Prefix all network messages consistently.
parent
e3d2cde7b0
commit
02bd0a8ee6
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@ -2,7 +2,7 @@
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local sortedTaunts = {}
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local sortedTaunts = {}
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local lastMenu = nil
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local lastMenu = nil
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net.Receive("TauntList_Update", function()
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net.Receive("PH_TauntList_Update", function()
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local tauntsTable = net.ReadTable()
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local tauntsTable = net.ReadTable()
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@ -44,7 +44,7 @@ local windowColor = Color(128, 128, 128, 192)
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local textColor = Color(255, 255, 255)
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local textColor = Color(255, 255, 255)
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local function PlayTaunt(sound)
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local function PlayTaunt(sound)
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net.Start("TauntMenu_Play")
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net.Start("PH_TauntMenu_Play")
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net.WriteString(sound)
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net.WriteString(sound)
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net.SendToServer()
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net.SendToServer()
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end
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end
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@ -112,8 +112,8 @@ local fixedNames = {
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}
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}
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hook.Add("Initialize", "PH_TauntMenu_StringPooling", function()
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hook.Add("Initialize", "PH_TauntMenu_StringPooling", function()
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util.AddNetworkString("TauntList_Update")
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util.AddNetworkString("PH_TauntMenu_Update")
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util.AddNetworkString("TauntMenu_Play")
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util.AddNetworkString("PH_TauntMenu_Play")
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end)
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end)
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local function FixName(name)
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local function FixName(name)
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@ -137,13 +137,13 @@ local function PlayTaunt(pl, sound)
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end
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end
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local function BroadcastUpdate()
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local function BroadcastUpdate()
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net.Start("TauntList_Update")
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net.Start("PH_TauntList_Update")
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net.WriteTable(tauntsFixedTable)
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net.WriteTable(tauntsFixedTable)
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net.Broadcast()
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net.Broadcast()
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end
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end
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local function SendUpdate(pl)
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local function SendUpdate(pl)
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net.Start("TauntList_Update")
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net.Start("PH_TauntList_Update")
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net.WriteTable(tauntsFixedTable)
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net.WriteTable(tauntsFixedTable)
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net.Send(pl)
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net.Send(pl)
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end
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end
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@ -232,7 +232,7 @@ hook.Add("PlayerInitialSpawn", "PH_TauntMenu_UpdateFirst", function(pl)
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end)
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end)
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-- Sent by the client to play a custom taunt
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-- Sent by the client to play a custom taunt
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net.Receive("TauntMenu_Play", function(len, pl)
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net.Receive("PH_TauntMenu_Play", function(len, pl)
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local path = net.ReadString()
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local path = net.ReadString()
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PlayTaunt(pl, path)
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PlayTaunt(pl, path)
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