Remove code to remove turrets as they never get placed anyways.
parent
ee4bae83f1
commit
502026a640
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@ -289,9 +289,6 @@ onStartGameType()
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allowed[2] = level.gameType;
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maps\mp\gametypes\_gameobjects::main(allowed);
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// remove turrets
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level deletePlacedEntity("misc_turret");
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// scoring
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maps\mp\gametypes\_rank::registerScoreInfo("win", 2);
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maps\mp\gametypes\_rank::registerScoreInfo("loss", 1);
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