Remove now useless hints.

master
Icedream 2016-04-12 20:35:24 +02:00
parent 244fcc727e
commit 079997ee33
4 changed files with 0 additions and 26 deletions

View File

@ -34,10 +34,4 @@ LANG_ENGLISH "Toggle between first-person and third-person view using [{+action
REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!" LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed."
REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon."
ENDMARKER ENDMARKER

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@ -34,10 +34,4 @@ LANG_GERMAN "Du kannst zwischen First Person und Third Person mit [{+actionslo
REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
LANG_GERMAN "Du hast eine Semtex auf [{+frag}], verschwende sie nicht!" LANG_GERMAN "Du hast eine Semtex auf [{+frag}], verschwende sie nicht!"
REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
LANG_GERMAN "Du brauchst dich nicht um deine Munition zu kümmern, du kannst nämlich\nunendlich nachladen!"
REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
LANG_GERMAN "Du kannst [{+actionslot 3}] benutzen um eine neue Primärwaffe zu bekommen."
ENDMARKER ENDMARKER

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@ -1137,17 +1137,9 @@ giveHelpfulHintsForSeeker()
player thread clearHintsShownOnDisconnect(); player thread clearHintsShownOnDisconnect();
player notifyOnPlayerCommand("hide_hint_for_reload", "+reload");
if (player showHintOnce("seeker.unlimitedreload", &"HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD"))
player waittill("hide_hint_for_reload");
player notifyOnPlayerCommand("hide_hint_for_semtex", "+frag"); player notifyOnPlayerCommand("hide_hint_for_semtex", "+frag");
if (player showHintOnce("seeker.semtex", &"HIDEANDSEEK_HINT_SEEKER_SEMTEX")) if (player showHintOnce("seeker.semtex", &"HIDEANDSEEK_HINT_SEEKER_SEMTEX"))
player waittill("hide_hint_for_semtex"); player waittill("hide_hint_for_semtex");
player notifyOnPlayerCommand("hide_hint_for_primaryweapon", "+actionslot 3");
if (player showHintOnce("seeker.primaryweapon", &"HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON"))
player waittill("hide_hint_for_primaryweapon");
player hideHint(); player hideHint();
} }

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@ -34,10 +34,4 @@ LANG_ENGLISH "Toggle between first-person and third-person view using [{+action
REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!" LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed."
REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon."
ENDMARKER ENDMARKER