Remove now useless hints.
parent
244fcc727e
commit
079997ee33
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@ -34,10 +34,4 @@ LANG_ENGLISH "Toggle between first-person and third-person view using [{+action
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REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
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REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
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LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
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LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
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REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
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LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed."
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REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
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LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon."
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ENDMARKER
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ENDMARKER
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@ -34,10 +34,4 @@ LANG_GERMAN "Du kannst zwischen First Person und Third Person mit [{+actionslo
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REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
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REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
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LANG_GERMAN "Du hast eine Semtex auf [{+frag}], verschwende sie nicht!"
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LANG_GERMAN "Du hast eine Semtex auf [{+frag}], verschwende sie nicht!"
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REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
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LANG_GERMAN "Du brauchst dich nicht um deine Munition zu kümmern, du kannst nämlich\nunendlich nachladen!"
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REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
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LANG_GERMAN "Du kannst [{+actionslot 3}] benutzen um eine neue Primärwaffe zu bekommen."
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ENDMARKER
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ENDMARKER
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@ -1137,17 +1137,9 @@ giveHelpfulHintsForSeeker()
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player thread clearHintsShownOnDisconnect();
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player thread clearHintsShownOnDisconnect();
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player notifyOnPlayerCommand("hide_hint_for_reload", "+reload");
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if (player showHintOnce("seeker.unlimitedreload", &"HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD"))
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player waittill("hide_hint_for_reload");
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player notifyOnPlayerCommand("hide_hint_for_semtex", "+frag");
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player notifyOnPlayerCommand("hide_hint_for_semtex", "+frag");
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if (player showHintOnce("seeker.semtex", &"HIDEANDSEEK_HINT_SEEKER_SEMTEX"))
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if (player showHintOnce("seeker.semtex", &"HIDEANDSEEK_HINT_SEEKER_SEMTEX"))
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player waittill("hide_hint_for_semtex");
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player waittill("hide_hint_for_semtex");
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player notifyOnPlayerCommand("hide_hint_for_primaryweapon", "+actionslot 3");
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if (player showHintOnce("seeker.primaryweapon", &"HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON"))
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player waittill("hide_hint_for_primaryweapon");
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player hideHint();
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player hideHint();
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}
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}
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@ -34,10 +34,4 @@ LANG_ENGLISH "Toggle between first-person and third-person view using [{+action
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REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
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REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
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LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
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LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
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REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
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LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed."
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REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
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LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon."
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ENDMARKER
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ENDMARKER
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