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4 Commits

2 changed files with 49 additions and 63 deletions

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@ -89,8 +89,8 @@ main()
// Specific DVars for this gametype
registerPrereleaseDvar(level.gameType, 30, 0, 300);
registerSeekersPrimaryWeaponDvar(level.gameType, "ak47_reflex_mp");
registerSeekersSecondaryWeaponDvar(level.gameType, "deserteagle_tactical_mp");
setDvarIfUninitialized("scr_" + level.gameType + "_seekers_primary_weapon", "ak47_reflex_mp");
setDvarIfUninitialized("scr_" + level.gameType + "_seekers_secondary_weapon", "deserteagle_tactical_mp");
// Don't show perks
SetDvar("scr_showperksonspawn", 0);
@ -151,7 +151,7 @@ main()
onPrecacheGametype()
{
logPrint("onPrecacheGametype called");
logPrint("onPrecacheGametype called\n");
game["seekers_released_sound"] = "mp_war_objective_taken";
game["seekers_blind_sound"] = "elev_run_end";
@ -179,7 +179,7 @@ onPrecacheGametype()
registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
{
logPrint("registerPrereleaseDvar called");
logPrint("registerPrereleaseDvar called\n");
registerWatchDvarInt("prereleasetime", defaultValue);
@ -200,23 +200,9 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
}
}
registerSeekersPrimaryWeaponDvar(dvarString, defaultValue)
{
logPrint("registerSeekersPrimaryWeaponDvar called");
maps\mp\gametypes\_tweakables::registerTweakable("game", "seekers_primary_weapon", "scr_" + dvarString + "_seekers_primary_weapon", "ak47_reflex_mp");
}
registerSeekersSecondaryWeaponDvar(dvarString, defaultValue)
{
logPrint("registerSeekersSecondaryWeaponDvar called");
maps\mp\gametypes\_tweakables::registerTweakable("game", "seekers_secondary_weapon", "scr_" + dvarString + "_seekers_secondary_weapon", "deserteagle_tactical_mp");
}
updateGametypeDvars()
{
logPrint("updateGametypeDvars called");
logPrint("updateGametypeDvars called\n");
// no time <= {prereleasetime} <= 5 minutes
level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
@ -224,7 +210,7 @@ updateGametypeDvars()
onStartGameType()
{
logPrint("onStartGameType called");
logPrint("onStartGameType called\n");
// Make DVars available
setDvarIfUninitialized("scr_hns_roundswitch", 1);
@ -234,8 +220,6 @@ onStartGameType()
setDvarIfUninitialized("scr_hns_winlimit", 4);
setDvarIfUninitialized("scr_hns_halftime", 0);
setDvarIfUninitialized("scr_hns_numlives", 1);
setDvarIfUninitialized("scr_hns_seekers_primary_weapon", "ak47_reflex_mp");
setDvarIfUninitialized("scr_hns_seekers_secondary_weapon", "deserteagle_tactical_mp");
// reset flags
gameFlagClear("seekers_released");
@ -330,7 +314,7 @@ levelShowModelsOnMinimap()
getSpawnPoint()
{
logPrint("getSpawnPoint called");
logPrint("getSpawnPoint called\n");
if (self.pers["team"] == game["seekers"])
spawnPointName = "mp_sd_spawn_attacker";
@ -346,7 +330,7 @@ getSpawnPoint()
onSpawnPlayer()
{
logPrint("onSpawnPlayer called");
logPrint("onSpawnPlayer called\n");
player = self;
@ -375,7 +359,7 @@ onSpawnPlayer()
onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
{
logPrint("onPlayerKilled called");
logPrint("onPlayerKilled called\n");
player = self;
@ -392,7 +376,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit
checkAllowSpectating()
{
logPrint("checkAllowSpectating called");
logPrint("checkAllowSpectating called\n");
wait(0.05);
@ -412,7 +396,7 @@ checkAllowSpectating()
onDeadEvent(team)
{
logPrint("onDeadEvent called");
logPrint("onDeadEvent called\n");
if (team == "all")
{
@ -431,7 +415,7 @@ onDeadEvent(team)
onTimeLimit()
{
logPrint("onTimeLimit called");
logPrint("onTimeLimit called\n");
// Hiders win when time limit reached
thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
@ -440,7 +424,7 @@ onTimeLimit()
onNormalDeath(victim, attacker, lifeId)
{
logPrint("onNormalDeath called");
logPrint("onNormalDeath called\n");
// Make sure the kill score is set properly
score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
@ -456,7 +440,7 @@ onNormalDeath(victim, attacker, lifeId)
onOneLeftEvent(team)
{
logPrint("onOneLeftEvent called");
logPrint("onOneLeftEvent called\n");
player = getLastLivingPlayer(team);
@ -466,7 +450,7 @@ onOneLeftEvent(team)
giveLastOnTeamWarning()
{
logPrint("giveLastOnTeamWarning called");
