Use network bool to inform the client of disguise status. Needed for draw model hiding on client-side.
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d54d2465e1
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@ -175,6 +175,7 @@ function SWEP:Disguise(entity)
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owner:EmitSound("Disguiser.Disguise")
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owner:EmitSound("Disguiser.Disguise")
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// We're now disguised!
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// We're now disguised!
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victim:SetNetworkedBool("isDisguised", true)
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self.DisguisedAs = entity:GetModel()
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self.DisguisedAs = entity:GetModel()
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owner.Disguised = true
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owner.Disguised = true
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@ -228,6 +229,7 @@ function SWEP:Undisguise()
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owner:EmitSound("Disguiser.Undisguise")
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owner:EmitSound("Disguiser.Undisguise")
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// We're no longer disguised
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// We're no longer disguised
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victim:SetNetworkedBool("isDisguised", false)
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self:DisableThirdPerson(owner)
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self:DisableThirdPerson(owner)
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owner:DrawViewModel(true)
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owner:DrawViewModel(true)
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owner:DrawWorldModel(true)
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owner:DrawWorldModel(true)
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@ -331,6 +333,7 @@ end
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hook.Add("PlayerDeath", "Disguiser.ThirdPersonDeath", function(victim, inflictor, killer)
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hook.Add("PlayerDeath", "Disguiser.ThirdPersonDeath", function(victim, inflictor, killer)
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victim:SetNetworkedBool("thirdperson", false)
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victim:SetNetworkedBool("thirdperson", false)
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victim:SetNetworkedBool("isDisguised", false)
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local ventity = victim:GetViewEntity()
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local ventity = victim:GetViewEntity()
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// Escape third-person mode
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// Escape third-person mode
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@ -150,6 +150,8 @@ function SWEP:DoShootEffect(hitpos, hitnormal, entity, physbone, bFirstTimePredi
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end
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end
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function SWEP:Deploy()
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function SWEP:Deploy()
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self.Owner:DrawViewModel(!self.DisguisedAs)
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self.Owner:DrawViewModel(!self.Owner:GetNWBool("isDisguised", false))
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if SERVER then self.Owner:DrawWorldModel(!self.DisguisedAs) end
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if !!self.Owner:DrawWorldModel then
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self.Owner:DrawWorldModel(!self.Owner:GetNWBool("isDisguised", false))
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end
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end
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end
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