cd %~dp0
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git-bash ./build_iwd.sh
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endlocal
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|
48
build_iwd.sh
48
build_iwd.sh
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@ -1,22 +1,16 @@
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#!/bin/bash -e
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#!/bin/bash -e
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iwd_sv_target_filename="z_svr_hns.iwd"
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iwd_target_filename="z_svr_hns.iwd"
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iwd_cl_target_filename="hns.iwd"
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if [ -z "${WORKSPACE}" ]; then
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if [ -z "${WORKSPACE}" ]; then
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WORKSPACE="$(pwd)"
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export WORKSPACE="$(pwd)"
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fi
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fi
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export WORKSPACE
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iwd_files() {
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iwd_files()
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negate=""
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{
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if [ "$1" = "server" ]; then
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negate="-not"
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fi
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find "${WORKSPACE}/" -type f \
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find "${WORKSPACE}/" -type f \
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! -path "*.git*" \
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! -path "*.git*" \
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! -name "README*" \
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! -name "README*" \
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! -name "LICENSE*" \
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! -name "mod.*" \
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! -name "mod.*" \
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! -name "_modversion.gsc" \
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! -name "_modversion.gsc" \
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! -name "missingasset.csv" \
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! -name "missingasset.csv" \
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@ -26,34 +20,18 @@ iwd_files() {
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! -name "*.sh" \
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! -name "*.sh" \
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! -name "*.bat" \
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! -name "*.bat" \
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! -name "*.cmd" \
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! -name "*.cmd" \
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! -name "*.iwd" \
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! -name "*.iwd" |\
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! -name "*.str" \
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sed "s;${WORKSPACE}/;;g"
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-and $negate \( \
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-name "*.menu" \
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-or -name "*.txt" \
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\) \
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| sed "s;${WORKSPACE}/;;g"
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}
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}
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iwd_cl_filelist="$(mktemp)"
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iwd_filelist="$(mktemp)"
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iwd_sv_filelist="$(mktemp)"
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iwd_files > "$iwd_filelist"
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echo ""
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echo "== CLIENT =="
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iwd_files client | tee "$iwd_cl_filelist"
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echo "== SERVER =="
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iwd_files server | tee "$iwd_sv_filelist"
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echo ""
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modversion_txt_file="maps/mp/mods/_modversion.gsc"
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modversion_txt_file="maps/mp/mods/_modversion.gsc"
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version="$(git describe --tags --always --dirty)"
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echo "getModVersionString(){return \"$(git describe --tags --always --dirty)\";}" > "$modversion_txt_file"
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echo "getModVersionString(){return \"$version\";}" > "$modversion_txt_file"
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echo "$modversion_txt_file" >> "$iwd_filelist"
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(echo "LICENSE.txt") >> "$iwd_cl_filelist"
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(echo "$modversion_txt_file" && echo "LICENSE.txt") >> "$iwd_sv_filelist"
