gmod-disguiser/lua/autorun/client/patch_createfont.lua

57 lines
1.9 KiB
Lua

/**
* Disguiser SWEP - Lets you disguise as any prop on a map.
*
* File:
* patch_createfont.lua
*
* Purpose:
* This code will allow any font to be checked for existence. I hope it works
* as it is only a function patch which should be loaded right at the beginning.
* Can't guarantee that it loads right at the beginning though.
*
* Copyright (C) 2013 Carl Kittelberger (Icedream)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
print("[Disguiser] Loading compatibility layer for surface.CreateFont...")
local registered_fonts = {}
// Function already patched by us?
if !!surface.__createFont then
MsgC(Color(255, 255, 0), "[Fontpatch] Can't patch surface.CreateFont, already patched. Skipping patch.\n")
return
end
// Original function
surface.__createFont = surface.CreateFont
// Patch function
function surface.CreateFont(name, data)
if !name || !data then return false end
if !!registered_fonts[name] then
MsgN("[Fontpatch] Skipping font " .. name .. ", already registered")
else
MsgN("[Fontpatch] Registering font " .. name .. "...")
end
registered_fonts[name] = true
surface.__createFont(name, data)
end
// Check if a font exists
function surface.FontExists(name)
return !!registered_fonts[name] // I love how all those peeps on the internet still don't use the !! thingie
end