Also apply color to breaking entity. Fixes #6.
parent
72f305e004
commit
91c4630abc
|
@ -350,6 +350,7 @@ hook.Add("PlayerDeath", "Disguiser.ThirdPersonDeath", function(victim, inflictor
|
||||||
dentity:SetModel(victim:GetModel())
|
dentity:SetModel(victim:GetModel())
|
||||||
dentity:SetAngles(victim:GetAngles())
|
dentity:SetAngles(victim:GetAngles())
|
||||||
dentity:SetPos(victim:GetPos())
|
dentity:SetPos(victim:GetPos())
|
||||||
|
dentity:SetColor(victim:GetColor())
|
||||||
dentity:SetVelocity(victim:GetVelocity())
|
dentity:SetVelocity(victim:GetVelocity())
|
||||||
local physics = victim:GetPhysicsObject()
|
local physics = victim:GetPhysicsObject()
|
||||||
dentity:SetBloodColor(BLOOD_COLOR_RED) -- this thing was alive, ya know? :(
|
dentity:SetBloodColor(BLOOD_COLOR_RED) -- this thing was alive, ya know? :(
|
||||||
|
|
Loading…
Reference in New Issue