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rm -f "${iwd_sv_target_filename}" "${iwd_cl_target_filename}"
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rm -f "${iwd_target_filename}"
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7z a -tzip -mx9 "${iwd_sv_target_filename}" @"$iwd_sv_filelist"
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7z a -tzip -mx9 "${iwd_target_filename}" @"$iwd_filelist"
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7z a -tzip -mx9 "${iwd_cl_target_filename}" @"$iwd_cl_filelist"
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rm -f "$iwd_sv_filelist" "$iwd_cl_filelist"
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rm -f "$iwd_filelist" "$modversion_txt_file"
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git checkout HEAD -- $modversion_txt_file
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@ -89,8 +89,8 @@ main()
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// Specific DVars for this gametype
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// Specific DVars for this gametype
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registerPrereleaseDvar(level.gameType, 30, 0, 300);
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registerPrereleaseDvar(level.gameType, 30, 0, 300);
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setDvarIfUninitialized("scr_" + level.gameType + "_seekers_primary_weapon", "ak47_reflex_mp");
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registerSeekersPrimaryWeaponDvar(level.gameType, "ak47_reflex_mp");
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setDvarIfUninitialized("scr_" + level.gameType + "_seekers_secondary_weapon", "deserteagle_tactical_mp");
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registerSeekersSecondaryWeaponDvar(level.gameType, "deserteagle_tactical_mp");
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// Don't show perks
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// Don't show perks
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SetDvar("scr_showperksonspawn", 0);
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SetDvar("scr_showperksonspawn", 0);
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|
@ -151,7 +151,7 @@ main()
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onPrecacheGametype()
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onPrecacheGametype()
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{
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{
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logPrint("onPrecacheGametype called\n");
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logPrint("onPrecacheGametype called");
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game["seekers_released_sound"] = "mp_war_objective_taken";
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game["seekers_released_sound"] = "mp_war_objective_taken";
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game["seekers_blind_sound"] = "elev_run_end";
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game["seekers_blind_sound"] = "elev_run_end";
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@ -179,7 +179,7 @@ onPrecacheGametype()
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registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
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registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
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{
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{
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logPrint("registerPrereleaseDvar called\n");
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logPrint("registerPrereleaseDvar called");
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registerWatchDvarInt("prereleasetime", defaultValue);
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registerWatchDvarInt("prereleasetime", defaultValue);
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@ -200,9 +200,23 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
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}
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}
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}
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}
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registerSeekersPrimaryWeaponDvar(dvarString, defaultValue)
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{
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logPrint("registerSeekersPrimaryWeaponDvar called");
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maps\mp\gametypes\_tweakables::registerTweakable("game", "seekers_primary_weapon", "scr_" + dvarString + "_seekers_primary_weapon", "ak47_reflex_mp");
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}
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registerSeekersSecondaryWeaponDvar(dvarString, defaultValue)
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{
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logPrint("registerSeekersSecondaryWeaponDvar called");
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maps\mp\gametypes\_tweakables::registerTweakable("game", "seekers_secondary_weapon", "scr_" + dvarString + "_seekers_secondary_weapon", "deserteagle_tactical_mp");
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}
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updateGametypeDvars()
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updateGametypeDvars()
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{
|
{