logPrint("giveLastOnTeamWarning called\n");
player = self;
@ -484,7 +468,7 @@ giveLastOnTeamWarning()
levelReleaseTimer()
{
logPrint("levelReleaseTimer called");
logPrint("levelReleaseTimer called\n");
gameFlagClear("seekers_prerelease_setup");
gameFlagClear("seekers_released");
@ -553,7 +537,7 @@ levelReleaseTimer()
}
handleSeeker() {
logPrint("handleSeeker called");
logPrint("handleSeeker called\n");
player = self;
@ -600,20 +584,23 @@ handleSeeker() {
wait 0.5;
}
primaryWeapon = GetDvar("scr_" + level.gameType + "_seekers_primary_weapon", "ak47_reflex_mp");
secondaryWeapon = GetDvar("scr_" + level.gameType + "_seekers_secondary_weapon", "deserteagle_tactical_mp");
// random primary weapon
player GiveWeapon(level.gameTweaks["seekers_primary_weapon"].value, RandomInt(9), false);
player setSpawnWeapon(level.gameTweaks["seekers_primary_weapon"].value);
player SwitchToWeapon(level.gameTweaks["seekers_primary_weapon"].value);
player GiveWeapon(primaryWeapon, RandomInt(9), false);
player setSpawnWeapon(primaryWeapon);
player SwitchToWeapon(primaryWeapon);
// deagle + tactical knife
player GiveWeapon(level.gameTweaks["seekers_secondary_weapon"].value, 0, false);
player GiveWeapon(secondaryWeapon, 0, false);
// single semtex
player GiveWeapon("semtex_mp");
// ammo
player GiveMaxAmmo(level.gameTweaks["seekers_primary_weapon"].value);
player GiveMaxAmmo(level.gameTweaks["seekers_secondary_weapon"].value);
player GiveMaxAmmo(primaryWeapon);
player GiveMaxAmmo(secondaryWeapon);
// gametype-friendly perks
player GivePerk("specialty_lightweight");
@ -632,7 +619,7 @@ handleSeeker() {
}
handleHider() {
logPrint("handleHider called");
logPrint("handleHider called\n");
player = self;
@ -686,7 +673,6 @@ handleHider() {
player thread revealWhenGameEnds();
/#
player thread enableUnlimitedReload();
player thread enableWeaponDicing("+actionslot 2");
#/
if (!gameFlag("seekers_released"))
@ -716,7 +702,7 @@ handleHider() {
setDisguiseModel(model)
{
logPrint("setDisguiseModel called");
logPrint("setDisguiseModel called\n");
player = self;
@ -753,7 +739,7 @@ setDisguiseModel(model)
setRandomDisguiseModel()
{
logPrint("setRandomDisguiseModel called");
logPrint("setRandomDisguiseModel called\n");
player = self;
@ -765,7 +751,7 @@ setRandomDisguiseModel()
deleteDisguiseModel()
{
logPrint("deleteDisguiseModel called");
logPrint("deleteDisguiseModel called\n");
player = self;
@ -781,7 +767,7 @@ deleteDisguiseModel()
updateDisguiseView()
{
logPrint("updateDisguiseView called");
logPrint("updateDisguiseView called\n");
player = self;
@ -810,7 +796,7 @@ updateDisguiseView()
* person view and third person view.
*/
enableThirdPersonSwitch(playerCommand, value) {
logPrint("enableThirdPersonSwitch called");
logPrint("enableThirdPersonSwitch called\n");
player = self;
@ -842,7 +828,7 @@ enableThirdPersonSwitch(playerCommand, value) {
* are looking at.
*/
enableModelChange(playerCommand) {
logPrint("enableModelChange called");
logPrint("enableModelChange called\n");
player = self;
@ -977,7 +963,7 @@ handleModelMenuSelection()
*/
watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
{
logPrint("watchDisguise called");
logPrint("watchDisguise called\n");
player = self;
@ -1019,7 +1005,7 @@ watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
*/
watchDisguiseDamage()
{
logPrint("watchDisguiseDamage called");
logPrint("watchDisguiseDamage called\n");
player = self;
@ -1053,7 +1039,7 @@ watchDisguiseDamage()
*/
enableDisguiseModelAngleModeSwitching(playerCommand)
{
logPrint("enableDisguiseModelAngleModeSwitching called");
logPrint("enableDisguiseModelAngleModeSwitching called\n");
player = self;
@ -1093,7 +1079,7 @@ enableDisguiseModelAngleModeSwitching(playerCommand)
*/
enableDisguiseModelAngleLocking(playerCommand)
{
logPrint("enableDisguiseModelAngleLocking called");
logPrint("enableDisguiseModelAngleLocking called\n");
player = self;
@ -1126,7 +1112,7 @@ enableDisguiseModelAngleLocking(playerCommand)
*/
enableUnlimitedReload()
{
logPrint("enableUnlimitedReload called");
logPrint("enableUnlimitedReload called\n");
player = self;
@ -1144,7 +1130,7 @@ enableUnlimitedReload()
*/
revealWhenGameEnds()
{
logPrint("revealWhenGameEnds called");
logPrint("revealWhenGameEnds called\n");
player = self;

