Icedream
6d596c39bb
Fix logPrint calls to print line breaks.
2018-03-30 04:44:54 +02:00
Icedream
f7ce2ba94d
Fix spawn without weapons.
2018-03-30 04:44:23 +02:00
Icedream
8385946838
Add script to build fastfile.
2018-03-30 02:42:28 +02:00
Icedream
4c83382d99
Add README.
2018-03-30 02:30:51 +02:00
Icedream
feeac8b0c1
Display watermark outside of debug mode.
2018-03-30 02:30:33 +02:00
Icedream
551f3af570
Reposition version watermark to top left.
2018-03-30 02:30:23 +02:00
Icedream
541e208cb8
Implement dvars for primary and secondary Seeker weapons.
2018-03-30 02:30:10 +02:00
Icedream
3ef5f671ae
Fix dvar setup.
2018-03-30 02:21:51 +02:00
Icedream
fdee8560e0
Fix player not being dealt damage on disguise entity damage.
2018-03-30 00:49:35 +02:00
Icedream
f070e732bd
Define models for models menu on hiders' clients.
2018-03-30 00:49:34 +02:00
Icedream
6c966fc400
Update build script to allow simple change of IWD target filename.
2018-03-30 00:49:33 +02:00
Icedream
d68734c458
Fix invalid sed pattern.
2018-03-30 00:49:33 +02:00
Icedream
7a27389386
Update fastfile csv.
2018-03-30 00:49:31 +02:00
Icedream
e8e4c3e40a
Add descriptions.
2018-03-30 00:49:13 +02:00
Icedream
50caabc4cd
Hints for new rotation system.
2016-04-13 23:50:24 +02:00
Icedream
8e6257434a
Add comment for watchDisguiseDamage().
2016-04-13 03:37:02 +02:00
Icedream
62c68028d3
+frag for rotation locking, +speed_throw for switching between rotation modes.
...
You can switch between modes using the +speed_throw keybind (usually right mouse key).
Initial mode will be 0 which is "full rotation" without any limitation.
1 will then be "limited rotation" which allows for more "default" rotation like "just left"/"just right"/"just forward"/"just backwards" or "just down"/"just up".
2 is only accessible through the +frag keybind (usually G) and completely locks the current angles.
2016-04-13 03:36:46 +02:00
Icedream
8e954ac94a
Fix versioning.
...
- Generate a GSC instead since file functions are developer-only.
2016-04-13 01:19:34 +02:00
Icedream
40b7706b66
MakeDvarServerInfo("ui_model_...", ...)
2016-04-13 00:16:52 +02:00
Icedream
815207c6a7
Ignore fastfiles via gitignore.
2016-04-12 23:59:12 +02:00
Icedream
18f93f837e
Remove unnecessary code.
...
- ui_allow_classchange already set in disableClassMenu.gsc.
- scr_oldschool has no effect at all.
2016-04-12 23:59:03 +02:00
Icedream
1e99421928
Mod versioning with watermark at the bottom right.
...
We will eventually remove the watermark again when the mod is stable and finished.
2016-04-12 23:58:03 +02:00
Icedream
76f545a5c5
Recommitting the source CSV for mod.ff.
2016-04-12 20:43:28 +02:00
Icedream
1daad6f48e
Only initialize model list after unwanted entities have been removed.
2016-04-12 20:36:04 +02:00
Icedream
4e7c19aa8d
Precache hint strings.
2016-04-12 20:35:40 +02:00
Icedream
079997ee33
Remove now useless hints.
2016-04-12 20:35:24 +02:00
Icedream
244fcc727e
Use already existing random() function to select random primary weapon.
2016-04-10 21:37:23 +02:00
Icedream
dc0cf1ee51
Weapon dicing and unlimited reload moved to debug only.
2016-04-10 21:36:58 +02:00
Icedream
e40dab1a8e
Random model changing via menu or reload key.
2016-04-10 21:36:13 +02:00
Icedream
cea89c1927
build_iwd.sh should fail on any errors.
2016-04-10 00:25:01 +02:00
Icedream
c7039884e1
Remove debug messages for model menu.
2016-04-10 00:14:43 +02:00
Icedream
502026a640
Remove code to remove turrets as they never get placed anyways.
2016-04-10 00:13:12 +02:00
Icedream
ee4bae83f1
Fix side switching.
2016-04-10 00:13:00 +02:00
Icedream
d04a0030b1
Remove level.gameType hack.
2016-04-10 00:12:48 +02:00
Icedream
bd3d2c0d9c
Reintroduce the knife for hiders in order to break through glass.
...
Knifing seekers will not immediately lead to a kill, just like in previous Hide & Seek mods.
2016-04-10 00:02:13 +02:00
Icedream
8ad7afa455
Fix seeker weapon giving on spawn.
2016-04-10 00:01:20 +02:00
Icedream
e7b0e1089d
Implement model menu.
...
Can be opened using whatever is bound as the smoke grenade key.
2016-04-09 21:11:48 +02:00
Icedream
382f047f07
Remove "performance tweaking" code.
2016-04-09 07:00:36 +02:00
Icedream
c04277b921
Move cg_thirdpersonrange adjustment into setDisguiseModel.
2016-04-09 06:28:18 +02:00
Icedream
5450a51907
Remove health adjustment from setDisguiseModel.
...
It wasn't in use anymore anyways.
2016-04-09 06:27:55 +02:00
Icedream
a2418e0303
Don't allow class change.
2016-04-09 03:14:50 +02:00
Icedream
16dd739740
Disable class change button when ui_allow_classchange == false.
2016-04-09 03:14:01 +02:00
Icedream
589616a0ad
Downgrade hiders to Marathon when seekers released.
2016-04-09 02:12:35 +02:00
Icedream
c71755e48d
Remove now unnecessary code.
2016-04-09 02:12:10 +02:00
Icedream
519f1a10c4
Fix hider prerelease timer not disappearing when switching to seeker.
2016-04-09 02:11:34 +02:00
Icedream
60332c2088
Do not wait until giving max ammo to seekers.
2016-04-09 02:08:37 +02:00
Icedream
f7ddd9c17c
Don't show perks on spawn.
2016-04-09 02:08:09 +02:00
Icedream
317fdf878e
Hide the timer during prerelease phase.
...
Now we no longer have the glitchy skippy timer during that phase anymore, yay!
2016-04-09 01:03:37 +02:00
Icedream
5481753645
Remove debug messages from helpingHints.gsc.
2016-04-08 19:03:22 +02:00
Icedream
890c5c0184
Fix first-person view for hiders, fix hitbox/collision and restructure code.
...
- Moved disguise code into their own methods (setDisguiseModel, deleteDisguiseModel, updateDisguiseView). Thinking about moving into its own file to avoid overly complex GSC file.
- Introducing player.isThirdPerson in order to keep track of the player's view. This allows determining whether the disguiseEntity should be hidden from the player's view or not.
- Make the entity solid and correct the target damage so that players actually have the entity as a hitbox (watchDisguiseDamage). I tried to get hit markers to work properly but it's yet untested.
- Improved tracing code to ignore the disguise entity since that entity is now solid (has collision).
2016-04-08 19:00:25 +02:00