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logPrint("updateGametypeDvars called\n");
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logPrint("updateGametypeDvars called");
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// no time <= {prereleasetime} <= 5 minutes
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// no time <= {prereleasetime} <= 5 minutes
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level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
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level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
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||||||
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@ -210,7 +224,7 @@ updateGametypeDvars()
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||||||
|
|
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onStartGameType()
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onStartGameType()
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||||||
{
|
{
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logPrint("onStartGameType called\n");
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logPrint("onStartGameType called");
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||||||
|
|
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// Make DVars available
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// Make DVars available
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setDvarIfUninitialized("scr_hns_roundswitch", 1);
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setDvarIfUninitialized("scr_hns_roundswitch", 1);
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||||||
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@ -220,6 +234,8 @@ onStartGameType()
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setDvarIfUninitialized("scr_hns_winlimit", 4);
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setDvarIfUninitialized("scr_hns_winlimit", 4);
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setDvarIfUninitialized("scr_hns_halftime", 0);
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setDvarIfUninitialized("scr_hns_halftime", 0);
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setDvarIfUninitialized("scr_hns_numlives", 1);
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setDvarIfUninitialized("scr_hns_numlives", 1);
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setDvarIfUninitialized("scr_hns_seekers_primary_weapon", "ak47_reflex_mp");
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setDvarIfUninitialized("scr_hns_seekers_secondary_weapon", "deserteagle_tactical_mp");
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// reset flags
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// reset flags
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gameFlagClear("seekers_released");
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gameFlagClear("seekers_released");
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||||||
|
@ -314,7 +330,7 @@ levelShowModelsOnMinimap()
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||||||
|
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||||||
getSpawnPoint()
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getSpawnPoint()
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||||||
{
|
{
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||||||
logPrint("getSpawnPoint called\n");
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logPrint("getSpawnPoint called");
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|
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if (self.pers["team"] == game["seekers"])
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if (self.pers["team"] == game["seekers"])
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spawnPointName = "mp_sd_spawn_attacker";
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spawnPointName = "mp_sd_spawn_attacker";
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||||||
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@ -330,7 +346,7 @@ getSpawnPoint()
|
||||||
|
|
||||||
onSpawnPlayer()
|
onSpawnPlayer()
|
||||||
{
|
{
|
||||||
logPrint("onSpawnPlayer called\n");
|
logPrint("onSpawnPlayer called");
|
||||||
|
|
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player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -359,7 +375,7 @@ onSpawnPlayer()
|
||||||
|
|
||||||
onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
|
onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
|
||||||
{
|
{
|
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logPrint("onPlayerKilled called\n");
|
logPrint("onPlayerKilled called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -376,7 +392,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit
|
||||||
|
|
||||||
checkAllowSpectating()
|
checkAllowSpectating()
|
||||||
{
|
{
|
||||||
logPrint("checkAllowSpectating called\n");
|
logPrint("checkAllowSpectating called");
|
||||||
|
|
||||||
wait(0.05);
|
wait(0.05);
|
||||||
|
|
||||||
|
@ -396,7 +412,7 @@ checkAllowSpectating()
|
||||||
|
|
||||||
onDeadEvent(team)
|
onDeadEvent(team)
|
||||||
{
|
{
|
||||||
logPrint("onDeadEvent called\n");
|
logPrint("onDeadEvent called");
|
||||||
|
|
||||||
if (team == "all")
|
if (team == "all")
|
||||||
{
|
{
|
||||||
|
@ -415,7 +431,7 @@ onDeadEvent(team)
|
||||||
|
|
||||||
onTimeLimit()
|
onTimeLimit()
|
||||||
{
|
{
|
||||||
logPrint("onTimeLimit called\n");
|
logPrint("onTimeLimit called");
|
||||||
|
|
||||||
// Hiders win when time limit reached
|
// Hiders win when time limit reached
|
||||||
thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