20
mod.csv
View File

@ -13,14 +13,14 @@ localize,MPUI_HIDEANDSEEK_CAPS
localize,MPUI_HIDEANDSEEK_SHORT_CAPS
localize,OBJECTIVES_HIDEANDSEEK_DEFENDER
rawfile,maps/mp/gametypes/_gametypes.txt
rawfile,maps/mp/gametypes/dm.gsc
rawfile,maps/mp/gametypes/hns.gsc
rawfile,maps/mp/gametypes/hns.txt
rawfile,maps/mp/gametypes/war.gsc
rawfile,maps/mp/mods/_math.gsc
rawfile,maps/mp/mods/_modellist.gsc
rawfile,maps/mp/mods/_modversion.gsc
rawfile,maps/mp/mods/disableClassMenu.gsc
rawfile,maps/mp/mods/helpingHints.gsc
#rawfile,maps/mp/gametypes/_gametypes.txt
#rawfile,maps/mp/gametypes/dm.gsc
#rawfile,maps/mp/gametypes/hns.gsc
#rawfile,maps/mp/gametypes/hns.txt
#rawfile,maps/mp/gametypes/war.gsc
#rawfile,maps/mp/mods/_math.gsc
#rawfile,maps/mp/mods/_modellist.gsc
#rawfile,maps/mp/mods/_modversion.gsc
#rawfile,maps/mp/mods/disableClassMenu.gsc
#rawfile,maps/mp/mods/helpingHints.gsc

1 rawfile LICENSE.txt
13 localize OBJECTIVES_HIDEANDSEEK_DEFENDER
14 rawfile #rawfile maps/mp/gametypes/_gametypes.txt
15 rawfile #rawfile maps/mp/gametypes/dm.gsc
16 rawfile #rawfile maps/mp/gametypes/hns.gsc
17 rawfile #rawfile maps/mp/gametypes/hns.txt
18 rawfile #rawfile maps/mp/gametypes/war.gsc
19 rawfile #rawfile maps/mp/mods/_math.gsc
20 rawfile #rawfile maps/mp/mods/_modellist.gsc
21 rawfile #rawfile maps/mp/mods/_modversion.gsc
22 rawfile #rawfile maps/mp/mods/disableClassMenu.gsc
23 rawfile #rawfile maps/mp/mods/helpingHints.gsc
24
25
26