From fdee8560e050419af6f460158f6184b9d2f6fe24 Mon Sep 17 00:00:00 2001 From: Carl Kittelberger Date: Fri, 30 Mar 2018 00:45:23 +0200 Subject: [PATCH] Fix player not being dealt damage on disguise entity damage. --- maps/mp/gametypes/hns.gsc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index 282ebdf..ac908b6 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -1035,7 +1035,7 @@ watchDisguiseDamage() // sWeapon = string specifying the weapon used (e.g. "claymore_mp") // damagepos = the position damage is coming from // damagedir = the direction damage is moving in - player maps\mp\gametypes\_weapons::damageEnt(type, attacker, amount, "", modelName, point, direction_vec); + attacker radiusdamage(player.origin, 4, amount, amount, attacker); } player.disguiseEntity.health = player.health; }