|
thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
|
||||||
|
@ -424,7 +440,7 @@ onTimeLimit()
|
||||||
|
|
||||||
onNormalDeath(victim, attacker, lifeId)
|
onNormalDeath(victim, attacker, lifeId)
|
||||||
{
|
{
|
||||||
logPrint("onNormalDeath called\n");
|
logPrint("onNormalDeath called");
|
||||||
|
|
||||||
// Make sure the kill score is set properly
|
// Make sure the kill score is set properly
|
||||||
score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
|
score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
|
||||||
|
@ -440,7 +456,7 @@ onNormalDeath(victim, attacker, lifeId)
|
||||||
|
|
||||||
onOneLeftEvent(team)
|
onOneLeftEvent(team)
|
||||||
{
|
{
|
||||||
logPrint("onOneLeftEvent called\n");
|
logPrint("onOneLeftEvent called");
|
||||||
|
|
||||||
player = getLastLivingPlayer(team);
|
player = getLastLivingPlayer(team);
|
||||||
|
|
||||||
|
@ -450,7 +466,7 @@ onOneLeftEvent(team)
|
||||||
|
|
||||||
giveLastOnTeamWarning()
|
giveLastOnTeamWarning()
|
||||||
{
|
{
|
||||||
logPrint("giveLastOnTeamWarning called\n");
|
logPrint("giveLastOnTeamWarning called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -468,7 +484,7 @@ giveLastOnTeamWarning()
|
||||||
|
|
||||||
levelReleaseTimer()
|
levelReleaseTimer()
|
||||||
{
|
{
|
||||||
logPrint("levelReleaseTimer called\n");
|
logPrint("levelReleaseTimer called");
|
||||||
|
|
||||||
gameFlagClear("seekers_prerelease_setup");
|
gameFlagClear("seekers_prerelease_setup");
|
||||||
gameFlagClear("seekers_released");
|
gameFlagClear("seekers_released");
|
||||||
|
@ -537,7 +553,7 @@ levelReleaseTimer()
|
||||||
}
|
}
|
||||||
|
|
||||||
handleSeeker() {
|
handleSeeker() {
|
||||||
logPrint("handleSeeker called\n");
|
logPrint("handleSeeker called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -584,23 +600,20 @@ handleSeeker() {
|
||||||
wait 0.5;
|
wait 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
primaryWeapon = GetDvar("scr_" + level.gameType + "_seekers_primary_weapon", "ak47_reflex_mp");
|
|
||||||
secondaryWeapon = GetDvar("scr_" + level.gameType + "_seekers_secondary_weapon", "deserteagle_tactical_mp");
|
|
||||||
|
|
||||||
// random primary weapon
|
// random primary weapon
|
||||||
player GiveWeapon(primaryWeapon, RandomInt(9), false);
|
player GiveWeapon(level.gameTweaks["seekers_primary_weapon"].value, RandomInt(9), false);
|
||||||
player setSpawnWeapon(primaryWeapon);
|
player setSpawnWeapon(level.gameTweaks["seekers_primary_weapon"].value);
|
||||||
player SwitchToWeapon(primaryWeapon);
|
player SwitchToWeapon(level.gameTweaks["seekers_primary_weapon"].value);
|
||||||
|
|
||||||
// deagle + tactical knife
|
// deagle + tactical knife
|
||||||
player GiveWeapon(secondaryWeapon, 0, false);
|
player GiveWeapon(level.gameTweaks["seekers_secondary_weapon"].value, 0, false);
|
||||||
|
|
||||||
// single semtex
|
// single semtex
|
||||||
player GiveWeapon("semtex_mp");
|
player GiveWeapon("semtex_mp");
|
||||||
|
|
||||||
// ammo
|
// ammo
|
||||||
player GiveMaxAmmo(primaryWeapon);
|
player GiveMaxAmmo(level.gameTweaks["seekers_primary_weapon"].value);
|
||||||
player GiveMaxAmmo(secondaryWeapon);
|
player GiveMaxAmmo(level.gameTweaks["seekers_secondary_weapon"].value);
|
||||||
|
|
||||||
// gametype-friendly perks
|
// gametype-friendly perks
|
||||||
player GivePerk("specialty_lightweight");
|
player GivePerk("specialty_lightweight");
|
||||||
|
@ -619,7 +632,7 @@ handleSeeker() {
|
||||||
}
|
}
|
||||||
|
|
||||||
handleHider() {
|
handleHider() {
|
||||||
logPrint("handleHider called\n");
|
logPrint("handleHider called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -673,6 +686,7 @@ handleHider() {
|
||||||
player thread revealWhenGameEnds();
|
player thread revealWhenGameEnds();
|
||||||
/#
|
/#
|
||||||
player thread enableUnlimitedReload();
|
player thread enableUnlimitedReload();
|
||||||
|
player thread enableWeaponDicing("+actionslot 2");
|
||||||
#/
|
#/
|
||||||
|
|
||||||
if (!gameFlag("seekers_released"))
|
if (!gameFlag("seekers_released"))
|
||||||
|
@ -702,7 +716,7 @@ handleHider() {
|
||||||
|
|
||||||
setDisguiseModel(model)
|
setDisguiseModel(model)
|
||||||
{
|
{
|
||||||
logPrint("setDisguiseModel called\n");
|
logPrint("setDisguiseModel called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -739,7 +753,7 @@ setDisguiseModel(model)
|
||||||
|
|
||||||
setRandomDisguiseModel()
|
setRandomDisguiseModel()
|
||||||
{
|
{
|
||||||
logPrint("setRandomDisguiseModel called\n");
|
logPrint("setRandomDisguiseModel called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -751,7 +765,7 @@ setRandomDisguiseModel()
|
||||||
|
|
||||||
deleteDisguiseModel()
|
deleteDisguiseModel()
|
||||||
{
|
{
|
||||||
logPrint("deleteDisguiseModel called\n");
|
logPrint("deleteDisguiseModel called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -767,7 +781,7 @@ deleteDisguiseModel()
|
||||||
|
|
||||||
updateDisguiseView()
|
updateDisguiseView()
|
||||||
{
|
{
|
||||||
logPrint("updateDisguiseView called\n");
|
logPrint("updateDisguiseView called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -796,7 +810,7 @@ updateDisguiseView()
|
||||||
* person view and third person view.
|
* person view and third person view.
|
||||||
*/
|
*/
|
||||||
enableThirdPersonSwitch(playerCommand, value) {
|
enableThirdPersonSwitch(playerCommand, value) {
|
||||||
logPrint("enableThirdPersonSwitch called\n");
|
logPrint("enableThirdPersonSwitch called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -828,7 +842,7 @@ enableThirdPersonSwitch(playerCommand, value) {
|
||||||
* are looking at.
|
* are looking at.
