Random model changing via menu or reload key.
parent
cea89c1927
commit
e40dab1a8e
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@ -660,6 +660,7 @@ handleHider() {
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player thread enableThirdPersonSwitch("+actionslot 3", 1);
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player thread enableModelChange("+attack");
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player thread enableModelMenu("+smoke");
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player thread enableQuickRandomModelChange("+reload");
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player thread giveHelpfulHintsForHider();
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player thread revealWhenGameEnds();
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@ -725,6 +726,18 @@ setDisguiseModel(model)
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player IPrintLnBold("^2You changed into ^4" + displayName);
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}
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setRandomDisguiseModel()
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{
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logPrint("setRandomDisguiseModel called");
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player = self;
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model = random(level.ModelList);
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if (!IsDefined(model))
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return;
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player setDisguiseModel(model.name);
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}
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deleteDisguiseModel()
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{
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logPrint("deleteDisguiseModel called");
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@ -851,6 +864,24 @@ enableModelChange(playerCommand) {
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}
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}
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enableQuickRandomModelChange(playerCommand)
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{
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LogPrint("enableQuickRandomModelChange called");
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player = self;
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player endon("disconnect");
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player endon("death");
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// Wait for player to request the quick random model change
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player notifyOnPlayerCommand("quickrandmodel_requested", playerCommand);
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for (;;)
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{
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player waittill("quickrandmodel_requested");
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player setRandomDisguiseModel();
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}
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}
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enableModelMenu(playerCommand)
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{
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LogPrint("enableModelMenu called");
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@ -891,6 +922,9 @@ handleModelMenuSelection()
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selection = StrTok(response, ",");
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switch (selection[0])
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{
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case "randmodel":
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player setRandomDisguiseModel();
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break;
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case "chmodel":
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if (selection.size != 2)
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break;
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@ -201,6 +201,43 @@
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MENU_MODEL_BUTTON(62)
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MENU_MODEL_BUTTON(63)
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itemDef
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{
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rect -64 -40 336 20 1 3
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visible 1
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group "mw2_button"
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style 1
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forecolor 1 1 1 1
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disablecolor 0.6 0.55 0.55 1
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background "menu_button_selection_bar"
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type 1
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textfont 3
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textalign 6
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textalignx -60
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textscale 0.375
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text "RANDOM"
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action
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{
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play "mouse_click";
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scriptMenuResponse "randmodel";
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escape self;
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}
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onFocus
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{
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play "mouse_over";
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if ( dvarstring( "gameMode" ) != "mp" )
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{
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setItemColor "mw2_button" backcolor 0 0 0 0;
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}
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setItemColor self backcolor 0 0 0 1;
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setLocalVarBool "ui_menuAButton" ( 1 );
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}
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leaveFocus
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{
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setItemColor self backcolor 0 0 0 "0.0";
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setLocalVarBool "ui_menuAButton" ( 0 );
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}
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}
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itemDef
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{
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rect -64 -20 336 20 1 3
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visible 1
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