From c04277b9219423b80b9c27694c7a1e280392ed9e Mon Sep 17 00:00:00 2001 From: Carl Kittelberger Date: Sat, 9 Apr 2016 06:28:18 +0200 Subject: [PATCH] Move cg_thirdpersonrange adjustment into setDisguiseModel. --- maps/mp/gametypes/hns.gsc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index 26e5723..fa11ab5 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -218,7 +218,6 @@ updateGametypeDvars() // no time <= {prereleasetime} <= 5 minutes level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60); - } onStartGameType() @@ -706,6 +705,7 @@ setDisguiseModel(model) // Seems like changing model causes weapons to be reloaded player TakeAllWeapons(); + player SetClientDvar("cg_thirdpersonrange", 300); player updateDisguiseView(); //player SayTeam("(changed into " + displayName + ")"); @@ -835,7 +835,6 @@ enableModelChange(playerCommand) { } player setDisguiseModel(trace["entity"].model); - player SetClientDvar("cg_thirdpersonrange", 300); } }