Properly prefix all hook names.
parent
1c19c0b76b
commit
e3d2cde7b0
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@ -102,7 +102,7 @@ local function CreateMenu()
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return menu
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return menu
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end
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end
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hook.Add( "PlayerBindPress", "PlayerBindPressFKeyMenus", function(pl, bind, pressed)
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hook.Add( "PlayerBindPress", "PH_TauntMenu_PlayerBindPressFKeyMenus", function(pl, bind, pressed)
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if bind == "gm_showspare2" and pressed then
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if bind == "gm_showspare2" and pressed then
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if IsValid(lastMenu) and lastMenu ~= nil then
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if IsValid(lastMenu) and lastMenu ~= nil then
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lastMenu:Hide()
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lastMenu:Hide()
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@ -149,7 +149,7 @@ local function SendUpdate(pl)
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end
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end
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-- Detect changes in the taunt list
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-- Detect changes in the taunt list
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hook.Add("Think", "TauntList_DetectUpdate", function()
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hook.Add("Think", "PH_TauntMenu_DetectUpdate", function()
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-- If we don't have Tauntpack loader installed, we only have the global taunt tables used by Prop Hunt itself.
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-- If we don't have Tauntpack loader installed, we only have the global taunt tables used by Prop Hunt itself.
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if (GAMEMODE.Hunter_Taunts == nil) or (GAMEMODE.Prop_Taunts == nil) then
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if (GAMEMODE.Hunter_Taunts == nil) or (GAMEMODE.Prop_Taunts == nil) then
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if (tauntsTable[TEAM_HUNTERS] ~= HUNTER_TAUNTS)
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if (tauntsTable[TEAM_HUNTERS] ~= HUNTER_TAUNTS)
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@ -227,7 +227,7 @@ end)
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-- PlayerInitialSpawn gets called when the player gets to "Sending Client Info".
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-- PlayerInitialSpawn gets called when the player gets to "Sending Client Info".
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-- We let the player know all the taunts for the menu here.
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-- We let the player know all the taunts for the menu here.
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hook.Add("PlayerInitialSpawn", "TauntList_UpdateFirst", function(pl)
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hook.Add("PlayerInitialSpawn", "PH_TauntMenu_UpdateFirst", function(pl)
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SendUpdate(pl)
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SendUpdate(pl)
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end)
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end)
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