Commit Graph

91 Commits (6d596c39bb19f537c4a5cff09084e0082e4bf3f0)

Author SHA1 Message Date
Icedream 6d596c39bb
Fix logPrint calls to print line breaks. 2018-03-30 04:44:54 +02:00
Icedream f7ce2ba94d
Fix spawn without weapons. 2018-03-30 04:44:23 +02:00
Icedream 8385946838
Add script to build fastfile. 2018-03-30 02:42:28 +02:00
Icedream 4c83382d99
Add README. 2018-03-30 02:30:51 +02:00
Icedream feeac8b0c1
Display watermark outside of debug mode. 2018-03-30 02:30:33 +02:00
Icedream 551f3af570
Reposition version watermark to top left. 2018-03-30 02:30:23 +02:00
Icedream 541e208cb8
Implement dvars for primary and secondary Seeker weapons. 2018-03-30 02:30:10 +02:00
Icedream 3ef5f671ae
Fix dvar setup. 2018-03-30 02:21:51 +02:00
Icedream fdee8560e0
Fix player not being dealt damage on disguise entity damage. 2018-03-30 00:49:35 +02:00
Icedream f070e732bd
Define models for models menu on hiders' clients. 2018-03-30 00:49:34 +02:00
Icedream 6c966fc400
Update build script to allow simple change of IWD target filename. 2018-03-30 00:49:33 +02:00
Icedream d68734c458
Fix invalid sed pattern. 2018-03-30 00:49:33 +02:00
Icedream 7a27389386
Update fastfile csv. 2018-03-30 00:49:31 +02:00
Icedream e8e4c3e40a
Add descriptions. 2018-03-30 00:49:13 +02:00
Icedream 50caabc4cd Hints for new rotation system. 2016-04-13 23:50:24 +02:00
Icedream 8e6257434a Add comment for watchDisguiseDamage(). 2016-04-13 03:37:02 +02:00
Icedream 62c68028d3 +frag for rotation locking, +speed_throw for switching between rotation modes.
You can switch between modes using the +speed_throw keybind (usually right mouse key).
Initial mode will be 0 which is "full rotation" without any limitation.
1 will then be "limited rotation" which allows for more "default" rotation like "just left"/"just right"/"just forward"/"just backwards" or "just down"/"just up".
2 is only accessible through the +frag keybind (usually G) and completely locks the current angles.
2016-04-13 03:36:46 +02:00
Icedream 8e954ac94a Fix versioning.
- Generate a GSC instead since file functions are developer-only.
2016-04-13 01:19:34 +02:00
Icedream 40b7706b66 MakeDvarServerInfo("ui_model_...", ...) 2016-04-13 00:16:52 +02:00
Icedream 815207c6a7 Ignore fastfiles via gitignore. 2016-04-12 23:59:12 +02:00
Icedream 18f93f837e Remove unnecessary code.
- ui_allow_classchange already set in disableClassMenu.gsc.
- scr_oldschool has no effect at all.
2016-04-12 23:59:03 +02:00
Icedream 1e99421928 Mod versioning with watermark at the bottom right.
We will eventually remove the watermark again when the mod is stable and finished.
2016-04-12 23:58:03 +02:00
Icedream 76f545a5c5 Recommitting the source CSV for mod.ff. 2016-04-12 20:43:28 +02:00
Icedream 1daad6f48e Only initialize model list after unwanted entities have been removed. 2016-04-12 20:36:04 +02:00
Icedream 4e7c19aa8d Precache hint strings. 2016-04-12 20:35:40 +02:00
Icedream 079997ee33 Remove now useless hints. 2016-04-12 20:35:24 +02:00
Icedream 244fcc727e Use already existing random() function to select random primary weapon. 2016-04-10 21:37:23 +02:00
Icedream dc0cf1ee51 Weapon dicing and unlimited reload moved to debug only. 2016-04-10 21:36:58 +02:00
Icedream e40dab1a8e Random model changing via menu or reload key. 2016-04-10 21:36:13 +02:00
Icedream cea89c1927 build_iwd.sh should fail on any errors. 2016-04-10 00:25:01 +02:00
Icedream c7039884e1 Remove debug messages for model menu. 2016-04-10 00:14:43 +02:00
Icedream 502026a640 Remove code to remove turrets as they never get placed anyways. 2016-04-10 00:13:12 +02:00
Icedream ee4bae83f1 Fix side switching. 2016-04-10 00:13:00 +02:00
Icedream d04a0030b1 Remove level.gameType hack. 2016-04-10 00:12:48 +02:00
Icedream bd3d2c0d9c Reintroduce the knife for hiders in order to break through glass.
Knifing seekers will not immediately lead to a kill, just like in previous Hide & Seek mods.
2016-04-10 00:02:13 +02:00
Icedream 8ad7afa455 Fix seeker weapon giving on spawn. 2016-04-10 00:01:20 +02:00
Icedream e7b0e1089d Implement model menu.
Can be opened using whatever is bound as the smoke grenade key.
2016-04-09 21:11:48 +02:00
Icedream 382f047f07 Remove "performance tweaking" code. 2016-04-09 07:00:36 +02:00
Icedream c04277b921 Move cg_thirdpersonrange adjustment into setDisguiseModel. 2016-04-09 06:28:18 +02:00
Icedream 5450a51907 Remove health adjustment from setDisguiseModel.
It wasn't in use anymore anyways.
2016-04-09 06:27:55 +02:00
Icedream a2418e0303 Don't allow class change. 2016-04-09 03:14:50 +02:00
Icedream 16dd739740 Disable class change button when ui_allow_classchange == false. 2016-04-09 03:14:01 +02:00
Icedream 589616a0ad Downgrade hiders to Marathon when seekers released. 2016-04-09 02:12:35 +02:00
Icedream c71755e48d Remove now unnecessary code. 2016-04-09 02:12:10 +02:00
Icedream 519f1a10c4 Fix hider prerelease timer not disappearing when switching to seeker. 2016-04-09 02:11:34 +02:00
Icedream 60332c2088 Do not wait until giving max ammo to seekers. 2016-04-09 02:08:37 +02:00
Icedream f7ddd9c17c Don't show perks on spawn. 2016-04-09 02:08:09 +02:00
Icedream 317fdf878e Hide the timer during prerelease phase.
Now we no longer have the glitchy skippy timer during that phase anymore, yay!
2016-04-09 01:03:37 +02:00
Icedream 5481753645 Remove debug messages from helpingHints.gsc. 2016-04-08 19:03:22 +02:00
Icedream 890c5c0184 Fix first-person view for hiders, fix hitbox/collision and restructure code.
- Moved disguise code into their own methods (setDisguiseModel, deleteDisguiseModel, updateDisguiseView). Thinking about moving into its own file to avoid overly complex GSC file.
- Introducing player.isThirdPerson in order to keep track of the player's view. This allows determining whether the disguiseEntity should be hidden from the player's view or not.
- Make the entity solid and correct the target damage so that players actually have the entity as a hitbox (watchDisguiseDamage). I tried to get hit markers to work properly but it's yet untested.
- Improved tracing code to ignore the disguise entity since that entity is now solid (has collision).
2016-04-08 19:00:25 +02:00