|
||||||
*/
|
*/
|
||||||
enableModelChange(playerCommand) {
|
enableModelChange(playerCommand) {
|
||||||
logPrint("enableModelChange called\n");
|
logPrint("enableModelChange called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -963,7 +977,7 @@ handleModelMenuSelection()
|
||||||
*/
|
*/
|
||||||
watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
|
watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
|
||||||
{
|
{
|
||||||
logPrint("watchDisguise called\n");
|
logPrint("watchDisguise called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -1005,7 +1019,7 @@ watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
|
||||||
*/
|
*/
|
||||||
watchDisguiseDamage()
|
watchDisguiseDamage()
|
||||||
{
|
{
|
||||||
logPrint("watchDisguiseDamage called\n");
|
logPrint("watchDisguiseDamage called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -1039,7 +1053,7 @@ watchDisguiseDamage()
|
||||||
*/
|
*/
|
||||||
enableDisguiseModelAngleModeSwitching(playerCommand)
|
enableDisguiseModelAngleModeSwitching(playerCommand)
|
||||||
{
|
{
|
||||||
logPrint("enableDisguiseModelAngleModeSwitching called\n");
|
logPrint("enableDisguiseModelAngleModeSwitching called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -1079,7 +1093,7 @@ enableDisguiseModelAngleModeSwitching(playerCommand)
|
||||||
*/
|
*/
|
||||||
enableDisguiseModelAngleLocking(playerCommand)
|
enableDisguiseModelAngleLocking(playerCommand)
|
||||||
{
|
{
|
||||||
logPrint("enableDisguiseModelAngleLocking called\n");
|
logPrint("enableDisguiseModelAngleLocking called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -1112,7 +1126,7 @@ enableDisguiseModelAngleLocking(playerCommand)
|
||||||
*/
|
*/
|
||||||
enableUnlimitedReload()
|
enableUnlimitedReload()
|
||||||
{
|
{
|
||||||
logPrint("enableUnlimitedReload called\n");
|
logPrint("enableUnlimitedReload called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
@ -1130,7 +1144,7 @@ enableUnlimitedReload()
|
||||||
*/
|
*/
|
||||||
revealWhenGameEnds()
|
revealWhenGameEnds()
|
||||||
{
|
{
|
||||||
logPrint("revealWhenGameEnds called\n");
|
logPrint("revealWhenGameEnds called");
|
||||||
|
|
||||||
player = self;
|
player = self;
|
||||||
|
|
||||||
|
|
20
mod.csv
20
mod.csv
|
@ -13,14 +13,14 @@ localize,MPUI_HIDEANDSEEK_CAPS
|
||||||
localize,MPUI_HIDEANDSEEK_SHORT_CAPS
|
localize,MPUI_HIDEANDSEEK_SHORT_CAPS
|
||||||
localize,OBJECTIVES_HIDEANDSEEK_DEFENDER
|
localize,OBJECTIVES_HIDEANDSEEK_DEFENDER
|
||||||
|
|
||||||
#rawfile,maps/mp/gametypes/_gametypes.txt
|
rawfile,maps/mp/gametypes/_gametypes.txt
|
||||||
#rawfile,maps/mp/gametypes/dm.gsc
|
rawfile,maps/mp/gametypes/dm.gsc
|
||||||
#rawfile,maps/mp/gametypes/hns.gsc
|
rawfile,maps/mp/gametypes/hns.gsc
|
||||||
#rawfile,maps/mp/gametypes/hns.txt
|
rawfile,maps/mp/gametypes/hns.txt
|
||||||
#rawfile,maps/mp/gametypes/war.gsc
|
rawfile,maps/mp/gametypes/war.gsc
|
||||||
#rawfile,maps/mp/mods/_math.gsc
|
rawfile,maps/mp/mods/_math.gsc
|
||||||
#rawfile,maps/mp/mods/_modellist.gsc
|
rawfile,maps/mp/mods/_modellist.gsc
|
||||||
#rawfile,maps/mp/mods/_modversion.gsc
|
rawfile,maps/mp/mods/_modversion.gsc
|
||||||
#rawfile,maps/mp/mods/disableClassMenu.gsc
|
rawfile,maps/mp/mods/disableClassMenu.gsc
|
||||||
#rawfile,maps/mp/mods/helpingHints.gsc
|
rawfile,maps/mp/mods/helpingHints.gsc
|
||||||
|
|
||||||
|
|
|
Loading…
Reference in New Issue